Spoils of War 2 [Build 2020-04] [SelectaCorp]

Spoils of War 2 [Build 2020-04] [SelectaCorp] Spoils of War 2 [Build 2020-04] [SelectaCorp] Spoils of War 2 [Build 2020-04] [SelectaCorp]
Overview:
Spoils of War 2 is an incredibly ambitious sequel that seeks to build onto the ideas in the original, creating a fully fleshed-out 4X experience that pushes the gameplay and sexual content much further than any other Selectacorp game to date.
You play as a rebel leader during a post-colonial revolution tasked with taking over the Dominion of Primeva. As you grow, so too will your tech, policies and power over your ever-expanding captive population. However, with great power also comes great internal opposition.
Do you have what it takes to subjugate the world and keep rebellions of your own at bay? Will you be a benevolent king or rule with an iron fist? The choices are entirely up to you.​
Thread Updated: 2020-04-13
Release Date: 2020-04-01
Developer: SelctaCorp PatreonWebsite
Censored: No
Version: Build 2020-04
OS: Windows, Linux, Mac
Language: EnglishGenre:
2DCG, Real porn, Male protagonist, Interracial, Big ass, Big tits, Slave, Strategy
Changelog:
Build 2020-04
N/ABuild 2020-02
N/ABuild 0413_01
TBDBuild 1202
Overview
October – November was focusing more on the core functionality of the systems we’re using to develop Spoils of War 2. Currently it’s at a point where we can focus more on the visual aspect of the game and is ready to move forward in adding content to the game. We have strived to offer you some kind of content in extent to combat as the underlying system needed to be worked on to contain to have access to the entire map and to give the game a broader experience once we populate the created databases.Due to the changes, the whole map has been unlocked however Jerbjerg is the only one that can be assaulted and raided currently but the systems will automate all property/combat changes by the 14th.This first week of December is releasing the base with these core changes and December 14th; Week 2 will be the second half with more of the content in place will be released.For the Week 1 release it will just be the base of the game where we will added the content on top of that. Currently known bugs will be addressed at the bottom of this document after the breakdown.Currently it’s a sandbox however we should have a prototype scenario completed by Week 2.Breakdown
Systems
Automation and TileSystem Current The Tile System has been completely overhauled and the entire map is now open and is more controllable to add additional content in the future. City properties are now no longer aligned as a separate object from the tile. Names of the cities are also generated, auto scaled, and formatted to be uniform. Engine now takes account and recognizes every single property of each tile which opens up for endless possibilities. Week 2 (Dec 14) Tile/Unit Cycling to fix City and Unit Selection Ministry Current System is in place; database is not populated User Interface is Completed Can navigate the menus Week 2 (Dec 14) Will have the library populated with remote updateable ministry database Bonuses will be implemented and applied. Will be able to assign ministers to provinces. Priority List Current Priority List System implemented, database not populated User Interface is Completed Week 2 (Dec 14) Database to the priority list will be complete Rewards will start being implemented Gameplay
Attacking and Defending NPCs defending a city and retaliating will no longer move off the tile. Floating text will appear combat results if damage is taken. Floating text will appear when a successful and failed raid. Purchasing Unit no longer brings it to a city overview, but was replaced by a temporary unit purchase menu due to the transition to the new system. Cycling between units and purchase of city still staggers. Will be addressed on the Week 2 update of December due to the system overhaul. Science/Tech Current New System is moving this system to a province only level Old System is currently in use will be removed in Week 2 Update Camera Fixed the inner and outer zoom limit Middle Scroll is attached to the Pan and Zoom Audio
Unit based audio implemented Current Sound effects will play when the following occurs: taking over a node after an attack during a successful raid during a failed raid Week 2 Individual Unit action based audio will be implemented when we sort out the sound effects. UI Interactions will have audible feedback Video
Splash Screen SelectaCorp/Spoils of War 2 Play splash upon opening up the game Overworld Scenario Current Implemented Video System to play to outline a scenario Week 2 Events such as Raids and General Assaults will have result videos Future Random Event Videos will occur Interfaces
Settings Currently The settings is still the same old settings however is being redone due to adding the audible cues, videos, and events which is scheduled for the second week of December.
Known Issues
Game may take a little longer to load since the entire map is now available. Unit Information Panel may display numbers that are off due to the upgrade system being migrated to the new system, it’s completed but will be smoother. The controls for the Units are stick and hard to deselect, this will be addressed in the coming days after Week 1 release After defeating a defending unit, the combat unit is moved onto the tile where the color of the city does not change and the unit will need to move off that tile and move back there in order to capture the city. This is completely strange and will be addressed. Jernbjerg province are the only cities that can be raided and/or assaulted since they haven’t been transferred to the new system as that part wasn’t finalized yet, however will move to an automated system so once it converts, they all will convert. Click through needs to be fixed