Portals of Phereon [v0.12.0.1] [Syvaron]

Portals of Phereon [v0.12.0.1] [Syvaron] Portals of Phereon [v0.12.0.1] [Syvaron] Portals of Phereon [v0.12.0.1] [Syvaron] Portals of Phereon [v0.12.0.1] [Syvaron] Portals of Phereon [v0.12.0.1] [Syvaron]
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.
: More Info Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.Combat:
Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so "ranged" characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).Breeding:
Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcsSexScenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.
Thread Updated: 2020-04-30
Release Date: 2020-04-28
Developer: Syvaron PatreonDiscordWiki
Censored: No
OS: Windows, Linux
Language: English
2DCG, 2D game, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa/trans, Futa protagonist, Handjob, Male protagonist, Management, Monster girl, Oral sex, Rape, RPG, Strategy, Text-based, Titfuck, Turn-based combat, Vaginal sex
Summary:More interesting portals Spirits integrated more. (more enemy variance etc.) Farm/fusion work more together. Portals/Overworld:Tooltips for portals for modifier descriptions etc. Portals now have a native trait that each character in there has, including some unique ones New basic modifiers weather effects per portal that can change each day (affecting spirit spawns etc.) combat modifiers, affecting all battles in a portal new world types with more restricted movement (caves etc.) special consumables + unlockable farmpotions for special world types Characters/Creatures:2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines Light: combo based magic/support species Shadow: terrain based team species, introducing shadow tiles in combat 11 new unique characters (mostly missing unique combat sprites, but many aren’t really battle characters) Shadow species rework:they work together with shadow spirits and share similar skills generally more hp/ less reliance on shadowform. bonuses in shadow/malus outside shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor requirements of being in shadowform often replaced with being on a shadow tile Farm:simplified a lot of stuff removed focus, now always similar to previous default settings but better control shifted more towards using farmpotions you don’t assign characters to farm ( characters at home show in farm, can assign any two to place in farm) removing pairings puts characters back home pairings are shown more clearly and separately with quick infos separate sortable lists for left/right character. (rightclick can now close as other windows) can use instantbreed without pairing (can still pair afterwards and keep progress) can toggle between creature/humanoid (can breed same species creatures) some new farm items unlocked through explorations/events. descriptions now adapted to alchemists bonus. fertility/virility potions increase by a flat amount of 30 instead of +50% eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker Quickruns:some new world modifiers exclusively for it. Most runs now have a world modifier rival power starts higher than other runs (not just stage 1 spirits in final battle etc.) more modifiers/starting traits always start with an S-rank tavernquest available generally higher chances for more interesting/rare things Other:new events evo art update + outfits unranked arena battles can have combat modifiers Rivals can have any element, not just the basic 3 Corruption now sets the maxlevel to the characters current level. those species are stronger now (might be weird with summoning/fusing) Castalia sells potions once you unlocked the reward thresholds new genetic traits (mostly start/end of combat effect) new mostly neutral difficulty modifiers Can now buy potions from castalia once unlocked genes have less impact on stats (10 = doubled stats, prev *2.5 – *3) slime type characters are stronger, but corrupt sets their maxlevel to current level Noteworthy bugfixes:tavern characters didn’t correctly scale with rank (always had same low total genes) party strength (for mining/woodcutting etc.) was based on magic instead of strength story mission portals had normal enemy spawn rate (could often just walk through without fights) sleeping multiple times the same day resulted in same events crafting draining bow required wrong resource First weekly seed: "glowing"
BugFixes:– unstable trait didn’t work correctly – quests sometimes didn’t check for species – gender for fusion was random – unique cowgirl event could trigger multiple times – stable trait added its effect for each evolution – some rockspirits didn’t have the spirit trait (couldn’t evolve etc.) – earthquake didn’t work (only characters with access to it were probably not accessible anyway) – intro events were only triggered on first day (now first 3 days) – random location events lasting multiple days could stack, causing a softlock after ending it. – slime-poison cost more than shown. also increased it’s radius by 1 – some ai problems (mostly bulb skills) – tavern points starting trait was useless. now lets you start at higher tavern rank – only the first 4 traits showed in fusion window – Lumira didn’t have the aquatic trait – some quests skillrequirements didn’t fit with required gender – some evolution paths had wrong skills/tooltips – special trader events could overlap (same trader multiple times) – genetic gender of starters didn’t align with actual gender – ai turns shouldn’t take the same time if they don’t do anything – fleeing into another encounter was bugged – naturally spawning relays didn’t do anything. – home portal was listed twice in teleport menu. – only basestats were checked for tavern jobs (ignoring traits like strong etc.). ———————————————————————————Changelog:Species:new spirit (5 species) 1 new special hybrid 2 new creatures 2 unique characters Difficulty settings:default save type set to town-only and adjusted modifiers dating mechanic now optional as difficulty modifier Town:Map for quick overview of the town quickacces to locations/certain things useful