The Proteus Effect [v0.8] [Proxxie]

The Proteus Effect [v0.8] [Proxxie] The Proteus Effect [v0.8] [Proxxie] The Proteus Effect [v0.8] [Proxxie] The Proteus Effect [v0.8] [Proxxie] The Proteus Effect [v0.8] [Proxxie]
Overview:
The Proteus Effect is a lighthearted roleplaying adventure game where you take on the role of a down-on-his-luck guy who lands the job of his dreams as a playtester at a virtual-reality game company. Things don’t turn out quite as he plans, however, and he soon finds himself both trapped in the virtual world and stuck in the body of a nubile young woman.
: Read More Join the hero and his companions on their adventures through the fantasy-themed worlds as they try to figure out what’s behind the game’s strange malfunctions and ultimately find a way back home.
This is an adult game, of course, so it includes sexy content, and much more is on the way. So come on and play! You’ll have a titillating time, you might enjoy the story, and there’s an outside chance you might learn some things about yourself along the way!
Thread Updated: 2019-07-20
Release Date: 2019-07-19
Developer: Proxxie Patreon
Censored: None
Version: 0.8
OS: Windows, Linux, Mac
Language: English
Genre: 3DCG, Female Protagonist, Fantasy, Masturbation, Futa
Changelog:
v0.8
6 new areas with 31+ new maps 7 new quests 2 new minigames Ana texture revamp 1 new H-scene with 29 images Many new characters and skits Difficulty revamp for The Dark Pits Added Karathian Alarm Clock to help with getting nighttime H-scenes Bugfixes, other minor changes
v0.7.1
Added small quest to familiarize player with easy modes Revised easy mode for The Dark Pits dungeon Added a map to the ’10 bomb room’ (AKA bomb puzzle room) Fixed a number of issues with the hospital minigame Various other fixes As you can see, this update mostly deals with easy modes. I’ll talk more about why I felt that was needed – and about 0.7 generally – in my post this Sunday or so. Here’s what’s different in Dark Pits easy mode:
The boss fight is only the first phase (and his HP has been adjusted accordingly) Easy mode skips the waterfall level and most of the long stream level Bombs should actually deal reduced damage (I don’t think they did before >_< ) The new quest is pretty short; I just added it so there’s some game mechanism that unambiguously lets players know that easy modes exist. You’ll find the quest giver in Ogremarsh any time after you start the recruitment quest for the Bunnies.v0.7
Not availablev0.6.1
Resolved issue that could result in player being stuck shortly after meeting the Bunnies by the dungeon Made Human Registration Card equippable (by Ana) Resolved issue that could cause unexpected Game Over after miniboss Party members should no longer leave unexpectedly in Jovi’s imp quest area Glowfrog and Jovi’s imp quests should behave more sensibly Hospital behaves as expected when re-entering after completing quest (Maybe?) Resolved issue that could cause post-hospital event to behave unexpectedly Fixed bugs in the party changing sequence outside of dungeon Changed the way saves are handled on macOS v0.6
The very beginning of a new dungeon (more about that below) 2 new multi-part H-scenes Bunnies now have conversation portraits (including 0.5.x conversations) Introduced the recollection room, which lets you see H-scenes you’ve previously unlocked New enemy art and aesthetic (and some animated ones) New healing minigame New abilities for Alex and Ana New combat classes and abilities A hidden repeatable boss! (How many times can you beat him?) Introduced a credits page New buildings and areas Lots more skits and dialogue v0.5.2
Bug fixes.v0.5.1
This hotfix is intended to address a game-crashing bug that occurs during one of the optional quests.v0.5
2 new H-scenes, one of which has 2 distinct variations
5 new quests
New skits
A (hopefully!) fun event at the end!
A bunch of new characters
Lots of new dialogue
2 new areas and 2 new building interiorsv0.4:
New city
3 new quests (But it’s really like a single long one)
3 new H-scenes with 50+ renders
Lots of new dialogue
You’ll probably get around 0:45 – 1:15 additional playtime (counting H-scenes), depending on how you play. Most of the content this patch (aside from the H-scenes) is related to a single, rather long (but hopefully amusing) quest. This update introduces Ogremarsh, which will be the quest hub for the next several updates. A fair number of buildings are currently closed, but they will be opening in future updates (0.5 should open most of the currently closed ones). So don’t worry, Ogremarsh will grow progressively more lively as the Zameroth quest line continues.v.0.3.1 Changelog:
Added feature: easy modes. Each dungeon (and also Celie’s healing event) includes a torch near the entrance that can be used to toggle between easy and normal modes. In easy modes, generally speaking, you’ll take less damage, stuff will move slower, and the things that are hard will be less hard. I doubt anyone will have a problem clearing easy mode content, but keep in mind there is a price! My plan is to have special H-scenes, probably one every 3-4 dungeons, that will only be viewable by players who have cleared the previous dungeons on normal mode. Note that I do not plan to penalize players who clear Celie’s healing event on easy mode.
Bugs fixed:
Darin’s Mill soldier event now works properly if you leave town before its completion
Player can now return to Elian and Celie’s after beating mountain dungeon (as intended)
Player can no longer walk through some objects in Darin’s Mill
Game no longer incorrectly tells player they’ve reached the end of content in Oswin’s tower
Spider sprite fixedv0.3
New town
New quests
New dungeon
2 new H-scenes
Lots of skits, dialogues, and NPCs
I’m not aware of any serious bugs in this release, but there will probably be minor ones. One feature I didn’t implement is easy modes – you’ll get a crystal from either Oswin or Elian that is supposed to activate those, but those won’t be in game until 0.3.1 or so.v0.1.3
NO NEW CONTENT THIS UPDATE!
There were a few outstanding bugs I decided to address in a quick update. I didn’t add any new content – the new content is going to be in 0.2, which you can expect before the end of the month.
– Resolved issue that could interfere with scripted scenes in dungeon
– Resolved issue that could trap player in barn
– Various minor fixesv0.1.2
– No new content this update, but there were a few bugs that needed squashing, so I figured I’d get a new version out.v0.1.0
– Initial Release