Path to Ascension is an adult text game. In it, you will play as a recently deceased mortal on the path to claim a place among the gods themselves! Planned UniversesYou will explore several universes each with a different theme and gameplay to them.FeaturesFight fantastical creatures and go on an adventure in the medieval fantasy-themed universe, with RPG elements.
Cruise the stars and manage a mega-corporation in the space-themed universe, with management sim gameplay elements.
Join a race to the west in the wild west themed universe, with Oregon Trail inspired gameplay.
Fill paperwork and despair about contemporary problems in the modern life themed universe, with dating sim style gameplay.
RPG Class System
Base Building System
Dialogue and Choices System
Affection and demeanor System; characters will remember the way you treat them, be it gentle, stoic, playful or impatient.
Thread Updated: 2020-04-25
Release Date: 2020-04-24
Developer: Shark Bit Games Patreon – Subscribestar
OS: Windows, Linux, Mac
Character Creation, Text Based, Creampie, Female domination, Futa/Trans, Groping, Handjob, Interracial, Lesbian, Teasing, Transformation, Trap, Vaginal sex, Adventure, Combat, Fantasy, Humor, Management, Monster Girl, PoV, Religion, Romance, Rpg, Sandbox, Sci-fi, Simulator, Turn based combat
Public Build Changelog 0.51:
Bug fixes and tweaks to some oversights in 0.5. Reworked the achievement menu screen completely. Put in the achievements for the previous build’s content. Removed a test few test messages on the visual tab that shouldn’t be there. Fixed visual bugs from the visual updates. Put in a prototype version of how Skill Trees will work, It is not functional as of now; it could’ve been, but it would have been broken. So I decided to cut a few of the functions and leave it the framework there to give you guys a look at how Skill Trees will work. Changelogs Since Last Public Build (0.4):
One new sex event with Lyelnas! Just visit him after awakening him from the curse! Bersa, Thorssen and Lyelnas have many new talking topics! Complete UI rework! Not from the ground up, but the changes are significant. Everything should look better now! I won’t go into detail since it’s a lot. But you will notice the changes as you play, I am sure. Bugfixes
Fixed all reported bugs and issues. (which was a lot, but I did not keep a full log) Took into account the suggestions. 0.46
New sexy scene with Angel, use "Relax" option when talking to her. Not content per se, but a significant change. The lower bar was removed from the UI, making more space for the central panel. Bugfixes
Small overhaul to item use code. There’s now a confirmation warning before using an item-probably will an option on config later to determine if the player wants this or not-and you can now use items on companions. Also, if the item results in an event, the menu screen is automatically closed. Currently, there’s no UI for companion equips, so don’t. Fixed a problem with rooms of the same type mounting on the same location (twas a database issue). Fixed menus not listing and changing rows properly. Fixed Daisy’s skill back to her proper one. Fixed reported typos and text issues. Fixed a problem with the enemy UI that caused a stackoverflow and trapped the player in the enemy’s turn. Implemented a few suggested UI changes. v0.45:
There’s a debug menu now! Cheat your heart away, friends! This is to make it easy for returning players, since during these early stages saves will most likely always end up deprecated. You can now send bug reports from the game! Seriously, it’s very easy. It will even past the text currently on the screen to it if it’s a bug related issue. It would be amazing if everyone could use that to make the game better! It sadly does not work on the web version though. Added three new skill to the game, one for each class. They are all unlocked at level 2. Fireball for mage, Waiting Strike for warrior and Quick Stabs for rogue. You now need to be level 2 to unpetrify everyone except for Thorssen. So keep that in mind and consider the new skills an incentive to level up. Combatant names are bold and numbers are color coded during battle. Should make it easier to see what’s happening at a glance. Other smaller QOL improvements were made as well. A new and improved conditional tag system that allows for nesting, and choice reaction system. Will make development extremely quicker. This is of course a coding thing, not content. Fixed a stupendous amounts of bugs, typos, and continuity mistakes. Seriously. Twas a fuck-ton. A lot of it was due to the old tag system and choices that made a lot of content on 0,4 not even show up. I advise playing this version again if you played that one. v0.4:
A sexy and alcoholic (or not) event with Thorssen! Just visit him after awakening him. Big bug go splat. v0.39:
A condition tag system that will streamline creation of variation on the events. Still will need tweaking, but most of the new events use it. A sexy sauna event with Bersa! I quite like this one, and I hope so will you! The trio’s awakening event. This one has a lot of variation and I am testing some new things with it. Any feedback you might have in this one would be appreciated. Jonathan can now be cured! And doing so will lead you to have to deal with the rest of the church residents. Now, on account of me still testing the new tag system, the variation of the event without Jonathan is still to be done. Many bugs due to unity upgrade, jeez. v0.35:
Added Blacksmith Bersa and her shop as well as the event to release her of the curse. Added Shopkeeper Lyelnas and his shop as well as the event to release him of the curse. Added Innkeeper Thorssen and his shop as well as the event to release him of the curse. Added shops structure. Added disclaimer at beginning of game and other small improvements to the UI,
Added rough Achievements System, ought to server as a guide to player about current content and how much of it they have seen. Many bugfixes and some typos.
Changelog since last public version (0.2):
Big Systems added:
Affection added to characters and separated from approval. Affection is raised by hanging out with characters (doing deeds while companions are in your party) while approval requires doing things that they approve of (making story choices and selecting dialog that pleases them). Deed system implemented! Gain power in the name of certain aspects! Do war deeds by fighting, lust by fucking, knowledge by talking, and some others spread through events. (Ways to do deeds for other aspects will come later). You can visualize your affinity with each aspect on the god info tab. Whenever a deed is done, you will receive a pop-up notification. Implemented party system and its UI. Party members level up automatically, for now; they appear at the left panel and can be interacted with at any free moment you may have; they will assist you in battles; they will comment in certain events and trigger specific ones. Content
New area with 27 rooms: Whitewood Crossroads! Will add more to it later: like hazard, loot and others. Implemented the Starving Fairy enemy, she only appears at the crossroads, and their intro which will be expanded to use social attributes in the future. A variable sex scene after defeating the Living Vine. New event when arriving at Whitewood Village hinting at its future. New tutorial segment in the intro teaching you about base building. Added the first companion: Daisy! She is combat ready with one area of effect spell that can stop affected enemies from taking an action! She has many talk topics, one event specific to Whitewood Village, one event as you gain her affection, and one when she joins you. She also has a blowjob scene, which will be properly woven into her story later, but can be seen now. Implemented three new talk topics with Angel (your archangel, of course) about: combat, deeds and appearance. Minor things:
Added functionality to the Save Room base room. Social attribute tooltips Quality of Life changes. Optimized code. Many bugs, typos and awkward phrasing fixed.
Bugfixes and QOL improvments. Interactions with Daisy v0.2
Added three new universes and their introductions. Bugfixes. Nerfed Living Vines. v0.1
The game is in alpha, so that means things are more a proof of concept that I have the capacities of delivering what I am promising. Although there is content, and the updates will keep adding to that, keep in mind that the gameplay and systems are still being worked on and smoothed over, to eventually deliver a meaningful and satisfying progression. In conclusion: the things here are always subject to change and fixes in the future, so nothing here is final.
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