tooltips/infos for locations in one place highlighted places that require attention (eggs hatchable, special portals etc.) new location with some special items Tavern:removed tavernpoints quests are ranked you now also have a quest ranking, that affects difficulty/rewards of quests higher rank also allows you to hire stronger characters for money more varied quests/rewards can accept/keep track of a few quests. (can’t remove quests or reputation loss?) new journal tab for quests Fusion:more control over fusion results at cost of crystals You can select half of each characters traits (+1) By default all other things will be the average Can select genes to 100% take the gene from this character instead More selections = higher crystal cost. (free up to a point) Arena:ranks increase stats. Each rank increase is the same as a levelup without sizemodifier. keep equipment. Ranked battles are a bit harder (maybe option to unequip for bonus money) QoL:Can change character location (party/farm…) from management screen Can sort characters ascending/descending if you click again Can sort while selecting characters. Descriptions change a bit to show relevant info based on sorting type In charactermanager, you can lock selection to current group easier Can mark/favourite characters to sort/identify them modfied stats only show in tooltip if they are different journal color changed to make reused text more readable (as most other text backgrounds are dark) Other:some new events, traits, skills, items etc. Noteworthy bugfixes:evolving characters didn’t update their statgrowth, making all seedlings/spirits kinda useless evo unequipped items after transforming in chimera form chimera form didn’t update some stats + percentages were ignored couldn’t re-hire town npcs after recalling home size of captured spirits was set to medium after reshaping strong healing pots didn’t work when used from inventory aquatic trait was often missing
Overworld:Removed random encounters Enemies move on the Overworld finer strength evaluation of teams. (based on size, species, genes etc.) (Actual encounter difficulty is mostly the same as before) Exp-gain is equal to the enemy strength Enemies on the map are represented by their strongest party member? Enemies can also fight each other. Sometimes recruit some of the lost team etc. Winning team will gain losers items. (capped based on partycount, rest will drop on the ground) Enemies have their items equipped (won’t use active abilities/consumables) Resources lost when fleeing will be dropped on the enemy tile Same enemies will stay after you flee. (can flee and come back to recruit/ for revenge etc.) Enemies in a portal don’t completely reset every time you enter. A few new ones spawn, but less concentrated. Removed movement-stances Click on self ("s") to have a short rest (enemies will move) Enemies will flee from stronger parties and try to follow weaker ones (including player) Stealth affects range and chance of enemies noticing you Combat:snow/ice tiles exist in battle some tiles have effects that trigger at the start and end of each turn: lava burns, water weakens, snow/ice slow Characters/Species:– 5 new tundra based species (in form of a new spirit. Unlockable as starting element) – most mermaid type characters get a new special trait, making them stronger in water (Aquatic: (can’t be engaged in water) restore 2 ap at the start of a turn, when in water) – changed the seedling monster form to fit more to evolving into a dragon – 2 new unique characters – species/characters have growth modifier for each stat (characters don’t lose specialisation at higher levels) – generally lowered stat growth/levels are less important. lv-type is less extreme – easier to inherit leveltype (50%) QoL:- can easily switch character roles during home-sextraining – can select an amount of resources to always keep after coming back from a portal – can view progress towards stat increases (level tooltip) – partyprep inventory acts more like the ow-inventory – currently useable consumables are highlighted Other:- more closeup sexanimations/pics – vaguely fitting ones are shown in individual sextraining (can be toggled off) – some new events – sped up some animations (lv-up, fucking non-enemies…) – party strength now shows roughly estimated power of your team, to compare to enemies – strength from items doesn’t affect resource collecting effectivenes, but you generally get more Balancing:- can’t use summoned characters for rituals. Can’t fuse two summoned characters together – exp required is no longer based on size – basic mermaids start with a create water skill, but less mana. – mindcontrol works 100% and is cheaper, but only works on weakened characters Noteworthy bugfixes:– slimesense/scout didn’t work – slimespeed reduced speed – enemy creatures could seduce, if they somehow had high ldmg – evo-core/eyebrows weren’t set to the selected one when opening the window – bloodfairies weren’t set to lv 1 – some wrong evolution lines for spirits Generally a lot of experimental changes that require some feedback.v0.9.10.1:
Bugs fixed:
base maxlust didn’t start with the correct value tentacle core for evo didnt do anything. base tentaclegirl had the wrong sprite couldnt close inventory with "f" some wrong event descriptions there were no restrictions to sending characters to the library when you choose a specific species tentacle species wasn’t listed in the library poisonflight didn’t poison the user poisonskin and poison had the same name (couldn’t have both in some cases) displace on attack caused problems with multi-attacks. (should be removed now) Couldn’t increase lv above cap (even with "potential" mc-traits or "growing") prince + potential only increased maxlevel with equality, instead of the opposite had to target a tile to use slimesense, for no reason "ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it) in sextraining, focus-priority of 0 on mc-bodypart didn’t apply correctly. Changed:
heatresistant trait also makes user immune to burn. also unlockable as starting trait
2 new legendary traits.
