This is a game about slavery and war in an age without rules of engagement. As a player, you will have the option to commit several crimes against humanity. If that’s not your cup of tea (sexually or otherwise), I respect your moral luck, but you will likely find everything about this game horrifying. That said, all characters are over 18, and I don’t think anyone should do anything described in this game in real life (except maybe for sitting at a desk all the time, but even that’s not good for your back). Stationmaster is a base-building game with a 4X space strategy component and a heavy focus on sexual slavery. You are the owner of a space station, and build it from a small-time floating brothel to the center of a galactic empire.
Thread Updated: 2020-04-22
Release Date: 2020-04-21
Developer: StationmasterDev – Fan Wiki
Censored: No
Version: 0.29a
OS: Windows, Linux, Mac
Language: English
Genre:
3d game, Sexual Slavery, Base Building, Strategy, Harem, Prostitution
Changelog:
v0.29a
Manual Training
The emphasis of this patch was the new Manual Training system, which you can access with the "Train" button on the sex screen. It’s got all of the basic mecahnics, as well as most of the tools planned for the final patch.
Slaves will react semi-realistically to the tools at your disposal, and training is a quick way to increase obedience or fear.
There are too many features to comfortably list here (ranging from overfeeding to unconsciousness), but experimenting will be half the fun.
Other
Fixed a bug that caused some morphs not to be reset correctly when viewing a new character. Rewrote the expression engine to cut another source of cronenberging. Still on the List
More tools More environments Animation improvements Enable training panel for male characters. Add UI indicators for progress v0.28
Character Improvements
Characters should no longer occasionally look like eldritch horrors! It took me the better part of a week to reverse engineer the library to get to that point, but I think I’ve now fixed the root cause. Clothing clipping should be improved. The player’s penis should no longer face the wrong way on blowjob animations. Fixed a bug that caused some animations to start thrusting before triggered. Fixed a bug that prevented male characters’ penises from displaying when they were selected from the station view. New Environment: Planet PalaceWhen visiting planets, you will now see a view of the capitol instead of the planet. Certain upgrades will show there, and it looks different based on the type of planet.Other Improvements
Fixed a display glitch with the player character on the station view. Pillar structures now have descriptions that tell you what they do. Fixed a bug that caused slaves to be visible walking on the galaxy map after saving and reloading. Male slaves from the breeder’s show should no longer have blank faces. RA now works with stats that are outside of the 0-100 range The slave list now sorts correctly Fixed a set of bugs that caused arena numbers on the economic report to show incorrectly. Fixed a bug that caused "Entertainment" numbers on the economic report to show incorrectly. Merged duplicate "Weight" and "Fat" RA conditions (fat didn’t work anyway). Fixed a crash when fucking a citizen. Fixed alignments and animations on the dance floor, blackjack table, and slot machine Fixed another possible source of the space dick. Fixed a bug that prevented cow serum from being applied from the RA Fixed a bug that caused a crash while doing certain actions with a non-human PC. Fixed a bug that caused "Clothing" text to float at an arbitrary place on the H panel.
