Holiday Islands [v0.10.2] [Devon Andersson]

Holiday Islands [v0.10.2] [Devon Andersson] Holiday Islands [v0.10.2] [Devon Andersson] Holiday Islands [v0.10.2] [Devon Andersson] Holiday Islands [v0.10.2] [Devon Andersson] Holiday Islands [v0.10.2] [Devon Andersson] Holiday Islands [v0.10.2] [Devon Andersson] Holiday Islands [v0.10.2] [Devon Andersson] Holiday Islands [v0.10.2] [Devon Andersson]
Overview:
The story is about a young guy who just finished college. He celebrates this at a party. Then he wakes up in the middle of nowhere. He cannot remember what happened. He has a complete blackout! Did he drink to much? How did he end up so far away from home?
In this early version you will be able to play through the introduction.
Thread Updated: 2019-04-29
Release Date: 2019-04-29
Developer: Devon Andersson Patreonf95zoneuser463
Censored: No
Version: 0.10.2
OS: Windows, Linux, Mac
Language: English
Genre:
3DCG, Adventure, Male protagonist, Romance, Voyeurism, Groping, Seduction, Lesbian
Changelog:
v0.10.2
To install this incremental update, replace scripts.rpa in your V0.10.1 game-folder. See included readme.
This update fixes 9 bugs / logic problems:
exception when the tired main character talks with a NPC Pamela not unlocked as model random hallway spider under user interface Emily in impossible state / invisible at pool after Meagan and Josie scuba-diving dialogue ends it’s no longer possible to finish the Fake ID-quest to early with Ayumi’s panties, existing ‘broken’ quests are can be completed by talking to Deadbeef again exception with Emily in the girls bathroom due to calling the outdated/removed function cashgive() Emily in the lounge can no longer ask for help in the restaurant when it’s closed Meagan and Emily now have a bigger time-frame available to randomly appear in the girls bathroom photographer job outfit bag: changing the selected outfit after picking a daily one resulted in the wrong photos Big thanks to everyone who found and reported these. Pat yourself on the back! Especially the 4th was rare, hard to find and reproduce due to randomness.v0.10.1
User Interface (UI):Edited screenshot to show the navigation menu at the bottom in both modes.
replaced map with navigation menu that switches between the local ‘area’ and ‘island’ locations ➤character icons show the location of the main characters ➤a padlock indicates a closed location (opening hours) ➤complex locations (possibly the hotel in the future) will replace the local ‘area’ buttons automatically based on the players location added a battery to the UI to show the players energy level, since this is no longer hidden some irrelevant MC talk about the his energy got removed when trying to sleep merged into a single UI-screen: hotkeys, vignette, navigation menu, quick menu, orgasm bar, quest tracker, other UI-texts and -buttons, mousetooltip added black outline to clickables for better contrast and visibility on small screens reduced the quick menu to buttons for ‘Cheats’, Auto-forward-mode ‘Auto’, Skip-mode ‘Skip’, removed and disabled the Ren’Py standard skip indicator the hotkey ‘2’ now teleports to the players bedroom instead of opening the map General:
the version scheme changes, V10 becomes 0.10.0 it is no longer planned to release this game in episodes, therefore "Episode" gets removed from the title savegame path changed from "HolidayIslands-Episode1-1510310011" to "HolidayIslands" added a savelock, by default it is no longer possible to ignore a warning about an incompatible savegame Game Mechanics:
drug effects no longer reset at midnight, instead they have a duration that ticks down when the time advances money related functions got simplified and NPCs no longer ‘virtually carry’ money around, they only keep a debt value character-objects got split into the MC (main character) and NPCs (non player characters) with different properties added rudimentary inventory, owned items are visible in the inventory-tab in the quest journal made the password guessing for the quest ‘Access denied’ easier every location now only uses one screen instead of two NPCs will no longer follow fixed activity schedule except for sleep and work, they can now do random things based on many factors like time of the day, previous activity, events, etc NPCs can talk independent from their location, in case a dialogue is designed for a specific location NPCs can give hints to the player to solve quests easier (still needs a lot of work) Content (all work in progress):
Lisa: added quest "Magic Hands" to learn how to give a massage (part 1/3 done) Tracy: added background story, you will find out why she’s on the Holiday Islands now more random activities for Meagan and Emily adding pool to the girls house
: Older changelogs V9 Update 6
bugs fixed:
german girl Sara not appearing on the public beach tanning herself in the sun in V9U5, the mc could never introduce himself, this resulted in never being able to follow Sara to the hotel when she runs on the beach in the evening (unless the mc knew Sara from an older savegame) exception quest journal, temporary disabled character images in sympathy quests due to workaround failing to update the image-path in old cheated savegames exception when using the speed control button on multiple animation screens exception when using the computer search without a search term V9 Update 5
computer browser sites are now working: ➤Search: To complete some future quests it will be necessary to use the search. Clues for search terms will be given. ➤Mail: I’m sure you would never read mails of other characters and you respect their privacy! Am I right? ➤Bank: The mc can now deposit money in his bank account and get 1% interest per day. However the evil bank will keep the interest fractions behind the decimal place. A balance of 99 $ will generate 0 $! The game starts with 100 $ in the mc’s account to generate 1 $ per day. ➤GSN!: The ‘Get Stuff NOW !’ online store can now be used to order items. Lisa photo outfit added Pamela two photo outfits added added blood to KFC minigame accessing a computer now: ➤blocks the rollback to prevent accidental rollbacks when using the mousewheel to scroll in a viewports ➤locks the UI to hide the map- and houseglass-button for more screenspace and to disable hotkeys some characters appearing on the beach are now randomized per hour, not daily. Meagan, Emily, Josie are still on a fixed schedule (will change in the future). fixed exception when empty outfit bag was accessed with cheats fixed exception triggered by typos in audio-file mapping fixed scene with Michael K. at night not being tinted tinted dark fixed photo-vignette-button and added it for the professional camera, hiding the interface now works correctly when taking photos fixed advance-time-function ignoring the force-flag fixed other typos reorganized images, reduced filesize of images without sacrificing quality with better compression/formats modified the quest update function to copy goals from an old sympathy quest over to a newer version, this was necessary to not reset the sympathy progress with this update, quests had to be updated due to the image changes added Ocean View hotel entrance and two little training/run events for Sara and Ayumi that will eventually lead to more interesting stuff added unfinished Scarlett dream added quests to unlock Pamela and Lisa as model added quest to enter the club with an ID made say-background more transparent savegame compatibility note: ➤old saves made during a photo shoot or the quest "Smile please" would load with an exception due to the image-path and -name changes, to fix this I’ve added workout code. You will see a notification if this workaround is triggered. It will reset the daily photo outfit. v9 Update 4
-Added cheats to the quick menu in the lower right corner
-Fixed patch.rpa having the wrong photos packed for Emilyv9 Update 3
Update 3 includes previous Updates. It is not necessary to install them in order.
-added Josie swimsuit photo outfit
-the player can now snoop around on computers with the correct password:
[*]Meagan’s computer at home (browser-sites are unfinished, everything else works)
[*]computer in the prison cell office
-the japanese woman can appear randomly on the public beach and in the massage studio
-bugfix for the pre-Quest ‘Smile please’ the game will now always select the correct bikini-outfit for Emily instead of whatever was at index zero in the outfit-bag
-unlocking photo-outfits now requires the quest ‘Smile please’ to be completed, otherwise the player could run to the boutique during the pre-quest and pick another outfit/girl and the quest to bring Jenni photos of Emily makes no sense
-every audio file is now mapped to a definition in the audio-namespace to allow fast changes globallyV9 Update 2
Keep in mind that in all dream-scenes the girls are "out-of-character". They are like fantasies of the main character.
Some players have pointed out the game currently has the problem that dialogues can only be started at specific locations. This makes sense for dialogues with graphics for a location, but not for a generic chat. I completely agree and I’m planning to change this with a major update. Making theses changes now would break savegame-compatibility. In case a dialogue is only available at one location there should be a hint. For example: the photographer pre-quest requires the player to talk with Emily on the Beach. If she is not there the player should have the option to ask her for photos no matter where she is.
For V9 I will continue to add mostly ‘side-content’ like the dreams and photo outfits. I avoid adding ‘open-world’ content like the NPC-activities due to potential upcoming changes with the next major version. The game may need a better logic-system like finite state machines to keep things organized in the future.