Tentacle basespecies:
– basespecies + hybrids. – mostly combo based species, working together with the different hybrids. – not accessible as starters. Mostly unique to creation. can be recruited as other characters. – creation enemy encounters now often use those species – Creation-mc can replace a species gene with the new one, creating a new character – new skilltrees (some changes to old ones) – new abilities etc. New player experience:
– info-popups for doing things the first time etc. – can ask npcs more. Npcs are always at their main-location for the first day – some small, easier achievements to unlock stuff. QoL:
– quicker to equip/drop/use items from inventory (keyboard not needed) – inventory can also be opened with f – In ow-inventory, can select character by clicking the party icon – can sort brothelcharacters by value – can see current portal size in combat – can see highest sexskill in character management – added a picture of spirits selection to not forget it Other stuff:
– some new events – starters can increase their max level at the cost of exhaustion – a new creature – "slime" trait increases speed on slime. characters can still have normal movement types – starting progress towards statgains is based on genes instead of 0. (previously the first levels nothing happened, because most things don’t progress 100%/lv) Balance:
– halved spenttime-action time – Tundra movementcosts lowered – battlerank brothel modifier increased – Camping durations halved. Only training was scaled to fit, other things have doubled efficency – Guarding effectiveness while camping doubled – Bloodline characters can’t be fused (kinda defeated its purpose) – "blind" statuseffect also lowers armor Noteworthy bug fixes:
– some skilltrees upgrades didn’t work – lightningstorm "destroyed" all enemies – "blinded" status effect permanently reduce speed by 2 – antidote and draineffects didn’t work as intended – speeding up combatanimations actually slowed them down a bit – "copy" skill didnt correctly apply genetic traits – many smaller + visual fixes
– kingsquest hostility was wrong (starting at 0, which also made rewards 0) – sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said) – speeding up combatanimations didnt work – characters sometimes got duplicated when fleeing after they got injured – some wrong names in some events for evo – stinger wasn’t flying – some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems) – ignite dealt dmg based on own burn duration Changed:
– reduced portal-hostility scaling for non-hardmode games – increased range of portal hostility – some negative traits in the skilltree are less extreme – ignite costs 0ap and ignores armor, but 1 mana more
3 new unique characters 2 new rare biomes 9 new species new skills etc. Every element has a "net" creature now (first evolution but can’t evolve further) updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard NewGame+:
after beating the game you can carry over 5 characters + equipped items into a new game has to happen the same day as you came back from the final mission (button at home) Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game) Limits for maxlevel/genes/hostility etc. increase You’ll get some worldmodifiers applied to the world (similar to dificulty mods) failed achievement become available again new cheat "newgameplus" to enable the option at any point Other:
some choices during story events variations + ways to influence main rivals. different endings 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions’ starting item sets 5 new achievements + unlockable traits 6 new world modifiers some new events new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot) Shadowform counts as temporary effect for cleanse etc. Spirits change size relative to their original size. (wild spirits can start at different sizes) speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up) the non chosen maincharacters get an element you didnt choose and have some of those species in combat submitting characters for the library gives bonus progress based on their level some more combatsex animations/pics + added them to basic sextraining if available Small bonuses to some random professions/traits in character creation to encourage using others some additions to old professions small plantgirl minigame QoL:
can filter shown items in stash by rarity/type can scroll through pages of characters at home, instead of combination of scrolling + page changes farm window doesn’t automatically open when you press "F", as there are now also other things at the farm can also move with keyboard in unstable worlds (jumping 2 tiles) can double click species in character creation to select the base species Balancing:
Less max amount of enemies total gene values scale slower with portal hostility (affects all encounters) Buffed a lot of higher rarity items difficulty of battles against the rivals are more in line with the random encounters power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels plantgirls have spawn vine as guaranteed skill, switched with healingflower most insectgirls have higher magicstrength to make their extractmana skill useful increased base amount of stabilised portals you can have Most story portals now allow Large characters Noteworthy bugfixes:
spirits never changed size during evolutions, making mounts kinda pointless. maincharacter lost items after losing party-only training battles on no-injury difficulty, destroyed characters always got exp, even when fleeing insectclone ability was bugged wrong foodusage shown for non humanoids (always same as mc) some skillTree nodes didnt do anything some creation buffs from skilltree didn’t work correctly token characters(tentacles etc.) didnt get any genes/traits as enemies swampslime’s absorb set all genes to min 10 if others were higher creations power scaled on evos power for some things quickloading a game after a random/test battle, reset the maincharacter net skill wasn’t based on magicstrength (like the description said.) with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty healing orb artifact behaved really weirdly v0.9.8.1:
Bugs fixed:
– massSeduction skill had the wrong type
– some skills obtained later for crea/druid couldn’t be (re)selected (or for summons instead)
– enemy preferences were shown in tooltip, defeating the point in revealing them
– changing cock interest in any way would set it to the characters pussy interest before
– Evo: exp didnt reset to 0 each level (every level took 10 exp only)
– Evo: LRes is not affected by level bonus anymore
– basic insect abdomen part had the shadow manadrain instead of basic extractMana skill
– seduce triggers applied before animation/pic ended (also caused softlock when seducing with lifesteal kills a character)
– passives for hybrid species couldn’t be unselected
– training battles didnt have fitting difficulty and started too strong
SkillTree/"C"-menu: (druid unaffected):
– upgrades are now in a grid with various paths
– side branches can require points from other species
– more impactful/varied upgrades
– more differences between evo and crea
– more versatile upgrades/not species specific
– only one type of skillpoint per species (only gained through rituals/crystals)
– specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved
– size choices are always available and affect the summon/transform cost
– can get all genes 10 for summons/ +10 for evos own genes
– can transform into/create any species(except bosses/uniques)
– starting gene selection means how far you can get own genes above 10
– special bodyparts + core (changed base stats) for chimera form for each species
– chimera form window now also shows actual stats (affected by upgrades/level)
– can select genetic species for special forms.(instead of special/special)
– no way to increase own genes
– created characters are more similar to other characters and don’t get flat stat increases
– small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off)
Trying to tie combat and lewd stuff together a bit more. Not sure about the pictures thing (ambiguous color vs fixed, etc.),
and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don’t have fitting pictures yet.
– can select seduction type (ass,pussy,tits,cock) affected by different things.
