It’s an RPG game and the story evolves around a young girl who lives in a small village with her family. The game uses a time system, more specifically 7 days in a week and 4 periods of time (Early Morning, Day, Evening, Night), which specifies and controls some time-dependent events.Currently the game is lacking the quantity & quality of the renders that i wanted to use in total, but that’s only because I don’t have the resources & knowledge to create them. Should I gather the required amount of money for them, trust me, there will be more than plenty.Released: 30/05/17
Genre: M/F – F/F – Corruption – 3DCGInstallation:
1- Extract to desired location.
2- Click on "Game.exe" to start playing.Changelog: Thanks @JustSomePerv 0.0.5B:
Added another game day (Sunday), finally finishing the first game’s week. Added new location (Forest) and events in it.
It will also become available as a location for Alice to visit during her free time in the future. New NPC introduction, while a role to play later on. New animations and renders. Fixed some bugs (work in progress). 0.0.5a:
Added another game day with a couple of events. Added many new renders. Added animation videos (early stage of design). Added choices that lead into different paths for the new and the upcoming content. Added new outfit. Added hide text-box function (right mouse click while the dialogue window is open). The hot-key for this will be changed in the future. Added another hot-key, which is W and will serve these functions (for now):
Map feature: Display the current map that the player is located with useful information.
Remove panties: Well, no further explanation is needed in that. I’m working on implementing this new feature on one of the upcoming releases and further explanation will be given then. Added skip option for the shower. Fixed a couple of bugs and grammar/spelling mistakes (work in progress).
Game advances up to 3 more game days (Saturday) and stops during breakfast. Added Midday as a new time of day (now it goes Early Morning, Day, Midday, Evening, Night) and it’s when the new jobs can be done.
During Early morning and during weekdays, Alice can only go to the cleaning job (weekend will be added to the next version) .
During Midday and during weekdays, Alice can work on any of the currently implemented side jobs or explore around (exploration events will be on a future release).
During Evening, Alice can visit the kid for drawing (Patrick), go for a run (Sports outfit, under utilities tab) or just stay home (events for home will be added on a future release).
At Night, Alice for now can only sleep, using any of the Sleep outfits tab (events for the night will be added on a future release). Added Wardrobe system
3 categories of outfits (Normal, Utility, Sleep).
During Early morning and during weekday, Alice can only wear Refuse Collector outfit because of her cleaning job (under utilities tab).
During Midday, Alice can wear any outfit of the Normal Outfits tab (I have added renders for the chat-box and the scenes for each and everyone of them) Get this for free at f95zone.com
During Evening, Alice can wear any outfit for exploration events (future release), Sport clothes for running, or any Sleep outfit for home activities (future release). Added new NPC. Added new jobs (for Midday), at the Library and at the old man. Added the ability to obtain game currency through the jobs. Added renders for few main NPC (Brother, Garry, Librarian, Old man, Hobo). A tiny bit of H-content (finally!). Replaced a couple of renders for when Alice takes a shower (more renders will be replaced and improved in the future). New events with brother, homeless man, cleaning job, library job, old man job. A couple of choices that affect Alice’s stats and actions. Added Cosmetics at the Grocery store, where Alice can increase her Looks stat and will affect interactions with NPC in the future releases. More items will be added in future releases Added a HUD, displaying the in-game day and date (Calendar must be bought from the Grocery Store). Added a Load option in the menu. A couple of "cosmetic" changes in the game world. Few bug fixes.
The issue that the player was able to move while some dialogues should have prevented him to do so, causing some bugs and overlapping through objects. The bug that some actor sprites would be invisible when they shouldn’t. Reduced time for the Disclaimer, hoping to fix some lagging or crashing for low-end computers (it can be hastened even further if the player holds down the action key. If the error message it’s still not resolved I will keep looking into it for the future releases). Reduced the time for Alice’s "butt animation" while working after the 2nd time (it can also be hastened by holding the action key). Added save prompt when the version ends. Fixed and corrected few typos and grammar mistakes. Made Alice’s jog in the park a bit faster. Added intro skip (still testing it, it’ll just skip the starting tutorial messages taking you to the village and then you’ll have to normally go to the Grocery Store. You can still change Alice’s name when you knock the kid’s door). Fixed the water from the bath renders in Mayor’s house. And few more… Here’s the changelog: v0.0.3a
Added a new job and the introduction of two more for the next release. New main NPC. New locations unlocked (one comes as a result of a choice being made by the player) New outfits (one of them is obtainable only after a specific chain choice is made). Introduction of a 2nd character render during the chat for a more visually dynamic dialogue (it’s a feature that in time I’ll implement for all the dialogues with the major NPC, but it’ll take some time). Small main story advancement. Added Credits at the Main Menu (not completed fully). Changed the Menu layout (work in progress). Demo Version 0.0.2
I’ve remade all dialogues, corrected them and replaced all the pictures with new rendered ones, only for the protagonist (for now) for a better visual experience. I’ve added a few tutorial messages for easier navigation. The full body outfit on the right of the screen is on (I love this thing)! Various bugs and other stuff are now fixed. I’ve also managed to "encrypt" the game folder (it’s more of a compression actually) for a better protection of the game’s files, now without crashing when saving. Also I’ve made sure that your save will stay for the next release (I tried it over and over).
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