You were just sleeping in your bed before the light came and dragged you in. Now, you find yourself in an unfamiliar place full of bizarre alien creatures of all different types. Turns out that an experimenting witch accidentally dragged you through a dimensional portal. The bad news: she doesn’t know how to send you back. Now you must find a way to open a portal back home. But why not have a little fun along the way?
Thread Updated: 2019-05-18
Game Updated: 2019-05-14
Developer: Meandraco Patreon – Blogspot
2DCG, RPG, Adventure, Fantasy, Male Protagonist, Female Protagonist, Character creation, Furry, Monster, Monster girl, Combat, Bestiality, Xenophilia, Rape, Anal sex, Vaginal sex, Prostitution, Furry, Lesbian, Oral sex, Text based, Titfuck, Turn based combat, Graphic violence
A hotfix regarding misplaced text boxes in certain circumstances. v2.12
Various scripting and code fixes. Some additional scene pictures. Some tiny UI improvements meant for V3 have snuck in. v2.11
The PC name no longer resets to default on start. The infinite and ravenous Cuoxor pit’s encounter rate has been fixed. The map music now works correctly and uses the right track. Previously inaccessible map location made accessible. Equipping one of the new items no longer freezes the game. Various other scripting and grammatical fixes. 1.11
Ambient tinting applied more reliably to character sprites after scene changes.
The cave murder works now.
Knifes and Punflen scripting works now.
Equipping items no longer causes all resistances to drop -2.
Save game checksum failure fixed. Hopefully less dirty boys going forward.
Saves made on earlier versions will not work. (I know, I know…)
Dialogue hidden by an attribute no longer requires +1 more than necessary.
Various scripting fixes.
A horrifying save game validation system has been unleashed on the game. May it’s victims find peace. Saves made on earlier versions will not work.
Okay, third and final time. Bykaas works now (You will need a new game).
Removed debug items. (you should delete your older save games to avoid sequence breaking)
You now start the witch’s house when starting a new game during a game.
Talking to Punflen again is no longer hidden.
You can assign attributes at start of a new game again.
The invisible buttons in the character menu are back.
(There’s definitely no connection between these two)
Starting a new game during a game no longer locks the game.
Bykaas scripting is now actually fixed.
Item "Bag of randticks" now actually exists.
Giant water serpent fight fixed.
Text input while fullscreen now works.
Saving while on top of a discovered location now works.
Other various scripting fixes across several characters.
Bykaas no longer gives handjobs to female PCs.
Talking to Bykaas after having sex with her won’t lock the game.
Yawning void of the sock tree has been sated, It no longer yearns for confused souls. It’s not you, it’s her.
Taulsol scripting fixed.
Various other scripting fixes across all characters.
No more infinite spearheads.
You can now use arrow keys on the map.
Windowed is no longer resizable and fullscreen has no borders (different aspect ratios cause trouble).
Braq and Niird encounter scripting fixed.
Other scripting fixes.
You can now meet Taulsol at the pier and talk about stuff with him.
Added version number on mainmenu.
All character scripting checked for dialogue locks (There’s probably still some).
Saving and loading interface is less janky.
You can now alleviate your financial problems by stepping on rusty sharp things.
Reduced Niird spawn rates on the beach.
You can now leave the witch’s dialogue tree when returning to her.
You can now navigate backwards in the dialogue tree after talking to witch about the other portal victims.
Shyni no longer thinks she touched the bowl after player successfully resisted mind control
Asking Subni about anal sex doesn’t result in a lock.
Save/load screen now properly closes after a load.
You can now lift female Braq’s tail, (It’s heavy tho).
Stopped enemies from sliding away.
Increased enemy turn speed.
Save system fixed. (!)
Player attributes should now work properly. (Name + attributes)
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