Sex-Arcade: The Game [v0.2.4] [Sabugames]

Sex-Arcade: The Game [v0.2.4] [Sabugames] Sex-Arcade: The Game [v0.2.4] [Sabugames]
Overview:
It’s a management game; you play the role of a Hostess in managing your Booth, preparing your character with sexy toys as requested by the next client. By serving the clients your characters earn you money that you use to upgrade your Booth, buy new toys and unlock more characters. Also, you will be able to interact with the characters outside the booth, gain their trust by doing side-quests and interact with other employees, all of it packaged as glorious fully animated hentai.
Thread Updated: 2019-10-01
Release Date: 2019-09-24
Developer: Sabugames Patreon
Censored: No
Version: 0.2.4
OS: Windows
Language: English
Genre:
2DCG, Female protagonist, Management, Big tits, Sex toys, BDSM, Animated, Anal sex, Bukkake, Cosplay, Parody, Prostitution, Vaginal sex, Oral sex, Point & Click
Changelog:
v0.2.3
TBDv0.2.1
TBD
v0.1.9
TBD v0.1.7
– New Encounter.
Meet Hostess Natalie and help her with a "SA Christmas Event", New scene, NPC artwork and dialogue.
– New "SA Files" gallery.
Unlock artworks featuring places, items and people of the SA world.
– Encounters reworked.
The encounter scenes now have more description and story telling to make the narrative more rich with detail.
– "Skip" option added to the dialogues.
Now you can skip non vital parts of the dialogues.
*** Coming next ***
For the next build I will work on adding more encounters, my idea is to add a total of 5 encounters (we have two so far), and then work on finishing the booth area and add the next subject (Korra).
You probably notice that there’s no video for this update, that’s because I want to make updates more regularly, and the videos take quite some time to record/edit, etc, So I will focus on adding more content to the game, and only make the videos after 2 or 3 updates.
Hope you like the new build and thanks for the support my friends! v0.1.6
– Day/night version for each area.
– New Matron Jen Dialogue
– New Npc "Beta" with Dialogue and Artwork
– New Illustration v.0.1.5
– Trophies
– New dialogues (for Matron Jen, Shopkeeper Lily and Powergirl)
– 4 new Blowjob animations (Fast speed)
– Upgrade store (all upgrades for Powergirl are available, costumes, etc.)
– New area "Subjects Cells"
– New area "Powergirl Cell"
– New NPC "Subject Powergirl"
– Day cycle (Player can finish the day by sleeping) v0.1.4
"Hello friends, Here’s the new SA: The Game build for July 2018. This month I continued working on the Bj animation, I’ve add more animations and also add sounds! It’s the first part of the game to have any kind of sound and I must say it was a lot of fun to work on it, it was pretty difficult at the beginning as I have no experience editing and handling audio files, but after I got to know the program a bit more things started to work out. To see how the new animations, you just need to go to Powergirl’s booth and click on the heart icon, left click will play the animations automatically, right click will give you some control on what animation will play and you can turn sound on/off. I have also add the option to delete your save file, as the game is still in development, the save file wont always work on all builds, so anytime you want to start the game from the beginning or just delete the save file, just go to the options screen and click "delete save file", and you will start the game from the begging. Finally, I’ve also manage to draw 2 of the associated patrons avatars this month, now I have only 2 more to draw next month. That’s it for this update, hope you guys enjoy it! thanks for the support my friends. Cheers!" v0.1.3
In this build I’ve worked only on one new feature, the Blowjob system and animations. Painting the images, rigging and animating takes a lot of time so I could not really work on any other aspect of the game, but I think you will enjoy the results.In order to see how the animations look so far, you just need to go to Powergirl’s booth and click on the heart icon, this will trigger the animations.
At this point the animations don’t have any kind of game-play add to it, they just play automatically, that’s because I’m still adding new animations and making sure they all work well together, but after all the animations are done, there will be some kind of game-play and reward system for this part of the game.Once again, I didn’t manage to work on the Associate patrons avatars. As I didn’t worked on the game on April, I wanted to focus my work on game content this month so that I had something really cool to show. Sorry about this guys, but you can be sure that the next build will have the new patron avatars. v0.1.2
First off, in the living quarters part of the SA, the player’s room has a functioning computer now; last month nothing happened but now the SA-brand OS can open up documents, the gallery of SA artwork Sabu’s started to add (including some videos and mementos, to be unlocked later). Paintings can be displayed on the poster-space on your wall.
Emails also work now, to let the player get feedback from story events, and show how they build up their relationship with other NPCs. Completing quests and reaching certain milestones will all eventually generate emails and such from your co-workers at the SA.
Now if we go back to Shopkeeper Lily and use her to unlock the booth area, things are getting more colorful now for everyone, with a bigger tutorial section now available and showing off how the subjects are used. The booth area itself has more tutorials added, and more progression systems have been added behind the scenes; clients and booths upgrade over the course of the game, giving you more credits and rewards to work with.
Client screens will be grey as these are the lowest ‘tier’ of client, followed by blue, purple/pink and gold.
Again, most of this happens ‘behind the scenes’ so it’s not something that isn’t immediately available to players, but it’s progress. Like Sabu mentioned in previous dev diaries, only finished products will make it onto the game and it’ll be added when it’s ready, rather than anything placeholder-quality.
One change on the gameplay loop has been made, though, with how the ‘request for action’ minigame works; a client requests a tool – such as a whip – to be used, and the player gets a tip for doing so. It’ll also unlock a ‘blowjob’ sim to get yourself a big bonus (and extra credits too).
This month will continue to see more refinement of the booth gameplay, and the addition of more assets as they get finished including the associate client patron avatars. v0.1.1
– Fully rendered “Shopkeeper NPC” and “Shopkeeper Area”
– Quest Log and Inventory
– Sex-Arcade map
– New area “Living Quarters”
– New area “Your Room” and explain what you can in the area
– New area “Booths Area” (unfinished)
– “Booth Cards” system (shows booth upgrade progression) v0.0.9
* [bug] Fixed “Korra Booth Access” error
* [correction] Changed text size for readable in game documents. (1)
* [correction] Adjusted documents viewing system so that it can be used for other text files.
* [bug] Fixed Bug where the player receives only 500 credits for the “700 credits ticket”.
* [implement] Pause screen now works on more rooms.
* [implement] Add option to delete save file in debug codes. (1)
* [implement] Add credits and influence counter to the hud. (1)
* [implement] Add visual effect for when the player receives credits. (1)
* [new system] Add fully functional Quest log system. (1)
* [new artwork] Did two new concept arts for the Acquisitions Rep Npc. (1)
* [new artwork] Did the first 3D background for the game, The Subject Room. (1) (2) (3) (4)
* [new artwork] Did the first Powergirl Cell artwork. (1)
* [new artwork] Did 4 associate patrons avatars. (1)
* [bug] Fixed bug in Korra booth where client texture loads wrong.