Kingmaker [v0.2] [Kingmaker]

Kingmaker [v0.2] [Kingmaker] Kingmaker [v0.2] [Kingmaker] Kingmaker [v0.2] [Kingmaker] Kingmaker [v0.2] [Kingmaker] Kingmaker [v0.2] [Kingmaker] Kingmaker [v0.2] [Kingmaker] Kingmaker [v0.2] [Kingmaker]
Overview:
You will be a young prince that is not only in the middle of a crisis, but whose road to the throne is less than certain. The kingdom is ravaged by war, schemes, debt, and death among other things.
: MORE You will play the first day of each week, which is meant to set the example of what your character does the rest of that week. I found this made more sense than a day to day game for the logic of how fast skills increase, how quickly relationships develop, and the time between game events, etc.
That first day will then be divided in four stages. Morning, Noon, Evening and Night.
During the morning you will hold court. That is the time when subjects of the kingdom will bring you petitions for you to give your judgement.
Your choices will affect how the kingdom sees you as a ruler. With this in mind it will be near impossible to please all the factions, and they might rebel or scheme if their support reaches zero. Having a good relationship with them on the other hand might unlock different things that are more pleasant.
Your skill level might also unlock different solutions for the problems brought to the court. These options are usually better.
After holding court, the noon and evening times you will spend them in the map menu. There you can decide which skills you will develop during the week.
Thread Updated: 2019-12-10
Release Date: 2019-12-10
Developer: Kingmaker F95zoneBloggerSubscribeStar
Censored: No
Version: 0.2
OS: Windows, Linux, Mac
Language: English
Genre:
2DCG, Male protagonist, Sandbox, Management
Changelog:
v0.2
Kingmaker 0.2 The foundations build
Also known as the build in which everyone gets pissy about taxes.Change logNew content
15 court events
Tax manager in reforms tab
Introduction of The Maid character if you study administration on the morning of week 1
Introduction of The Rose Knight on week 10
Introduction of The Mouse and The Rat Lord on week 12
Introduction of The Lord’s Wife, The Trickster, and Lord Stache on week 14
Introduction of The Steel Maiden on week 16
Added advice about the game in Rodrick’s court screen
Added Rodrick’s comments about game events, and one for the Stache Lord
New graphics for the GUIChanges
Taxes are now tied with support, since I guess now it also represents how good they’re doing or how little they’re stealing.
Minor corrections and rewriting on the text of events
Minor visual changes for the protagonistBug fixes
Fixed bug that kept the player from saving past a certain point
Developer Notes:
I feel like I should start this by explaining that I wouldn’t describe myself as neither a writer, nor an artist, nor a coder. All of those I can only do at a rudimentary level at best. And also that this more than a game serves as a proof of concept. But even with that in mind this is something that I always dreamed of playing, so I had the urge to at least try to make it.This idea was born because I like the princess trainer type of gameplay, however I never found a "prince trainer" to play as a guy (If you know one let me know). And also, as a grand strategy fan I always dreamed of one with some form of kingdom administration. This is the idea that I was looking to emulate in Kingmaker. The TL;DR however is that this is a mix between Long Live the Queen and Reigns. Both games that I enjoyed greatly but that in my mind needed what the other had.With that out of the way let me, you know, actually explain what the game is about, and hopefully the vision for an hypothetical future