Cracking: The Second Strain [v0.3.2] [Cr4ck]

Cracking: The Second Strain [v0.3.2] [Cr4ck] Cracking: The Second Strain [v0.3.2] [Cr4ck] Cracking: The Second Strain [v0.3.2] [Cr4ck]
You’re in control of a highly sophisticated virus capable of turning any man into a sex starved beast and any woman into a cock hungry slut within a matter of seconds. You will start of small, corrupting anything you can get your hands on but as your horde of oversexed servants grow you will move onto taking over small towns, cities, countries, continents and eventually the entire world and repopulate it with nothing but mindless slaves who can think of nothing but to fuck. The game mostly focuses on transforming other people around you against their will but does have some self transformation as well.​
Thread Updated: 2020-05-14
Release Date: 2020-05-10
Developer: Cr4ck PatreonTFGameSite
Censored: None
Version: 0.3.2
OS: Win, Mac, Linux, Android, iOS
Language: English
Male Protagonist, Corruption, Lesbian, Male Domination, Pregnancy
Ch 2:
Added back the scent notifiers around town to help locate the Broodmother It’s now required to unlock the Broodmother before you can move onto infecting the town hall. An additional objective has been added. Updated the Town Overview and added more intractability and information to it. Also made infected buildings more noticeable. Re-implemented the minimap Ch 3:
Added back some stuff that accidentally had been omitted from the chapter 3 introduction during the initial port Fixed the text being cut of at the bottom during the Lab Tutorial (Confirmation that this works on all screens would be great) Fixed a bug that caused the Infected number to null when over the limit Cleaned up the Breeding and Scout/Raid tutorials a bit Fixed a bug that caused the tutorial to bug out if you pressed any of the sidebar buttons during the tutorial Fixed some print string bugs
The whole game has been ported from Twine 2 into Unreal Engine 4 A lot of minor changes during the porting process Ch 1:
Added images for the cashier in the gas station before and after infection Rewritten parts of the gas station to better go along with the new pictures Ch 2:
All locations in S2 now have one dedicated way to infect them, this is to make it easier to implement art and give every player a more consistent experience. The town overview has now been turned into an interactive image that allows the player to fast travel to any location in town at the click of a button. The old "move from building to building" system has been removed as it’s become obsolete. Infected buildings now have a purple outline on the Town Overview screen to easily be able to diffirentiate which buildings have been infected and which havn’t.
All buildings which previously generated no panic will now always at least generate a bit of panic when infected Lowered the panic generated when infecting the Mechanic, the Post Office and the Pub Increased the panic generated when infecting the College, the Anderson Residence, the Zimmer Residence, the Hairdresser, the Veteran’s Residence, the Abandoned House and the Miller Residence The Radio Station is back solely for functional purposes and can be infected when the proper requirements have been met however it’s still a WIP and as such doesn’t have any story/sex scene yet The Church, the Fire Station and the Radio Station will now reduce panic once infected Lowered the amount of cracked gained through breeding and passive location infection
Upgrades in chapter 2 can no longer be upgraded immediately for free once the lab has been unlocked Sarah will now gradually offer upgrades to the player over time so be sure to check in with her from time to time if you’re finding it hard to infect specific buildings due to upgrade requirements Each upgrade now features conversations between the player and Sarah like they did a while back, each conversation has been updated to make sense for the new/changed upgrades The "Tips and Rumors" option when talking to Sarah has temporarily been disabled while it’s getting a revamp (Not to be confused with the "Trivia" option) Fixed a bug that prevented players from Hibernating properly 0.2.28b
Main sex scene of the Gas Station in ch1 has been updated Updated the formatting of the Gas Station to lower the amount of clicks needed to get through it Added a Panic System to chapter 2 that increases when infecting certain buildings/locations/people The Panic system is supposed to give some sense of urgency and strategy to the player and cause them to think about which locations to infect first and in which way. Currently only a few locations increase panic as many locations only have one way of infecting them so far but as more of them get fleshed out properly most locations will have some form of panic attached to them upon infection. Worth noting as well is that right now all the upgrades are available as soon as you unlock the HQ lab however this wont be the case in the future where you will instead "purchase" the upgrades from there as you go, allowing more strategy for what to upgrade in order to be able to infect which locations and still keeping the panic low The Radio Station has been temporarily disabled as it’s due for a rework and is quite outdated Hotfixed a bug preventing the player from hibernating and effectively locking off a lot of the game
: Older Versions 0.2.27
Rewrote the Smith Residence to use the new version of Possession Updated the structure and formatting of the Smith Residence The "About The Cr4ck Virus" tab has been removed and all the information in there has now been rewritten and moved into Sarah’s trivia tab in chapter 2. Rewrote some of the pre-existing trivia Sarah now have 12 different Trivia texts, one of them require the Broodmother to be unlocked The player will now be notified whenever new Trivia is unlocked (Currently this only occurs at the end of the Broodmother scene) 0.2.22
New/Updated Scenes:
Rewrote the church to use the new version of Possession The church still requires Possession but no longer requires you to lower the Police’s numbers first Updated the formatting of the Church as it was outdated Updated the structure of the Church to require less clicks to get through
Added new imagery depicting the park
Added new imagery depicting the transformation process (Before during and after) when infecting the woman in the parkNew/Updated Scenes:
Updated the structure of the Cinema
Updated the structure of the Johnson residence
Updated the structure of the Fire Station
Updated the formatting of the Johnson residence
Updated the formatting of the Library
Updated the formatting of the Sushi BarBug Fixes:
Updated the Infestors who were incorrectly referred to as “Infectors” in some sections0.2.12
The school now requires Hyper Spores to infect instead of the Trojan and have been properly rewritten to fit this new narrative. The Hyper Spore path have also been restructured a fair bit to reduce the amount of clicking required to get through it, but the actual amount of content should be pretty much the same.
Updated and rewrote the Shift route for the pub to better reflect the new changes
Updated the structure of the gym to require less clicks to go through, also updated the naming structure for the conversation present in the building0.2.11
The pub now has 2 different ways to infect it, one using infect and one requiring shift.Other Changes:
Updated the Possession text in the ability tab to properly reflect then new version implemented in 0.2.10Bug Fixes:
The "Trojan" paths now properly gets unlocked when you learn possession. (This is still just temporary until all the Trojan paths have been rewritten.)0.2.10
New Imagery:

