The Villain Simulator [Beta v16.1] [ZnelArts]

The Villain Simulator [Beta v16.1] [ZnelArts] The Villain Simulator [Beta v16.1] [ZnelArts] The Villain Simulator [Beta v16.1] [ZnelArts] The Villain Simulator [Beta v16.1] [ZnelArts] The Villain Simulator [Beta v16.1] [ZnelArts]
Overview:
Did you ever watched that old Batman show where him and Robin were always about to die in a trap, and then in the next episode they managed to escape from an horrendous dead? Well… No More!! I always fantasized with the idea of the Villain actually winning, this is about that with the sexual element added to it.
Thread Updated: 2020-03-14
Release Date: 2020-03-12
Developer: ZnelArts PatreonVRPornF95Zone
Censored: No
Version: Beta 16.1
OS: Oculus, Oculus Touch, HTC Vive, Windows, Mac
Language: English
Genre:
3D game, 3DCG, Animated, Graphic violence, Sci-fi, Male protagonist, Adventure, Fantasy, Bdsm, Parody, Simulator, Sexual harassment, Virtual reality, Catgirls, Villain, Superpowers, Reverse Rape, Female Domination, Whip, Tailjob, Suction on Penis, Bodyjob, Silhouettes, Shoejob, Hairjob, Kneepit Sex, Anal Sex, Intercural Sex, Footjob, Vaginal sex, Titfuck, Oral sex, Bukkake, Handjob
Changelog:
Beta 16.1
This update has a fix for the cheat console
Fixed a bunch of bugs and did a little bit of performance improvements
If you want pass to archiv – password: zbeta777BETA 16
This build introduces the new character Tifany
Tifany is a parody of the Sfi-Fi RPG Videogame genre.
All individual cloth pieces can be dematerialized.
She is ready to be mounted on the 2 machines available in the game and all usual interaction should be available.
Please let me know if you experience any issues with her. Beta 13.1
New Catgirl Character
Laser point Aim for dematerializer
Height Adjustment for contraption devices
Weapons Re-Skin
Adding arousal influence to some other actions
Bug Fixes Beta 12
VR Hands with physics and animations
Improved Game Restart
Left Control Touchpad/Joystick now does snap turns
Improved teleport effect
New console with animated interface to select what tools to bring up
Bring up the pump machine on demand to save performance when not needed
Added physic sounds to many object to add realism when colliding
Improved scene lighting and removed ugly shadow banding
Improved post effects to make game look more stylized
Added basic dematerializing materials to automata model
Added audio reverb effect to enhance immersion
Updated to Unity 2017
Fixed a bunch of bugs and did a little bit of performance improvements Beta 11
For this build I have been working mostly adding some character status effectors and physiological logic, different actions and future actions will have a physiological effect on the character, even indirect actions will have influence.Here is how this logic works:
Grabbing a weapon will increase fear
Shooting the character point blank will scare the characters
Inflicting damage to the character will increase fear and reduce arousal
Causing any fear will reduce arousal
You cannot increase arousal if the character is scared
There is a base value for each status, the status level will gradually move towards this base
Some actions can mutate this status base.Realistic Breathing
A realistic breathing system has been implemented. Breath will get more intense as the character is more scared, then it will slowly normalize. Since breathing is a full body motion additional animations had to be added for mouth, chest, head and shoulders.Adding Toy gun for future gameplay
Gun will shot darts
Darts will stick to hitting surfaces if they are hit with a good angle
Darts will fall after some time and disappear
This gun will be used for future gameplay in which the player will need to shot certain targets.Added splash screens to enhance presentation
Added Pause Menu
Fixed bug in which mouth would stay open after electrocution
Fixed bug in which character will still look around after death
Optimized city landscape to increase performance
Enhancing textures on cat girl hair
Changing textures of materializer guns
Adding logic to avoid voice and breath audio overlapping
Few other minor bug fixesComing NextCharacter voices
I will be working mostly on the character’s personality. I have requested more voice over for the characters, take a look at some of those clips
Im still not 100% happy with this clips but I will be implementing the system for the characters to speak, then when I find the right voice actor I can just swap the audio files.New capture device
I will start importing the new capture device that I have been working on the side, I hope this new device will bring some fun gameability. Player will be able to switch devices using the consoles.Feline character
I hope I can make more progress on this character and bring it to a playable state. Beta 9
Adding ignore layers to play area and teleport (fixes bug of heigh changing when close to the hero) Making status console update values on game start Making rubber bullet reduce arousal and fear On Dematerializing hero inflicting 1000 damage to kill the human Adding servo short sound to status console Configuring dynamic bone colliders missing in right hand Allowing Status Console to be toggled in VR trough the VR Pointer On Character Dead, disabling IK and ragdoll to dead status On character dead stopping breathing and expressions Basic check for dead logic implementation Setting up logic so that the hero can be physically attached to the machine Changing quality settings to avoid clipping on low qualities Combining main machine mesh and materials to improve performance Adjusting Main Menu Scene lights and Post Processing effect Making the status interface to appear and disappear when is toggled Adding status console icon to the tool console interface button Adding animation and activation logic for the status console arm Basic trigger points to toggle the status console arm when pressing it Baking Lightning and adjusting lights, materials, reflection probes Making the interactable toys add arousal damage on Desktop Mode Making Tazer start Electrocute on collision checking if a hero is alr… … Refactoring Tazer character collition detection Part1 Status controller console now uses the UI Indicators controllers to s… … Creating Holo Interface elements for character status Creating prefab for status console and adding a base holo interface Making Tazer inflict damage over time as it is effecting the character Adding basic status cancas to scene. … Making Dematerializer explode if no ammo is left Adding Event and sound to Dematerializer activation fail Adding animation to no ammo warning sprite in dematerializer Adding auxiliar image to ammo canvas to show when there is no more am… … Implementing holographic counter effect for weapons with animations in… … Adding sound and holo effect when grabbing the weapons Making weapon ammo counter appear and disappear on Grab Adding holographic display to materializer and pong weapons Creating the bases to implement the demo mode Beta 6
VR Hands with physics and animations Improved Game Restart Left Control Touchpad/Joystick now does snap turns Improved teleport effect New console with animated interface to select what tools to bring up Bring up the pump machine on demand to save performancewhen not needed Added physic sounds to many object to add realism when colliding Improved scene lighting and removed ugly shadow banding Improved post effects to make game look more stylized Added basic dematerializing materials to automata model Added audio reverb effect to enhance immersion Updated to Unity 2017 Fixed a bunch of bugs and did a little bit of performance improvements How to interact with the Interface? Pressing the right touchpad on the HTC Vive Controller, then press the Trigger Pressing the right joystick on the Oculus Touch, then press the Trigger You can restart the game presing R in the keyboardTo use the weapons just grab them with the Grab Button, then to activate them press the TriggerWhat Next? I will be adding personality to the hero, make her talk, breath and get scared. I will add health status, fear, horny statuses to the hero. Will work on the fight mode mechanic.