– pussy/cock based seduction changes targets interest based on seducers attractiveness
– seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target.
– (only the preferences/stats shown in the quicktooltip matter)
– recruitment chance is slightly increased for each known preference
– enemy preferences will be revealed as you perform certain actions.
– Ai will also act based on what they know about preferences.
– Aila/Sylvie updated art/outfits
– 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid)
– base spirits and first evolution sometimes spawn in the wild (rare)
– removed specialtraits from chosen affinity, as they are now in the skilltrees
– new seduction triggered passives for succubus characters
– some other new skills/passives
– lifesteal now drains hp (increases dmg, but doesn’t heal on overkill)
– photosynthesis trait for plants (don’t require food)
– Evo’s percentage based stat changes will be converted into base stats after transforming (are affected by traits/easier to read)
– Stat bonus for evo levelups are only applied after transforming
– new modifier for unique starter spirit
– new modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.)
– tit/cock size preferences are more likely to be higher
– good score in sextraining changes tit/cock size preferences towards yours
– Entertainer profession gets *2 bonus on town-npc objectives
– info about current best ritual level in combat quick tooltip, marked with +/- if its higher
– made it more obvious that you can scroll down in character gallery (some may have missed it)
– removed fusion from the breeding screen
Balancing (most important changes):
– when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0
– Evo human form has very high LDmg, making it especially useful early on
– water starting spirit has a more versatile skill (splash: moves water + deals dmg)
– removed requirements for watermermaid evolution (always guaranteed to get to stage 3 with any spirit)
– can’t lose the game due to reputation as prince in free play
– crea doesn’t start with slimeheal
– new events + pictures for some older scenes
– some more interactive scenes/imagesets
– experimental x-ray thing for those scenes (hover over pic to show x-ray version around cursor)(currently only the sylvie scene)
– can increase lewdity twice per date. Increasing lewdity lowers lust a lot
– passive lewdity based lust change is halvedCharacterCreation/Start:
– elemental affinity: choose between grass/fire/water for various starting bonuses (evolvable spirit summon, new versatile skills, specialtrait, statbonus)
– difficulty modifiers: can toggle various rules that make things harder for a flat percentage increase to difficulty.Character/species:
– 12 new species/spirits for starting affinity (mostly creatures)
– Spirits are mostly fusion based and can be fused with any non-spirit. They have a new unique genetic trait
Fusing a character with a spirit only considers the species of the non-spirit for the result
Evolutions work similar to seedlings, but you can choose various skill/leveltype sets.
– some art changes
– lizard now also has variable bodypart sizes/clothes (all basespecies now)Other:
– genes are generally assigned in totals, randomly spread and not separately per gene. (not only for wild characters).
– Some characters’ genes now scale based on gametime (hired through events/brothel etc.)
– stat increases are no longer random. (hidden progressbar for each stat, that increases based on genes/leveltype).
– Leveltypes/levels matter more even for characters with low genes
– unique characters gain more stats/progress on levelup
– randomencounter chance scales more fluidly for everything (stealth,hivecount,distance to portal)(instead of various thresholds).
– new achievement + unlockable profession
– many things have predetermined outcomes (reloading and doing the same thing will have the same result (events,summons,fusion etc.))
– removed morale requirement for quick-fusionBalance:
– generally levels should increase stats more on average, but less extreme for high genes (balancing stat gains etc should be easier)
– mana increases slower (more like str/mg instead of hp)
– max amount of enemies globally decreased
– base movementcost through water decreased to 15 (from 20)
– gene adapter doesn’t work on mc (genes are more meaningful in character creation)(specialform/summons requirements lowered to be achievable anyway)
– busty/petite pointcost is now 0 (neither is really positive or negative)
– fused characters maxlevel/exhaustion is the average of both characters.
– seedlings (trait, not just the starting species) don’t need food
– a resulting species’ basevalue for bodysizes etc. has a higher weight for determining their value in fusion/hatching
– many other small adjustments to adapt to other changesNoteworthy bugfixes:
– lily(plantaur) event never triggered
– kraken tentacles weren’t removed after using its skill when recruited
– flying or swimming characters could move on deepWater but not a mix. (flying can’t move over deepWater)
– geneadapter didnt cost any money?
– farm potions that trigger on egg creation cost equal to the partners item
– stabilized portals could be closed (regarding the individual return home button)
– Brothel: characters lost virginity during group shows. Rich guest amount didnt increase when it ever got too low.
– Tips in single-guest/orgy rooms were way too high (multiplied by character count in addition to another multiplier)
– lustpotions couldn’t be usedSummary/Expected Effect:
– faster pacing through higher focus on fusions/more early options
– can move on to higher hostility portals sooner
– stats feel actually based on genes/leveltype instead of being mostly random
– easier to switch species in your main team (you don’t just end up with slightly different/upgraded versions of the same 2 species forever)
– more flexible/interesting start.
– the way genes are distributed onto characters gives them clearer advantages/purposes
– more control over difficulty.