v0.27
Fetish InterviewThe "Welcome" event has been replaced with an interview at the start of the game, which asks you questions about what you’re interested in seeing. Added more granular content controls. You can have your slaves call you something other than "Master." There are new free text boxes on the fetish interview and settings menu to set this. All of the new settings have also been added to the settings menu, so you’re not stuck with your choices. Rules Assistant EnhancementsYou can now automatically apply degrading ("Worthless Idiot"), dehumanizing ("Fighter #334256"), or arbitrary ("Mary") names to slaves through the rules assistant. Slaves will now occasionally react to being renamed. Rules now apply (they didn’t in the last patch because of a bug with the virginity condition) Makeup, hair, and clothing dropdowns no longer "drift" to arbitrary values every time the rule is selected. Makeup, hair, and clothing dropdowns now take the value from the rule, instead of only doing so when they feel like it. Applying one clothing option no longer applies the clothing option at the same position in all of the clothing lists (this used to occasionally crash the RA). Text descriptions of numbers now properly update when you click on things. You can now see what rule is selected when the RA opens. "Greater than X" text no longer shows the wrong numbers. You can now apply male hair types through the rules assistant. Adding a new rule will no longer pretend to have the first rule selected while actually editing the newly added one. You can no longer set a rule to simultaneously "favorite" and "unfavorite" a slave. You can now select clothing items that have the same names as clothing items in other categories. New EventsOne new event chain with a unique artifact at the end. Decorating your station will now invite opportunities in line with the decoration you’ve chosen. Slaves will now sometimes react to being renamed. Finally, an event that’s specifically written with male slaves in mind. More to follow. Other ChangesDecreased volume of main menu music. Gags now appropriately change sound effects from their wearers. The porn studio now grants reputation and influence. Added male versions of bondage clothing. There are now four songs that will play in the station view instead of just that one that goes "dun dun dun dun dun dun DUN dun…". Other BugfixesThe owned bodies list now actually shows all of your planets, and isn’t limited by the number of slaves that you have because of a copy-paste error. Cleaned up some layout issues on the settings screen Fixed a bug that was causing floating penises in events (I can’t guarantee that it was the only cause, but it was one of them). Fixed a bug that could cause muscle and speed to reach insane levels. For ModdersI’ve added several new tags for dealing with genetalia. You can now add or remove any sex organ by dialog tag (Example: [addballs] or [removeovaries]). There are also new preconditions for all specific genitals, like or . There is also a new precondition called which matches if the slave is the same gender as you. Finally, there are now preconditions for and . v0.26
More Furniture
29 new furniture items, including 28 decorations and the Blackjack Table.Misc Changes and Bugfixes
"BDSM" category changed to "Evil" to better match new decorations like giant skulls and flayed people. Fixed a bug that caused some of the arena structures to crash when males entered them. Fixed a bug that caused events to stop triggering after the game was loaded. Added a button to access the rules assistant from the slave list. Preliminary Design
Several new clothing options for new bondage gear. This will include different gags, cuffs, and collars (for both male and female characters).
Gagged slaves will sound appropriately gagged in cutscenes.
New events for slaves with specific clothing.
Any extra time (and there should be quite a bit) will be used to work on the polish and bugfix backlog.
v0.26a
Decorations
Added new tab between "Furniture" and "Artifacts" for "Decorations." Decorations are a new furniture type that can be placed in any room, but don’t require you to find them through conquest first. There are about 35 decorative objects in all for now, but the plan is to add more for the final version. There are four categories: Grunge, Retro, Chrome, and BDSM. Each one will give a different feel to your station, and I’m planning on having special events that will trigger based on what your dominant aesthetic is. Each category has several furniture items, giving you much more flexibility in how you decorate your station. Club Improvements
Club now has dance floors for citizens/tourists, raised dance platforms for slaves, slot machines, and a DJ booth. Added new assignments for "Club" and "DJ." Club dancers will dance on the raised platforms. In the next update, they will also wait tables and deal blackjack. The DJ will run music in the club, giving a bonus to income. Economic Report Improvements
Improved clarity around beds and assignments. Added the last month’s financial summary to a separate column. Fixed a bug that caused some assignments to display internal names instead of actual names. Improved look and feel. Misc Improvements
Milkers now collect semen as well as milk if the slave has the right genitals. Added "Sperm Sold" to leaderboard and slave stat summary. The icons for selecting rooms have been replaced with much clearer ones. The "Slave Idle" ticker notification now tells you what the slave’s assignment is. Added six new implants that let you change a slave’s sexual orientation over time. Slaves can once again be sold immediately after conquest. Changed assignment panel UI to work better with the increased number of options. The window and sculpture from the lobby can now be placed in any room through the decoration tab. The banner is no longer an artifact, and can be placed like any other decoration. Its appeal bonus has been modified accordingly. Idle slave ticker notifications now tell you what job your slave is assigned to. Bugfixes
Fixed a bug that caused some character objects to stick around after sex in a somewhat disturbing way. Fixed leaderboard sorting. Made male eyes 30% less terrifying. Fixed a bug that caused terraforming to behave unexpectedly. Private, General, and Cowboy outfits now properly apply to men instead of women. The duplicate "Ranger" outfit is now properly called the "Guardian" outfit. Sleeping animation should no longer clip through the floor for some characters. Fixed a bug that caused the game to unpause while using the settings menu. Fixed a bug that caused the news ticker to be visible in the galaxy map. Fixed a bug that prevented the confirmation window from showing when you tried to sell a slave from the slave list. Fixed a couple bugs in the Flotsam event chain. Fixed a bug that caused audience pits to freeze when a male character tried to enter. Fixed a bug that caused audience fights to be endless. Fixed a bug that prevented PC nipples/genitals from displaying on the inspection screen. Slave sorting options should now persist instead of being reset to alphabetical when you open the menu. v0.25 – Changelog not availablev0.25a – Changelog not availablev0.24
Planet Purchasing:
You can now purchase planets from their owners. It’s quite expensive, but doesn’t have a negative impact on the planet’s economy and population like going in guns blazing. It’s also nicer, if you care about that sort of thing.
