Your business is to work with women to help them change. Success with clients increases your reputation, providing you the opportunity to work with additional clients. Continuing actions may also be available with former clients, depending on your level of success when training them.
: More The characters and game play are intended to be as realistic as games of this sort can be. There are some elements of mind control, transformation, and magic, but you can ignore or emphasize these elements to suit your preferences.The game is “sandbox” style. There is no overarching storyline. A game end finale is planned once reputation reaches level 5, but like most of the game, it is optional. Play. Explore. Do what interests you. Ignore what doesn’t.
Thread Updated: 2020-05-22
Release Date: 2019-12-27
Developer: WifeTrainer Hypnopics Collective – Discord
OS: Windows, Linux, Mac
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This is mostly “hot fix” for the error that prevents you from training Nicole to be your teaching aide, but it also fixes other small issues reported with 0.7i prior to Dec 27, and improves some back end coding.Reported issues that remain un-fixed:
• Amy sometimes restores your Energy to 100 after a visit.
• Ivy disappearing from the list of available former clients to contact.
• All bugs reported from 0.7h.
• New introductory client, Ivy, who precedes the original “first wave” of clients. Her first couple of weeks act as a mini-tutorial for new players. She can be skipped if desired, or you can try to generate one of the nine outcomes that will successfully train her. She has a relatively short training period and a relatively large variety of weekend content (since you’ll be spending time with her most weekends during her training). Continuing action content is also implemented for her. Adding Ivy at the beginning of the game creates better pace for some events. She’s also a “normal” client, so that new players aren’t immediately confronted with some of the unique aspects to Chelsea, Elsa, and Jasmine’s characters.
• Dinner with Nicole and her husband can now be delayed. Flagged value of bringing wine for new players by adding a small cost to it.
• Reduced energy costs associated with training actions when you use a Teaching Aide.
• Reduced odd job fee to 15 from 20. Money has been loose for a while and I haven’t yet implemented any good new ways to absorb it, so tweaking this down in the interim. This also helps differentiate game play as the Moneybags optional trait.
• Fairyn’s text and background colours combination changed to improve readability
• Partial upgrade of Hannah’s images (approximately one-third of her images).
• Nicole’s on-going visits segregated by type under “Contact” to make artwork more consistent through the scene.
Modding and core system related:
• Package conflict resolution system added (conflicts disabled: see Digital bonsai for details)
• wt_image now searches for videos first, then images with the same name (unless restricted with ‘image_only’ as follows wt_image image_only image_name), to facilitate mods who want to provide optional movies to replace certain images.
• Made odd job fee a variable to facilitate easy adjustment.
• Back end changes (versioning system) to prepare for increased backwards compatibility beginning with 0.8, but not active for modding yet.
• Small improvements to the client template.Important notes:
regarding the current build:
Old saves will not be compatible. When we get to 0.8, our expectation is that old saves will be compatible throughout the 0.8 cycle, but that’s not the case in 0.7 All images are included in the build. When we get to 0.8, the expectation is that images in 0.8a will not need to be
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