– easier to come back from early mistakes/lossesNext:
– new skilltree replacing the current "C" menu with lots of more interesting things/choices
– more events/dating stuff
– story events/paths/endings
can easily view unlocked images/characters
greyed out images/hints for non unlocked things
includes unique characters/special hybrids etc. with infos
can cheat in any selected character with selected bodysettings (button only appears after cheating previously)Content:
special mission for crea/druid with 1 unique character each
some linear progression/rewards for each town location/npc (spent x money in shop etc.) with some unique rewards (1 other new unique + 1 new species, new items, traits)General changes:
changes to some older species pictures (mostly important species + basespecies)
cock/titsize differences are visible for some species (not many currently, marked with star in gallery)
can increase starter maxlevel up to 10, similar to other genes
living space gets assigned automatically at the end of a day if a character is set to outside and some other space is left
random wild characters cock/titsizes and cum-/milkamaount are randomized
can speed up ai-turn by holding space
can cycle characters from inventory screen with a/dBalance:
Greater heal is now based on magic strength
Fullheal has higher range, removes statuseffects and applies regen based on magicstrength
evo – godform has some special traits(lavaimmunity/waterbreathing,agile)
Tit/cock-growth potions now also increase fertility/virility and have been renamed to that
some changes to difficulty modifiers, allowing more combinations > 100%
lowered gold cost for tavern characters
max number of enemies for low hostility battles decreasedbigger bugfixes:
– bosses counted as defeated when you fled
– kraken boss tentacles couldn’t be removed after taming the kraken
– boss achievements didn’t show as completed
– random event characters could have stats based on another size
– heat resistance didn’t do anything
v0.9.3.2 Bugfixes:
– portals in story/eventportals disappeared => wasn’t possible to beat the game
– anomalies spawned in unstable portals-> would have to recall out after using one
(also couldn’t use world objects)
– scouting etc didn’t work correctly in unstable portals
– learned skills got duplicated when transforming (chimera form)
– evo couldn’t easily go back to no tail after getting one
– herbalist trait wasn’t selectabl/unlocked for mc
– clothing for npcs wasn’t adapted to the new lewdity rangesChanges:
– in unstable portals you start with half fow, seeing the tile layout
– anomaly/chests spawnrate decreased
– chest spawn rate increased a lot for unstable portals
– for unstable portals, chests have a lower hostility threshold to be higher rarity
– exh cost for unstables decreased to 5
v0.9.3.0 Town-Npc-dating:
– basically some kind of minigame to increase relation/lewdity of characters to recruit them
– You can date the town npcs starting at 20 rel (Not Mya and Flora for now)
– spend time in town while reducing exhaustion
– doable in spendtime tab on character (uses one npc-action) or later in charactermanager
– further infos in tooltipOverworld:
– half-fow for tiles visited in previous days/expeditions with outdated infos, only showing the biome
– encounter info for fully scouted tiles is not based on distance
– portalopenings are more related to the worldtype. Only ocean worlds can have water restrictions etc.
– new things spawn on the map based on biome (healing consumables, itemchests, crystals..)
– some things are permanent and stay revealed (abandoned houses etc)
– deep water tiles, only accessible with swimming/waterbreathing team
– cutting wood also triggers another basic scoutactionOther:
– strong bonded mc-skills for reaching 100% relation with a town-npc. (always need to target the npc)
– after a random encounter you can walk a few tiles without risk of another (amount is slightly random)
– some new parts for chimera form
– some new traits
– increased (made easier) req for minimum genes for some unlocks
– a new special species, related to a trait
– 2 new unique characters (same event)
– a new creature species
– injury doesn’t halve fertility/virility anymore (once max level injuries are no downside if you only use it for breeding)
– events/battles etc don’t spawn on slime
– only start with max 1 ap for ambush events
– wild characters can have more than 1 genetic trait
– quick/slowhatching are stronger
– eventportal hostility is no longer random
– important battles/enemies are harder
– other balancing changes/bugfixes
v0.9.2.1 Evo-mc:
– can copy one genetic trait from an ally and loses that ability until transformed again
– can adapt characters once by adding one of your own traits onto them
– some more parts for chimera form
– added quickselection slots for that form, to save/quickly compare multiple settings
– maincharacter only has one shared level for all forms (each level increases all core stats by 5%)
– global upgrades also upgrade chimera form stats
– special forms unlock similar to creation mc’s special summons with "core" upgrades + some genes
– evo gets both base and global skillpoints for ritualsCharacter Import/Export:
– you can export teams/characters to import in other saves (probably also future versions)
– teams will be put into tiers based on level/count
– you can fight those teams as basic training battles
– potentially weird type of pvp if players share their teams etc.
– folder will be at the same location as the savedata oneGeneral:
– at max lust characters won’t lose ap and won’t defend at the end of a turn
– you can flee with 1 ap at the edge of the map
– character size affects speed (min speed is always 2)
– rituals now also work for mc with cock and other with pussy
– genetic and actual level is the same for summons/basic transformations (other type of upgrade was removed)
– creation summons share genes with her
– modifier for max mc starting points increased (allowing to go >100%)
v0.9.1.1 Ap:
– Every character has 2 max ap
– Every character regains 2 ap at the start of each turn, but only 1 if engaged in combat
– Most things (move,attack,seduce etc) cost 1 action, with some exceptions costing 0 or 2
– Ending a turn with ap left gives defending to a character (-50% dmg for a turn) and sets ap to 0
– max ap can’t be increased in any way like levels etc.Movement:
– each character has a movementtype like before, and an action and speed value
(e.g. flying charge 4 means can move in a line within range 4, ignoring terrain with one moveaction)
– basic movement skills like Fly/Charge etc. have been mostly removed = more skillslots
– basic charge gives free attack against enemy in line
– press alt in combat to highlight enemy movementranges for 1 apGeneral things:
– enemies use skills. (not every skill can be cast and is greyed out (at least for now))
– other ai-changes (can also let the ai take play your turn)
– changed npc clothes etc. are visible in the character info etc.