Tweaks:
Characters now go for the nearest furniture that satisfies their needs instead of picking randomly (except for characters searching for entertainment, which are unchanged) Added a bunch of new events (mostly standalone) The "Insomnia" event is now appropriately rare, and can only apply to certain slaves The event system now throws more events, and actively avoids repeating them. There is now a loading screen when returning from the galaxy map with large numbers of slaves (instead of just a freeze). Bugfixes:
Fixed a shitload of typos, mostly in body events (which I somehow forgot to spell check) Fixed a bug from the alpha that caused strange texture errors in several systems Fixed a bug that caused cross-breeds with angels and succubi to glow brightly under certain circumstances The pillar build menu now closes when clicked a second time Fixed a bug that caused the "Murderer" nickname to be applicable to all slaves Fixed several bugs in the pathfinding engine that cropped up when travelling to and from the galaxy map Fixed a bug that could cause UI lockup when decreasing citizen or resident sliders Fixed a bug that caused characters to become stuck off-screen after certain events Fixed a bug that caused the player character to have infinite stamina when using slaves in the suite bed The lobotomy implant now shows the correct text when applied Fixed a bug that caused some Fae from the exo market to have Eoll quirks, and prevented Eoll from being displayed Made some tweaks that should help with the slave explosion bug. I’m not calling it solved yet, but it seems harder to trigger now. Slaves assigned to charisma training now correctly display a notification when their charisma reaches 100 Balance
The Rival Stationmaster event will no longer trigger at the very beginning of the game Rich citizens/tourists now take longer to show up and have more benefits v0.24a
New Factions
Several small factions have arrived on the scene. They have a wide variety of things to offer, ranging from unique artifacts, to insights into Entropy’s devices, to mild frustration.I’m not going to go into too much detail on these to avoid s. They represent quite a lot of new content though.Existing Faction Leader Improvements
Apparently, I goofed massively when adding the faction leader dates, and dates after the first were not triggering properly. I’ve fixed the bug, which essentially added in the 20-or-so faction leader dates I thought I had put in months ago.Technically, that makes this the largest writing update so far by a wide margin.Slave Display
Slaves with high strength will now look appropriately ripped. If there is a strong backlash to this, I might add an implant that reverses the change, but I find the diversity refreshing.Clipping on clothing has been substantially improved, which made this change possible.Other Changes
Some new events now cause new ships to show up outside your station. Planets now have a small chance of containing quirks that buff various aspects. Reduced polygon count of warp gate, which should help performance when looking in that direction. Added several new artifacts that can be acquired through dealing with the new factions. Fixed several small typos and bugs in existing events You can now attempt to kidnap the Avatar of Entropy during your first meeting (emphasis on attempt) Bug Fixes
Room counts now start at 1 and not 0 (I blame a lifetime of programming) Fixed a bug that prevented the Eye of Entropy from working on stars Fixed a bug that could cause the event system to crash and stop throwing new events until the game was restarted. Fixed a bug that prevented the PC from orgasming when having sex with a non-slave character. Genocide stone no longer breaks on high-population worlds Planet population is now capped at around 2 trillion. Fixed a bug that could cause massive negative income with high-population worlds. Old characters can now get pregnant if they have been de-aged (or are from long-lived species). Fixed a bug that caused some characters to be un-clickable when walking Fixed a bug that caused some character’s map pips to become invisible when returning from the galaxy map Fixed a bug that prevented you from buying menial slaves Fixed an intermittent bug that caused notification text to be cut off in a triangle shape. The character camera no longer behaves strangely when you zoom in too far v0.23
Slave Market Standards
Most slave markets now require influence to use. As you progress, you’ll unlock more options.Other Changes
