Oh So Hero is a 2.5D Lewd Metroidvania PC game in developmentIn Oh So Hero, you play the role of the dragonesque hero Joe to fight and fornicate with enemies, build intimate relationships with anthropomorphic characters, and embark on a sex-filled adventure to stop the mysterious alien invaders that have wreaked havoc on Joe’s once-peaceful island.
: Censored Trailer
Thread Updated: 2020-05-19
Release Date: 2020-05-18
Developer: Full Frontal Frog Patreon – Itch.io – Twitter – Trello
Censored: No
Version: 0.14.310
OS: Windows, Linux, Mac
Language: English
Genre:
2DCG, 2D game, Furry, Gay, Anal sex, Footjob, Platformer, Animated, Combat, Oral sex, Handjob, Teasing, Masturbation, Sci-fi, Side-scroller
Changelog:
v0.14.310
Improvements & bug fixes:
Multiple 0 HP fixes (zombie, no grabs, soft-lock, etc.) Fix post-sex stat changes for enemy sex attacks Title Screen menu selection fixes Fix out of bounds bug at start of Brask’s Jungle
v0.14.300
New features:
New NPC: Officer Lance! Can be found in Smol Beach (after Jungle & Bayou). Additional animations for Domino & Tiburon! New Game Over screen! Improvements & bug fixes:
Minor dialogue graphic enhancements. Fixed crash with switch in Treewish Forest. And even more fixes that are too trivial to list!
v0.14.202
New features:
Due to the unfortunate illness of our artist, Red, there are no new animations in this build. This is primarily a bug fix build. We have however laid the foundation for new items to be added to the game. These are simply a couple basic ones that have been introduced/backfilled to get the ball rolling: Gold Coins can be found in crates. They give you Zenni, a currency that will be used in the game later in development. They can be collected, but they currently serve no purpose. Sensual Body Paint is a stat boost item that will increase the arousal (lust) done to enemies when using Joe’s sexy pose. It can be found in Treewish Forest near the second "sexy switch" device. Improvements & bug fixes:
enable Joe’ slide hitbox/hurtbox sooner enemy AI will only use grab moves if Joe is swooned fix some enemy AI issues and enemy attack hitboxes prevent game crash if loading corrupt save file save stats to save file; max HP on load fix softlock at 0 HP if pressing X while in climax state fix respawning after falling in water no damage during forest sexy switch animation fix all control prompts to use active input method some dialogue-related tweaks and fixes reduce spring sound effect volume wood crate fragments will not interact with springs fix bug upon opening/closing credits screen multiple times and more! v0.14.104
New features:
New NPC: Tiburon! Can be found in small beach area after Forbidden Bayou. New NPC: Domino! Can be found in small beach area after Forbidden Bayou. Completed Forbidden Bayou section! Improvements & bug fixes:
Improved visuals in Sheo Islands Beach Joe can now slide under Goliath’s fireballs Improved O’Deere AI and attacks Improved various attack VFX (& SFX) Improved water hazard behavior And even more fixes that are too trivial to list! v0.14.00
New features:
New Enemy: O’Deere! Can be found in Forbidden Bayou. Attacks and AI are incomplete, but will be finished/tweaked in another update. New Enemy: Blowey! Can be found in Forbidden Bayou. Comes with a new water hazard mechanic that has some known bugs, but will be fixed in another update. Mac build! Updated credits ordering for dedicated patrons. If you’re missing from the list (or lower than expected), make sure you have filled out this form.
Bug Fixes:
Improved character lighting Cas/Joe no longer has a glitch showing the wrong frame during the first animation Continuing from Game Over will no longer start Joe at 0 HP Player movement now happens at a variable frame rate (except jumping) If you enter the title menu to Load or New Game, then back out, it will not softlock No more mysterious exploding boxes when entering Brask’s Palace And even more fixes that are too trivial to list!
Experimental features:
(incomplete or used for debugging, and may not work as intended)
High Definition character animation builds (will be arriving soon; check Discord): Recommended system specs: 8 GB of RAM or higher. Eventually will be included as an option that can be enabled in the main build. Ideal for you Goliath fans. Ribbit~ Debug time controls. Change speed of animations and gameplay with the [ ] keys: [ (left bracket): slow down time ] (right bracket): speed up time (backslash): reset time to normal speed Linux build We don’t have the resources to test this right now, and it might not even work, but you can find out for yourselves! v0.13.017
– We added an NPC animation to Cas (beaver dude):
– We added an NPC animation to Brask (black salamander), with a Small Palace Area (WIP):
– We added Basic sex sounds to animations. You can always adjust or mute in the options menu (“lewd sound volume”). They’re very early since we need a lot more time to set up for every single different animation.Other fixes:
– HUD & pause menu improvements.
– Treewish Forest sexy switch positioning/facing fix.
– Joe’s stats (HP, etc.) carry over from screen to screen.
– No enemy updates this time around, but we are making progress on some neat stuff. More info to come soon. v0.13.000
Gatis 4th Sex Animation (Joe at 100% Lust) Improved Gatis AI & Tantalize VFX Better Doors HUD updates Butt stomp fixes K.Ren dialogue fix Gameplay camera fixes Animate forest switches Sexy switch alignment fix No interrupting sex with dialogue v0.12.003
Hey guys! The new update is here! It’s located at the end of the jungle area. Gatis is about 70% complete and will require another update this month to be finished. He currently has 3 out of 4 of the sex animations completed, plus the solo swooned animation.Here are the major changes since last build (v0.12.001):
Gatis (Swamp Gator) added to new Forbidden Bayou environment New dialogue for K.Ren Keep having sex at 0 HP (also, 0 HP bug fixes) New Enemy Lust Meter Butt Stomp enhancements The sex animation that occurs at 100% lust for Joe will be inserted later this month, amongst some other stuff. We appreciate your patience as always!
The level itself isn’t mechanically complete just yet either. It’s only in a demo state for now. v0.12.001
Performance Test Build
If you had trouble playing Oh So Hero in the past, please give this new version a try! Not only does this have the RAM fix we’ve put so much time into, but it also has a complete rewrite of the animation code, which includes some small fixes here and there. v0.11.002
Major Changes:
Goliath (giant frog) fixes have been made. The animation resolution has been decreased temporarily to ease RAM usage. This will be fixed in a future update when we finish implementing the high/low quality asset bundle variants. Two new characters await you! The dialogue is incomplete, but you can have some fun right now~ Find them in Sheo Islands Beach (starting area) and Cas’s House! v0.11.001
Introducing Goliath, the giant frog!
– He can be found in Treewish Forest and Brask’s Jungle.
– NOTE: This character is still undergoing development. AI, stats, and attacks will be tweaked in coming versions.Added display resolution dialog (options screen) on launch.
– This will later be implemented into the in-game options. v0.10.004
Fixes:
Can jump through elevators, and won’t get squashed by them Rainbow chevron arrows have a speed limit and other fixes Move Cas’s House up as temporary fix for strange bug Tone down Lono’e & Amaru grab strengths (sex drive) Add button prompt to power struggle meter Minimap cleanup & more fixes v0.10.003
Here’s a list of fixes:
– Proper image compression now greatly reduces RAM usage and loading times
– Lono’e (brown dinos) now get close enough to kick and grab
– Fix block locations in Treewish Forest
– Remove invisible platform in Sheo Islands Beach (hot dog cart removed temporarily) v0.10.002
RAM fixes and a fix to the platforming section in Brask’s Jungle v0.10.001
First public demo
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