– enemy strength is less varied based on portal hostility, should start lower and increase consistently
– reduced upkeep + start with food income
– equipment/upgrades/skills and traits etc. have been adapted to the changes of ap/atkcost/movemod and usually affect speed now
– breastsizes are now in cc/mlContent:
– new unique character
– some new traits
– new events
– added pictures for flora in sextraining (evo/druid)
v0.9.0.1 ShadowGhost:
– New Basespecies + all hybrids
– new skills etc.Other:
– new special hybrid
– Morale combat effects last forever (unless removed)
– growth/shrinking potions removed.
– many small changesBigger bugs fixed:
– character activities would default to "increase morale" in most cases
– using food when camping didnt heal more/restore mana
– only the first artifact special portal ever spawned
– sex-sessions only increased exhaustion when repeated
– setting characters to milking didnt do anything
– fertility/virility was halved for non-injured characters instead of injured ones
– other known bugs should also be fixed
– Characters won’t be removed automatically, but work less efficiently with low morale. Overexertion reduces morale
– Possible to buy different rooms + upgrade their capacity
– Can select settings for those rooms and assign characters to them
– Characters have a base brothel value, consisting of all relevant stats (previously the income when working there) which only affects the rooms appeal now
– Things like average beauty, highest sexskills etc. affect the appeal based on settings
– There is a limited amount of customers in the brothel each day
– They are split into groups based on gender and richness, which will also affect the visitors in brothel-shows
– Customer count changes naturally based on satisfied percentage of customers
– Madam profession starts with 2 rooms + bonuses to brothel appeal/valueCharacter management:
– Characters have an assigned living place, which affects exhaustion removal etc.
– characters without, restore significantly less exhaustion. Discourages having too many characters and enables special focus on a few active characters
– You can change a characters salary, giving small daily morale boosts + a one time big boost/reduction when changed
– Exhaustion is reduced even when not resting. Resting doubles the amount instead
– Possible to assign other things than resting for idle characters (hunting for food, training etc.)
– Non humanoid characters only need food. (no money, housing capacity etc.)
– easier to use character-detail menu(D) menu: can quickly cycle through characters (based on location), assign equipment, livingplace, salary etc.+ hotkeys for most thingsOther:
– Possible to arrange specific ranked battles for money
– removed some unnecessary stats for preferences (personality/Species/sizes)
– new unique character
– resource tab now shows actual changes from the last day rather than predicted changes for the current day, guaranteed changes still listed as tooltipBalancing (bigger changes):
– many things are generally less extreme: easier to get to okay values, harder to get ridiculous values
– money is generally harder to get (brothel changes, items sell for less), but most daily things cost less
– levels for evolution special forms increase based on percentages instead of the base stats (hopefully prevents the ridiculous mid-lategame stats)
– bigger variance in portal hostility, average scales slower
– reduced overworld building costs (also possible to choose wood or stone for roads). roads reduce random encounters more
– high gene values don’t increase stats as much as slightly lower values (e.g. previously gene value of 10 would get almost double stats than 9)
– characters hired in brothel shows have better stats/genes (based on richness)
– resource buildings are cheaper/ weight of resources increased/ money weighs nothing
– only lose half your resources when fleeing
– can select more crystals for each egg+ many bugfixes/smaller balance changes v0.7.5.1
– new Combat UI (full party visible, icons for effects etc…)
– basic Settings menu
– new Town character for portals location (relation increases by claiming portal rewards)
– different save types selectable (cheat "unlimited" to revert to the easiest option (counts as cheating though))
– brothel capacity limit (trying to make it less appealing to handle a boringly large amount of characters)
– shop prices decrease based on relation
– items are rarer and their value is increased
– master/god level sexSkills and prostitute profession reduce apCosts for fucking
– 2 new special hybrid
– some new skills
– possible to fuse (high morale) characters for 100% "breeding" chance and doubled rolls for stats (mostly testing how it plays like this, might restrict it to one mc or remove it).(Also a way to get rid of excess characters in a useful way)
– more things affect morale: combat wins, personalities, spending time with characters increases their morale based on your relation etc.
– forests decrease vision/ mountains increase it
– quicksaves/load hotkeys f5/f8
– Cycle through enemies with "ctrl",like allies with "tab" (now also centers camera)
– most unique characters have lower genes, because they start with maxlv 20
– some artChanges
– many other small changes/balancing/bugfixes etc.
Creation/Slime stuff:
– added 3 remaining summons for creation-mc
– added startingskill to creation-mc, switched always available "spawnSlime" skill with "SlimeTrail" for spawned characters
– slime is harder to move on /slime charaters walk slower on other tiles
– semi-slime movementtype (ambhibic for slimes)
– new slime related skills/passives
– each summon is unlocked by 2 core upgrades of base species (each basespecies used for one)
– slimegirls are unlocked by unlocking all other summons, they can copy allies nowOther:
– 2 new species
– new seedling evolution
– only 50% bonus dmg (instead of 100%) when lust is above 50%
– when breeding, rolling for maxlevel starts at 5, instead of 0
– genes cant get worse than half of the pairs max value
– some new small events
– some new potion items
– quick training for combat/sex exp with aila/flora
– free play mode
– small money/tavernpoint rewards for completing kingsquests
– art changes to a few species
– spiders have a net ability (same as the net item)
– balancing + bugfixes etc.
