Price for Freedom: Avarice is based on the webcomic series, in the same setting and region. The game will tell the story of another cast of characters, in another town, and another time. The format will allow our team to drastically expand on world lore, side stories, and overall depth. It is a top down RPG, heavily inspired by old games such as Baldurs Gate. So expect decent amount of text, and people to talk to.
Thread Updated: 2020-05-17
Release Date: 2020-05-16
Developer: Team Dead Deer – Patreon | PriceForFreedom.net
Censorship: No
Version: Public Build 14
OS: Windows, Linux, Mac
Language: English
Genre:
2dcg, oral sex, romance, seduction, male protagonist, vaginal sex, combat, cosplay, vaginal sex, fantasy, rpg, adventure, text based, monster
Change-Log:
Build 14
– [Patreon] Samara new quests. – [Patreon] Samara scene with 3 animated CG. – [Patreon] 3 Samara pinups. – [Public] Iski second scene. – Samara sprite rework. – Reworked Samara first quest. – New pirates enemies sprites and abilities. – Samara theme soundtrack (2 variants). – Nathan’s Inn theme soundtrack (2 variants). – 5 collectible pictures. – 5 new locations (Galleon).
Build 13
– [Patreon] Osh’To companion quest.
– [Patreon] Osh’To scene.
– [Public] Katrina scene.
– New companion: Osh’To.
– A new species/enemies named Koyt.
– 2 new collectibles.
– 5 new locations.
– Rework the Gatehouse location.
– Rework the Trade District location.
– 1 new soundtracks.
– 1 codex entry.
– Pack Mule passive to increase the max carry weight.
Build 12
– [Patreon] Whole new quest adventure.
– [Patreon] Adventure scene.
– [Public] Terri scene.
– 14 new locations.
– Combat directly in travel mode.
– 6 new enemies with unique abilities.
– 7 new drawings to collect.
– 2 illustrated smut books to collect.
– 2 collectible books.
– 7 illustrated codex entries.
– Customize the main character appearance.
– ~20 new skill upgrades.
– New passives upgrades system.
– ~20 new items.
– Ability to consume food to recover health between fights.
– 2 new soundtracks.
– ~50 new sound effects.
– Revisited the items sold by the merchants.
– New environment lighting system.
– Combat matchmaker & Save editor (Alt + E).
Build 11
– [Patreon] Iski follow up encounter (rest at the inn).
– [Public] Katie scene.
– Portion of combat damages are carried until resting at an inn or a camp (new item).
– Speak to Nathan to rest at the Inn.
– Nathan’s inn second floor location.
– Add 6 more combat skills to Samara.
– Add 7 more combat skills to Hiho.
– Samara sprite arm tattoo.
– Asynchronous combat animations: Removes most of the waiting in combat.
– Improved combat cards animations.
– Help overlay in combat to quickly show the shortcuts.
– Add a way to edit the combat settings directly.
– New quests walkthrough: http://priceforfreedom.net/#avarice-walkthrough
Build 10
– Scylla scene.
– Follow up quest with Scylla.
– 3 new locations for the Scylla quest.
– New skills tree upgrades system.
– Main title soundtrack (from AoiichiNiiSan).
– Knight on pike location (in the old docks).
– Ambient music for the knight on pike (from Psychix).
– Hiho updated half body portrait.
– Samara updated half body portrait.
– Hiho and Samara skills icons.
– Ability to equip and unequip your weapon with R.
– Play the game soundtrack from the gallery.
– Edit the characters relationship from the cheats.
– The scenes unlocked are now saved into the save files in addition to globally.
– A few more collectible pinups.
Build 9
– Nailah smut scene.
– Katrina sprite / portrait.
– New companion Calypso with quest / sprite / portrait.
– New big village location (Toreign).
– 3 smaller interior locations in Toreign.
– Ability to skip the prologue in new game.
– Blood effects in combat.
– Merchants and trade system.
– Sell and Buy items UI.
– Goldra sprite / portrait.
– Alistra sprite / portrait.
– Chickens!
– New village soundtrack.
– Ambient track with three variants.
– And two other ambient tracks.
– Gallery portraits randomizer.
– Companions relationship system (currently doesn’t affect gameplay but will have effect later on).
– Campfire location (day/night variants).
– 20 new animated foliages types.
– Ability for characters to sit.
– Corpse sprite Thugs and Bandits.
– Includes a save to access the new content directly (PatreonBuild9).
– Iski sprite / portrait.
– Thief guild location where you can find her after, location will later host a vendor as well.
– Hiho quest updated to work with the new location instead of placeholder dialogue.
– Misc bugtypo fixes.
– Fast game loading and reduced memory usage.
– New animated splash screen.
– Includes a save to access the new content directly (PatreonBuild9)With this comes our first new town-hub outside of Kaldea. There is lots to do in fleshing the location out and exploration, so keep an eye out for changes in future updates. Here are a few of our big points I’d like to mention more in depth:
Build 7
– 3 new girls with fully animated scenes.
– Big introduction quest with its unique locations and story.
– Additional side quests.
– Heavily reworked combat.
– Lots of UI updates and new mechanics: inventory, leveling, world, bestiary, quest log, new travel and combat HUD.
– Much more alive town with moving crowds of people.
– Lots of new locations big and small.
– 4 new enemies.
– Lots of additional visuals including particles, special effects, animated plants and misc wildlife.
– Lots of new ambient tracks and sound effects.
– Dynamic fog of war and line of sight.
– Lots of lore information in the codex encyclopedia.
– Collectibles scattered around the map.
– Enormous list of bug fixes.
Build 6
– Terri dialogues, portrait and lewd scene.
– Implement the world map, and quick travel to major locations (M key)
– New combat music from AoiichiNiiSan
– Companions following the player move information
– Protect Hera shipment from blackfurs, new combat scenario. Now blackfurs will attempt to destroy cache, you will have to kill all of them and distract them from attacking cache.
– Benjin can help the player in Hera quest final combat
– Improve the saves system (standalone files, track game version)
– Take and display a screenshot of saved games (embedded into the save file)
– Allow changing the dialogue text colours
– New shortcuts: Inventory (I), Quests (Q), Journal (J), Map (M), Abilities (X) – Improve random NPC AI
– Fix various combat bugs
– Add an option to control the crowd collision radiusI’m a bit late to update you all, but Terri’s scene has been finished! We may be delaying Iski (our kobold girl) past this month depending on our art workflow. We had a prospective animator in the worlds but they have backed out. No bad blood, they were going to give it a shot and just didn’t feel animating in 2D was something they wanted to do, but it did leave us in a sticky-ish situation!The next update will be large, very large… so that might have gone unnoticed if I was smart and didn’t mention it, but here I am still typing… not highlighting and erasing that for some reason… damn my stupid honesty!But that’s not to say we will be light on content, oh no… expect a very healthy serving of stuff in the next update. Well, that’s all from me and Team Dead Deer for now!Demo contains: 3 locations, 1 companion, 1 sex scene, 1 short quest, and some extra NPCs to talk to.Keep in mind combat is in very raw shape, due we couldn’t polish it in such small time window so we added optional "skip combat" button if you don’t want to go through it.
Gallery Code:
Build 11: what
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