Dungeon Master [v0.03a] [Faril]

Dungeon Master [v0.03a] [Faril] Dungeon Master [v0.03a] [Faril] Dungeon Master [v0.03a] [Faril] Dungeon Master [v0.03a] [Faril] Dungeon Master [v0.03a] [Faril]
Overview:
You play as a mighty Demon Lord, who has decided that he would like to create his own dungeon.So, you start building halls and corridors, set traps for the poor fools who will enter the dungeon and convince goblins and other monsters that your dungeon is the perfect place for them to settle down. And there is that part of the dungeon, too where your private quarters are located and which can be expanded too. You might build a labratory to research magic potions, a forge to equip the monsters with better weapons or prison cells. : More Meanwhile you have to worry about those troublesome adventurers, who are trying to beat your dungeon and get their share of the treasure. But if you manage to capture them you can emprison them, corrupt them and turn them into your loyal servants.While the dungeon rapidly increases its size, so does the number of your followers and who might tell what will happen when the dungeon stops to satisfy your lust for power Updated: 2018/09/10
Developer/Publisher: Faril tfgamessite
Censorship: No
Version: 0.03a
OS: Win
Language: English
Genre:
big ass, big Tits, adventure, fantasy
Change-Log:
Version 0.03 Hotfix(10.9.):Treasure rooms are now working as intended Fixed a bug where adventurers, which were slain in the bossfight were counted as sucessful adventurers will gain health a lot slower over the game adventurer base damage reduced from 15 to 12 some minor bugs fixed
Version 0.03(6.9.):Create your own Hero added as a mode. Allows the creaton of a fully customizable adventurers with tons of choices for clothes, armour, hair, weapons and lots more Fauve added as a new character. She is a Dryad and is accesible as a tribute from Greater Raddiston reworked Artûrs transformation. It takes longer and shows more details Skeleton Lords, Lichs, wolves, slime trap and bimbofication trap added to the Dungeon dungeon UI reworked dungeon NPC redone. 27 different designs and the avatars can be interacted with by traps dungeon boss fight reworked added a couple of transformations at the Labratory Version 0.02 Hotfix (24.7):
bugs fixed number of adventurers in the dungeon during the raid capped at 20, and the number will increase a lot slower the dungeon uses the same design during the raid as during the planning mode to improve performance trap activation has a probability and a regeneration time, thieves won’t destroy traps anymore but deactivate them lots of mana costs changed daily mana regeneration increased research progress increased and research points will be included in the morning report map navigation through the mini map added
Version 0.02 (18.7):
4 more capturable adventurers of variing complexity, ranging from two events to a whole mini game and transformations 6 more random adventurers in the dungeon harpies and crushingtraps as new dungeon options reworked pathfinding system for the AI Library, Labratory, Forge and Ore Mine added to the private part of the dungeon a task system allowing corrupted adventurers to work for you new background art for a lot of places inside the dungeon and outside, too researchable upgrades and sciences in the forge and library (and labratory) a worldmap allowing the exploration of the outside world 3 small events outside, as well as gaining permanent income from outside villages monsters have to be found outside first, before they can be breeded in the dungeon it is possible for the Dungeon Lord to interrupt adventurers before they reach the dungeon core and slay them