Only unlockables.sav is compatible
Mostly balancing etc.Changed:
– Prince can spawn seedlings which can be upgraded into different species
– Variable gamelength (final mission etc.), beating it = sandbox mode
– Kingsquests are always 7 days and you can fail an amount based on gamelength
– high reputation = free tavernpoints/day (50% buy bonus in tavern, if above 50)
– brothel gives exp in a random possible skill (also reveals preferences)
– you can send characters home if you stand on a portal, without needing to return
– Encounter info now also shows items if youre not a scout for neighbour tiles
– Sizes of characters are also shown
– Encounter generation changed (level and amount of characters doesnt increase at the same time or without limit)
– 3 types of basic encounters (normal,swarm and elite) with different level/amount ratio
– some changes to main events (still only basic summaries)
– fertility/virility of baseSpecies increased
– size only affects food consumption not also basic upkeep
– some UI stuff
– bugfixes
basic prince mc skills/upgrades "tree"
– selectable quessttypes as difficulty modifier
– selectable skills for mc if you have more than 4 (all unlocked skills/were options while transforming etc.)
– better ai
– disengage cost (Higher ap cost to move away from an enemy (if the enemy isnt at max lust))/some movement skills can’t be used when engaged
– powerful unique artifact items
– QuickInfo screen (Tab)
– Thing to write notes in
– very basic story event framework/goal/fighting against the other mcs etc. (mostly to test balance etc.)
– human equipment bonus removed (weird with the other human main characters that cant transform)
– buildings stop slime from spreading, fireball gives overworld skill to remove slime
– npc relation gain by greeting removed (didnt make sense, if moving to locations etc. doesnt use any time), instead it just increases each day up to a certain amount
– bugfixes/balancing
Only the unlockables.sav savefile will be compatibleChanges:
– Beastgirl basespecies
– unstable portals(compact high risk/high reward with different maptype) (story events etc. will probably be done like this in next updates)
– kingsquest difficulty selection changes + can carry over up to 2 days from the last quest if you hand it in early
– Changes to some overworld skills (mostly ones targetting tiles)
– No controlvalue for portals any more-> replaced by tentacle "hive" things that creation will spawn (randomly generated if other mc)
They will spread slime over time, increasing creation movement and removing random encounters, opposite effects for other mcs (can be destroyed, will be tied to creations power in the final battles etc. eventually)
– basic boss battles on the overworld map with increased item rarities
– each day there is a chance crystal things spawn in worlds, which you can harvest or gain skillpoints from (rewarding stabilising/building roads and scouting portals (days since last visit is now listed))
Fixed another big bug: one type of quest can crash the game when created(possibility after completing any quest)
Fixed Bug: after an arena battle and some other things characters would get removed after reloading the townscreen at any point
Old saves are not compatible (except for the unlockables.sav)- Kingsquests: get varying quests to fulfill (always 1 active), if you fail too many you lose (Replaces increasing rent and changes core gameplay a lot (still testing if it works better than rent))
– Many things scale with ingame days now (portals,shop,quests..)
– male Starting Character (mostly just a less complex basic character for now)
– Scenes for Evolution mc + lumira
– Basic clothing system for town npcs based on lewdity
– Sexskills now have an exp bar instead of leveling up randomly
– Mc sexskills increase all characters training-exp gained based on the action
– party stays formed, and automatic equipment removal can be toggled off
– magic and lustdamage dont scale with size
– possible to get to 4 in every gene through upgrades alone
– many other small changes, bugfixes + balancing
– all town npcs recruitable as playable characters
– new charactercreation (customizable characters + difficulty)
– unlockable starting genetictraits through basic achievements
– changed sexactions
– Unsuccessful breeding increases breeding chance for that pair by 20% each day
– charactermanagement (rename, use items etc.,mostly a basic framework for future stuff)
– new creation summon
– instantbreeding with points you get each day
– some new traits etc.
– many small changes/ balancing/ bugfixes
– Bugs below
– Non ranked arena battles caused characters to lose their rank and made them unable to ever join ranked battles againCurrent Issues:
– Fertility is equal to virility
– cant gain resources while camping
Current Issues:
– Fertility is equal to virilityChanges:
– Unique characters: i can now very easily add unique characters (alt. art/ new abilities etc.)
– new characters/ events/ skills/ traits /items
– items can be used in town (those that make sense)
– Camping rework (new actions based on learned skills, adjustable food amounts, adjustable time, more info on whats happening)
– Species now have an average attractiveness value/daily cum/milk amount/cock-/titsize in actual measurements which can be changed through breeding. (Everything is still grouped in small, large etc. so no need to know all the ranges). Character sizes now affect those
– Recruitment success is now also based on attraction of the seducer and level of the target.
– Fucking/masturbating in battle causes vulnerable (take 50% more dmg) for a turn. Also characters can only fuck enemies with 50%+ lust
– Morale is now simply either Low, Normal or High and affects virility/fertility/income and gives a debuff/buff at the start of each battle
– Arena battle availability now works like portals (open for certain amount of time + every day there is a chance new ones spawn).
– Characters have a battlerank now which increases their value. Can be increased by fighting ranked battles in the arena (just basic battles with certain difficulties).