Imagery depicting Sarah in her uninfected state has been added to the labNew Unit:
The "Infestor" have been added to the "Cracked Types" tab and is unlocked once you learn PossessionNew/Updated Scenes:
Updated the Trojan route at the Miller Residence to require the new Possession ability instead the Trojan one
Updated parts of the Lab
Lightly edited Hyper Spores route at the Mechanic
The Pub now requires Shift in order to infect the beerOther Changes
The possession ability has been majorly overhauled
The Trojan ability has been removed as it’s become somewhat obsolete by the Hyper Spores and the updated Possession ability. All places requiring the Trojan virus to enter will now be unlocked once you gain the possession ability until I’ve fully rewritten all of them.
Updated multiple of the entries in the "Cracked Types" tab0.2.9
New/Updated Scenes:
Rewritten the Mechanic
Mechanic alternate route (Requires Hyper Spores)
Partially rewritten the park scene in chapter 10.2.8
New Imagery:
Imagery depicting the initial outbreak has been added to the introduction
Imagery depicting the Forcer you play as has been added to the introductionNew/Updated Scenes:
Abandoned House alternative route (Requires Hyper Spores)Bug Fixes:
Fixed a bug that prevented players from ever entering the Abandoned House0.2.7
Abandoned House main route rewritten
Updated structure for the Abandoned House
Updated structure for the MechanicBug Fixes:
Fixed images occasionally not loading in some locations0.2.6
Mechanic – Changed building structure, no longer need to pick up oil to get Shift
Hairdresser – No longer need to pick up the wax to get Hyper Spores
Church – Changed the quest to remove the backtracking back and forth between Sarah and the church, no longer need to finish the gold quest to get Possession
Pub – No longer need to get the booze to get Trojan
HQ Lab – Added a new tab to the lab called "Upgrades"0.2.5
New Imagery:

All locations in town now have images including generic ones like family housesNew/Updated Scenes:
Changed the structure of the Zimmer residence
Zimmer Residence alternative route0.2.4
New Imagery
All non-generic locations in town now have imagesNew/Updated Scenes:
Miller Residence alternative route (Requires trojan)Bug Fixes:
Fixed a bug that prevented the numbers of symbiotes in the horde from ever raising above 00.2.3
New Imagery:

Added imagery to multiple of the locations in chapter two to bring the town more alive. Just like in chapter one these are placeholders that eventually will be replaced by commissioned artNew/Updated Scenes:
Rewritten several house intros so to allow the player to have some idea of the people occupying each house (Referring to the common houses found throughout the town, not notable ones like the fire station for example)Bug Fixes:
Fixed a bug causing the number of infected to occasionally be reset back to 00.2.2
New Imagery:

Imagery depicting a pair test subjects has been added to the introductionNew/Updated Scenes:
Changed the structure of the Miller residenceOther Changes:
Traces of the fertile woman’s scent can now be found all over town until she’s been captured and convertedBug Fixes:
Fixed a bug causing the number of infected to show up as "$infected" after hibernating0.2.1
Anderson Residence alternative route (Requires hyper spores)
Updated and rewrote the default route for the Anderson Residence to be more extensiveBug Fixes:
Fixed a bug causing the player to sometimes get stuck in the “tips and rumors” tab when talking to Sarah
Fixed a bug that allowed the oil to be acquired multiple times in a single playthrough0.2.0
New Imagery:

"Matriarch" in the "Cracked Types" tab (and in the last scenes of chapter 2)New/Unlocked Scenes:
Town square orgy
Sarah sex scene
Chapter 2 ending sex scene (optional)Other Changes:
New unit: The MatriarchNotes:
Version 0.2.0 now allows for a full proper play through of all of chapter 1 as well as chapter 2 however this doesn’t mean that chapter 2 is completely done, only the "shell" has been completed. I’m still looking to implement improvements to the existing scenes, multiple paths and ways to infect various locations, a couple more mechanics and of course more images.Edit: I accidentally forgot to update the version watermark in the game so it will still say "0.1.24" on the sidebar, however this is strictly visual and shouldn’t impact the game play at all.0.1.24
The Town CouncilOther Changes:
The structure of the Anderson’s residence has been changed for better flow as sort of an "experiment". I’m planning on changing all buildings to use this new structure over time as it allows me to easily add multiple ways of infecting each building as well as integrate a few new mechanics I’ve been working onBug Fixes:
Images should now always load in at the correct sizev0.1.23
The Atrium
Rewrote the scene in the Zimmer residence to be more extensiveOther Changes:
The "name scan" ability now gets automatically picked up in the introduction to chapter 2 rather than once you infect the lab
I’ve started updating the naming structure in the game to give better clarity to the player who’s talking during dialogue. Before humans were either tagged as their name, their profession or simply as "Man 1" or "Woman 2" etc. Now all future humans will be tagged as "Name (Title)". For example where before it would either say:Kate: "Dialogue text" (If you knew the name)
Daughter: "Dialogue text" (If you didn’t know the name)Now it will say:
Kate (Daughter): "Dialogue text"And since the name scan ability is now given at the start of chapter two, no humans after that point should be unknown to the player. All dialogues have not been updated yet though and I will continue updating the old ones in the background over the coming updates.0.1.22
New Imagery:

The Broodmother imagery in the "Cracked Types" tab has been updatedOther Changes:
The Broodmother biology has been altered to go along with the new art, as such multiple areas and descriptions have been updated in accordance with these changesBug Fixes:
The police station will now be properly marked as infected after infiltrating the building and corrupting everyone inside0.1.21b
New Imagery:

"Broodmother" in the "Cracked Types" tabNew/Unlocked Locations:
Town Hall – Small office
Town Hall – Large office
(Both require you to have dealt with the police first)Other Changes:
Removed the "legacy sex scenes" tab as all scenes have been properly rewritten back into the game now
"Humans infected" has been changed to "Infected humans"
Humans that’s been infected through buildings will now also increase the amount of "Infected humans", not just the total amount of infected. Cracked birthed by Broodmothers will still not increase the "Infected humans" however.Bug Fixes:
The upgrades requiring Oil, Wax and Booze should now be displayed properly on the laboratory screen (They were inverse before)0.1.20
New/Unlocked Locations:

The CinemaOther Changes:
Reduced the Forcer’s horde strength to 10 from 3
Reduced the Broodmother’s horde strength from 10 to 5
The "Horde Overview" tab is now unlocked at the start of chapter two. There you can see a detailed breakdown of all the units currently in your horde as well as their combined strength.
"Humans infected" is now it’s own stat and is not increased by infected birthed by your Broodmothers. It’s ONLY increased by actually infecting humans yourself.0.1.19
New/Unlocked Locations:

Police station part 3 (Final)Other Changes:
The Mansion has been replaced with a Cinema in preparation for 0.1.20Bug Fixes:
The Police Station will no longer be incorrectly marked as completed in the "town overview" screen when the radio station has been infected.0.1.18
New Imagery:

"Forcer" in the "Cracked Types" tab
You can now see how you look in the "Status" tabNew/Unlocked Locations:
Police station part 2Other Changes:
The Forcers have changed a bit in design to better fit the imagery now added to the story, as such a large amount of scenes and descriptions have been changed to accommodate for these differences. (Also if you find any that I’ve forgotten to change then let me know ASAP as I might’ve missed one or two :S)0.1.17
New/Unlocked Locations:

The Post Office (Stealth path)Other Changes:
You now get a summarization of how much your horde has grown each time you hibernate so you don’t need to manually add up all the numbers from your infected buildings. This makes it a lot easier to gauge your progress especially once you’ve infected a large number of buildings later in the chapter.0.1.16
New Imagery:

"Infected/Common Cracked" in the "Cracked Types" tabNew/Unlocked Locations:
Police station part 1Other Changes:
The Symbiote has been added as one of the units in the "Cracked Types" tab0.1.15
New/Unlocked Locations:

The School Gymnasium (Essentially part 2 of the school)Other Changes:
All upgrades and quest paths will now be done directly from the lab rather than the “Tips/Upgrades” section to prevent quest overlapping. This allows for more freedom in choosing which building to infect next and should also fix the bugs that occured for example when trying to infect the church before the radio tower
The " Tips/Upgrades " tab has been renamed to "Tips and rumors" to accommodate for the change
Once the Broomdmother gets unlocked new trivia related to the unit type will be available from SarahBug Fixes:
The trivia tab should now work properly again0.1.14
New/Unlocked Locations:

The School
The Post Office (Alternate path)New Abilities:
New Imagery:

"Normal human" in the "Cracked Types" tabNew/Unlocked Locations:
The Post Office
The Pub
Woman InterrogationNew Unit Type:
Broodmother – Broodmothers have been added as passive income bonuses during chapter 2. In chapter 3 the management of allocating breeding and such will return like it was in version 0.1.6 of the game.Bug fixes:
Fixed the “Interrogate woman” option being visible from the start in the lab but removed after infecting the hospital, is now the other way around (Messed up an if statement).0.1.12
New/Unlocked Locations:

The Smith Residence
The HospitalBug fixes:
Fixed a bug that prevented Sarah from teaching you possession, making you unable to access the last parts of the church quest line.
Fixed a bug that for some strange reason occasionally closed the browser.0.1.11
New/Unlocked Locations:

The Lewis Residence
The Johnson Residence
The Abandoned House
The ChurchNew Abilities:
(Re-implemented) Possession0.1.10
New/Unlocked Locations:

The Mall
The Radio Station (Take over)
The Town HallOther Changes:
Reworked the fast travel system, you now have access to fast travel to all buildings at the start of chapter two (you still won’t be able to enter all of them immediately though) and their descriptions have been replaced with easier to read "information cards".0.1.9
New/Unlocked Locations:

The Library
The Gym
The Fire StationOther Changes:
The "exhausted" mechanic has been streamlined to better notify the player if they are exhausted or not before they enter a building.
Minor bug fixing and grammar corrections.0.1.8
New/Unlocked Locations:

The Hairdressers
The Sushi Bar
The Radio Station
The Veteran’s ResidenceNew Abilities:
(Re-implemented) Shift
Hyper Spores
Radio TapOther Changes:
There’s now a radio station in the town that will act as the human’s damage control in an attempt to cover up your existence from the public. You can visit it from time to time to get updates about the events happening in town.0.1.7
Begun remaking chapter 2, adding multiple new areas, a few new sex scenes, an overhead map and a new core game play loop (no more repetitive grinding!).
Added temporary "legacy sex scenes"0.1.6
Rewrote chapter 1
Updated intro
Updated virus information
Added overhead map for chapter 1
Added location images for chapter 10.1.5
Removed all "WIP" passages
Added sex scene when succesfully attacking the Apartment
Added sex scene when succesfully attacking the Fire Station
Added sex scene when succesfully attacking the Gym
Added sex scene when succesfully attacking the School
Added sex scene when succesfully attacking the Police Station0.1.4
Added Town Hall and Police Station functionality
Multiple new sex scenes0.1.3
Added Hospital
Added Communications Tower
Added new unit: Broodmother
Added breeding system
Added a few new sex scenes0.1.2
Added horde mechanic of attacking certain buildings depending on the strength of the horde
Added several buildings to attack, they are functionaly complete but still needs more expanded writing
Added new infiltration mechanic
Added police interactivity and damage mechanic
Added timelapse/heal mechanic0.1.1
More story added and several passages have been expanded
Added Horde overview
Added objectives
Added police strength0.1.0
Changed the name of the game
The first chapter is now completely done (rewrites for some chapters will most likely happen in the future for further improvement though)
A lot of grammar and spelling error fixes
Added "The Cracked" encyclopedia0.0.3
Added the park
Added the hotel
Added optional route for gas station
Added uses for the "spore" and "agility" power up
Added defeat branches
Added threat level
General spell checking0.0.2
Added a bit of gameplay with its first sex scenes
Cleaned up some spelling errors, might still be grammatical ones as English isn’t my first language
Added tracking for how many you have infected