Characters now show as colored sprites at high zoom levels, improving performance You can now zoom out further When building rooms, you will now see a tooltip displaying their exact size When building furniture, you will now see indicators displaying position and orientation of users Tourist, citizen, and fur sliders now have numbers/descriptions for their current values Fighters in the pit can now breed when biologically appropriate. The basic growth vat now applies minor stat penalties to created slaves (the advanced growth vat applies bonuses instead). You can now enslave citizens and tourists. It costs an amount of reputation determined by their social class and your influence (if you’re powerful enough, it’s free). The player character will now take breaks from work to interact with slaves stationed in the suite. You can now convert slaves to workers, bioreactors, or fuckdolls from the inspection screen. Added two new chains of events involving rebellions and villainy. You now have more options when visiting your owned planets Bugfixes
Fixed several bugs in the rules assistant. Among other things, it can now apply implants and select outfits properly. Fixed a bug that could cause several systems to break if a piece of furniture was deleted incompletely (locking down the game). Fixed a bug that prevented proxies from being recalled once assigned. Fixed some display issues with the proxy pane Added missing angel and zombie textures on male slaves. Fixed several issues with incorrect gendered pronouns in text. Fixed a bug that could prevent the fur slider from being loaded correctly with the rest of the game The warp gate now makes travel truly instantaneous instead of just fast Receptionist assignment no longer shows as "Guide" in some places Fixed a bug that could cause pure human vat-grown slaves to display as "Mixed-breed" in the slave list The "Previous" button on the Owned Bodies panel no longer says "Next" Fixed the alignment and size of the Fuckdoll station Fixed a bug that caused the warp gate to be visible on the galaxy map Fixed a bug that prevented you from zooming the camera all the way down the expanded pillar after researching Metamaterials Fixed a cluster of bugs around quirks of tribute slaves from obedient planets Fixed a bug that caused one of the vagina variants to appear gray regardless of skin color Added missing [daughter]/[son] tag. v0.23a
Added planet upgrades:
There are two new planet upgrades, both unlocked by research. Strip mines grant massive income at the cost of the planet’s ecology State media will give you a significant boost of obedience over time Added furniture:
The Propaganda Center (in the lobby) will boost your reputation and influence over time The workbench will allow your slaves to do research The AI Workbench will double research output from your slaves. Other Changes/Bugfixes:
The porn studio now properly triggers sex between slaves, so you can use it to breed your slaves together (if you don’t want this, make sure to sterilize your porn stars or make them all one gender). Fixed some intermittent issues that prevented furniture from being placed properly when clicking on the station floor Changed graphics of the growth vat, advanced growth vat, autodoc, and surgery center to match the rest of the laboratory Fixed a bug that caused the game to lock up strangely when certain events (particularly Cryo Pods) were triggered (Discord users will know this as the "Man Tits" bug) Fixed a bug that caused twin/triplet/etc pregnancies to revert to single pregnancy when the game was slaved and loaded Added a new event chain specifically for stupid slaves assigned to the laboratory (my new favorite slave event) Halved ship repair costs to make them more reasonable Fixed a bug that caused the ticker to render in front of some modal dialogs Removed old station upgrade system Fixed a few typos in events Slaves will no longer path through space when rooms are deleted Slaves will no longer get stuck in corners when they can’t find a path (they will now just teleport as they did before) v0.22
You now have more options when visiting your holdings, mostly to give some color to the planets and make your upgrade choices seem like they matter more. 0.22 proper will have graphics attached to this as well, but it’s mostly text for now.
Economy Events and New Event Log
The economy is now slightly more fluid. Demand for classes of goods and services will now fluctuate independently. This will give stability to players with well-rounded stations, and make one-trick stations more subject to the whims of the markets.