Changes:
TLDR: Update with mostly Tracy content, UI-changes, fixes
added long Tracy dream added photo outfits for Emily and Tracy fixed a sympathy exploit in V9U1 removed the custom narrow font in favor for the default Ren’Py DejaVuSans -added font-outline globally for better contrast/readability -negative kerning to keep texts somewhat narrow and to avoid rewriting long texts replaced all fixed-position tooltips for mouse-cursor tooltips, added a few new ones modified gui for the replaced font and tooltips (choice-menu, questlog, outfit-bag, notifications, photo-screen, books, etc) fixed questlog-screen not adjusting to long quest-descriptions outfit-bag previous-/next-page buttons are now hidden when there aren’t any new pages removed the broken vignette-button, may return with better camera bugfix: Quest Payback wasn’t marked as completed when Emily received money during a bathroom-dialogue added new/replaced Tracy side images turned down the volume of the cash sound to avoid ripping headphone users Sara and a japanese woman can randomly appear in the boutique changing room time can no longer be advanced inside the changing room
V9
REQUIRES to start a new game, this will be the base-version for a while followed by smaller and faster updates
main story introduces the last main-character on day 10+
photographer job:
-offered by Jennifer in the boutique
-requires pre-quest "Smile please" to unlock
-unlocks photo beach
-3 photo-outfits available: Emily, Sara, Scarlett
-allows one daily photo-shooting per day from 10:00 (boutique opens to pick outfit) to 19:00 (20:00 sunset on photo beach)
restaurant job:
-to unlock it the player must talk to Emily when she is in the restaurant kitchen, also dirty dishes must be cleaned before to make some room on the kitchen table
Meagan/Tracy: if the player is under the effect of green pills (zZ icon) he can dream about girls
important decisions are now marked in purple, explanation also added to tutorial
daily routine and content for Meagan and Emily around the house is unchanged, except Emily will now visit the public beach 1 hour per day for the photographer pre-quest
Pamela: it’s no longer required to talk to her on the beach to see her in the massage studio
Meagan/Emily: day 6+ added moneytalk scene, unlocks the ladder in the livingroom, notification for daily payment and sympathy changes (blue book is not in the game yet and the computer is not usable)
character images added to sympathy quests
to make savegames more compatible during development the questlog now supports adding and updating quests over multiple game-versions, internally each quest has its own version, if an old quest-version gets detected the quest will be replaced and reset, quest-versions are visible in the lower right corner of the questlog and will all start with "1" in V9
removed all money cheats
slightly increased chance to spawn spider
events of the main story will now trigger after some ingame time has passed and the mc moved to the right location, Michael K. is no longer triggered by using Meagans phone on the kitchen table
temporary disabled credits screen to avoid confusion about the game ending at that point
KNOWN BUGS:Jess and Scarlett are hardcoded to sit forever in the restaurant with an unfinished dialogue
while taking photos: vignette is displayed incorrect, should always be between background and UI, H-key/mousewheel not working correctly
certain events can break the space time continuum and make characters magically appear in multiple places at once (photoshoots, moneytalk scene near computer at home)v8Josie now watches over the beach again from 10:00-14:00 so that the Baywatch-quest can be completed replaced the the old club added support for small script fixes to avoid large updates for tiny evil bugs fixed two minor bugs related to the generated cash/outfit-menu v7
This is basically V6 only with a few minor fixes and quality-of-life changes for the public. For V6 players there is no new content.fixed choice menu being displayed over dialogue text during intro moved sympathy check notification slightly higher so it does not show at the same place where a quest notifications pop up the boutique elevator music now stop when leaving the store during the intro added hint for hotkey 2 when the map gets unlocked quest tracker should no longer reset by saving/loading a game while creating a new character (Jess) for the club I got so annoyed by the lighting problems with that place that I decided to trash this place and create a better one, an old version of Jess is still in the old club in V7 but will be replaced to improve controls when playing with keyboard/gamepad only, the ability to keyboard-focus these UI elements was disabled: -top left textbutton for cash and time -hourglass imagebutton, except on the map, has key 1 -quest journal imagebutton, except on the map, has key Q -compass imagebutton, except on the map, has key 2 -quest tracker close-button kitchen shopping list event: fixed RNG to no longer generate the text "I count 1 eggs." reduced file size by replacing some lossless compressed backgrounds with lossy compressed versions re-rendered house hallway to fix bad textures/quality updated license.txt: -added clear distinction between game code- and asset-license -corrected a wrong license link from (CC BY 4.0) to (CC BY-NC 4.0) -added missing attribution for phone prop by amyaimei v6added sympathy-check notifications to let players know when they potentially miss alternative dialogues added Massage Studio Nuru-part for Lisa finished Massage Studio Nuru-part for Pamela a transparent/white glass progress bar was added for the Nuru-content to indicate how ‘horny’ the girl is Ivan now watches over the Massage Studio after a Nuru massage Ivan beating up the player will now drain all his energy fix: wrong saturation in some Lisa side images, also added more emotions for her fix: re-rendered and replaced Gordons overexposed side images fix: Hotkey 2 for the map is no longer usable to teleport out of a dialogue modified pov scene in the changing room to use the new animation screen All savegames from V4 and V5 should still work except:savegames from V5 during Pamelas Nuru massage trigger an exception because a variable-name changed savegames made during the animated pov scene in the changing room v4
concerning save-game compatibility:
I know that incompatible save-games suck. But it’s way to early do deal with that. There are still fundamental changes happening in the scripts. It would be a waste of very precious development time to maintain this.
To keep the ‘cheese with that whine’ at a minimum I’ve:added the option the skip the long intro, this basically fakes perfectly played intro. added