There’s now a new "minor event" log on the economic report. It shows things like slaves becoming devoted, virginity payments, and a new class of events that change the state of the economy (for example, a new study finding health benefits for slave milk may increase dairy revenue).
Other AdditionsYou can now click and drag to place multiple instances of a furniture item. This should cut down on carpal tunnel syndrome. Optimized the pathfinding engine for wandering characters, which should cut down on station lag when you don’t have enough assignments / entertainment / beds for everyone. Intelligence and charisma are now shown directly on the proxy assignment list so you don’t have to sit there and wait for the tooltip like a donut Added date display to status bar to give a better sense of time You can now overfeed slaves from the inspection screen instead of having to wait for the event. Added obedience and fear drugs (I haven’t integrated them with the rules assistant or added side effects, but those should be in the next patch) You can now have sex with some faction leaders from the diplomacy screen, if you butter them up in their dates first (some are, and will always be, impossible for story reasons). Prime/Micah also got some new lore. You can now free slaves from the inspection screen (though slaves with certain mental conditions may react unpredictably to the news) Added a sensitivity implant, which will increase orgasm speed. You can now apply hormones, serums, and diet plans to slaves in vats. New station upgrade: Fusion Drives (doubles ship speed on the galaxy map) Tweaks and BugfixesYou can no longer click on the "Artifacts" tab until you have an artifact to place Fixed a bug that caused planets to get reset to "abject poverty" on game load Fixed a bug that was causing the rules assistant to default to applying male hormones to all slaves Renamed Carousel to Hourglass to improve clarity for people who haven’t seen a certain old sci-fi movie Fixed a bug that prevented final faction conquest events from triggering in certain cases when the Eye of Entropy was used. Added some sanity checking that might prevent slaves with serum from doing strange things to your money (though I still haven’t been able to replicate the issue) Slaves will now properly change jobs when they are reassigned from the slave list instead of the inspection screen Improved graphics on economic report Added some sanity checking to the indentation parser. There were several events that were broken by my text editor "intelligently" swapping out tabs for spaces, and now the code can deal with that. Fixed a bug that stopped terraforming from showing up on the galaxy map until a reload Fixed a bug that prevented you from making peace with the Null Autonomous Collective through the diplomacy screen Fixed a bug that caused "[body] is under attack!" notifications to be blank Added a notification for failed raids. All scroll bars will now be set to the top when the game starts (instead of wherever I left them during development) Fixed one bug that prevented orgasm meters from increasing for certain slaves, but I suspect there’s another one. For modders:
There are several new dialog parser commands for dealing with planets. They are as follows:[planetupgrade|thoughtpoilce|yes|no] [bodytags] – returns the tags that a body would apply to slaves (like "redhead" or "thin") v0.20
New Implants
You can now implant any of the exo accessories (horns, tails, etc) into your slaves from the surgery center. Heads and skin will still need to be changed using serum.New Genitals
Slave genitals are now more detailed, and blend better with the rest of their bodies. There’s also more variety (9 variants, up from 5)New Accessories
Added several new items, including udders for cows (which also increase milk production), and special tails for horses, foxes, dragons, and dogsNew Events
Slaves will now occasionally request serum, if they meet certain conditions.Misc ChangesExo species now get stat bonuses and maluses depending on their species. This mostly has effects in the arenas and racetrack (rabbits and horses are fast, dogs get attack bonuses, etc). You can now tailor rules to match only specific species. The Rules Assistant can now apply serums The Eye of Entropy can now be used on your own planets (I somehow estimated your cruelty during initial development) Added new nicknames for exos Added tabs to the surgery center for different classes of implants Removing the blindness implant now restores a slave’s sight Made the weight slider smoother (this may make some existing slaves appear fatter) BugfixesSlave stats can now only go over 100 if their species gives them a bonus. Applied a possible bugfix for flickering text in Linux (I’m not sure if it works, and will need a Linux user to test). Fixed a bug that caused bulk pricing estimates in the exo market to be too low Fixed several bugs in the rules assistant, including one that caused face textures to turn blank and another that caused clothing to be missed completely Fixed a bug that caused the Rules Assistant to get really wonky on smaller displays Fixed a bug that caused slave feet to be white
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