– some changes to the maincharacter professions
– Couldnt open the menu for saving in the overworld screen
– geneenhancer made genes have a minimum value of 10
– An npc still had 0 fertility
– PortalRelays couldnt teleport to the starting portal
– breeding special maincharacter forms was possible
– unlocking tokencharacters as starting characters was possible
-in floating islands it was hard to keep track of explored areas (changed it so unscouted tiles arent just black versions of the biome but a generic black tile)
– visual errors (party stats didnt update after events/resting etc.)
– wrong heal values shown/regenerate didnt work
– armor was always ignored
– Fixed Loading Issues
– Fixed UI scaling
– fixed some other small bugs
– UI-changes (some things arent changed/updated as i will completely change them anyway at some point(camp/character creation/battle UI))
– Tooltips for most things (traits,passives etc.)
– Skills to use on the overworld map (mostly based on actual skills, for example teleport to tp characters safely home, heals etc.)
– Main character starts with ow skill based on god selection( Creation: spawn permanent tentacles to refill party, Evolution: transfer mana to other characters)
-Party changes: (Strength value for harvesting/mining etc. based on total strength/ Stealth value based on sizes of characters that changes randomencounterchances)
– Some characters are rideable/flyable etc, changing slower and smaller characters movementspeed on the overworld.(you can now take aquatic characters without movement penalties if you have a bigger mount etc.)
– Centaur type characters also count as mounts
– many small changes
problems inheriting some skills, gender and size were switched,females were regarded as having a cock for some things (like opposing attraction and in the farmDescription),some problems with multiple mounts only counting the size of one at random instead of the biggest one, some ui stuff
– Characters have preferences and form very basic relations to other characters. They also have morale which will change based on their attraction/relation to paired characters. For now low morale makes it so you cant give orders and that character just stays home for a while. high morale increases brothelincome
-Characters have a type of look (Sexy,Beautiful etc.) and personality traits, which can be preferences for others. Certain combinations cause a higher brothelIncome
– Traits are now split into categories: genetic, personality,learned and special. Only genetic ones have a limit of 10 per character. Others dont take up any slots.
– You can pair your maincharacter in the farm. The connection will only break once you go through a portal or transform (or the other character leaves the farm).
– You can now focus breeding a lot, making it easier to get what you want:
– You can select a skill for each character, that is guaranteed to be inherited (if the resulting character doesnt already have too many guaranteeed skills).
– You can select trait focusses. The higher focussed they are the more likely the selected traits will be inherited
– You can select special behaviours for both characters, influencing the exhaustion/chance ratio etc
– Changed the way genes get inherited: Both characters roll x times from 0 to their value, where the highest one is taken.( x is determined by the focus you can set). If you combine both values it will always be the same outcome:(If the difference is 1 or less => take the higher one +1)
(If the difference is 2 or more => take the lower one +2)- all npcs have at least one gene stat that is very high
– there are some items you can select for each character in the farm (dont need to worry about stocks etc. they just add to the daily upkeep if used). Some items can be unlocked through skillpoints or upgrades at home. Items are stuff like "change fertility by 50%", "give a chance to increase users genes if the partner has higher ones" etc.
– new Alchemist profession, with free farmPotion usage and higher potency/ and starts with all unlocked.
– added some stuff to some other professsions
– only the starting species’ will be unlocked at the beginning, to give a bit more meaning to the selection (there is now a trait to unlock all). Starting characters start with high relation to you and each other
– if you select a character that is already paired you will see another heart icon on the picture. If you press that you will immediately select the partner and all focus settings will be set to that pairings settings.
– some bugfixes + small UI changes
Just some more bugfixes:
– fixed problems claiming rewards
– fixed farm issues caused when connections broke automatically due to exhaustion
– loading reset events etc.
– some smaller bugs v0.6.5.1
– Fixed saving issues and expedition type
Overworld map now also uses isometric hex-tiles
– Varying sizes for maps (Overworld generally much smaller)
– not always a fixed amount of portals open (every day there is a chance a new one spawns)
– can now stabilize portals so they stay permanently
– Portals have modifiers (less exhaustion, better genes etc..)
– Added rewards for achieving milestones in exploration and battling in the same world, based on hostility
– 5 new inheritable traits for possible special characters rewards
– only one new hidden character (4 new skills). Hidden characters will have "recipes" of 4 baseSpecies that need to be in the genepool for them to occur
repeatable upgrades for all skillpoint pools
– very basic autosave (just keeps overwriting the same slot each day)
– Clicking on enemies shows the range based on the ap they will have next turn
– You can click on the hybrid in the transformation/creation screen to instantly select that species
– Summoned characters are now the same size as the summoner and their level is equal to the summoners magicStrength
– a lot of bugfixes
-Bugfixes (Breeding didnt work correctly + some smaller ones)
– Skills are now breedable.
– Species have certain skills guaranteed and others from an optional pool of skills. All visible in the library after submitting a character
– >10 new skills, often starting unique to one species
– New supportform for evolution, old one is used for godform
– 2 new special summons for creation
– a new creature
– some new small overworld events
– new upgrades to grant skills and stats for the creation character
– Events/battles etc on the overworld map change every day now (kinda unintentional, because of the control value on portals, but I think I like it)
– Infos about battle encounters are only revealed when you come close, or with the scout profession, because I thought it was kinda annoying to click through all visible tiles
– can see the maincharacters stats clearly now in the home screen by hovering over the bottom left avatar
– some updated art etc.
– a lot of bugfixes + balancing
– Ai now also uses seduction. Not sure if they should even be able to use skills/items.
– Basic particle effects to make it more obvious what the ai is doing
– New Character type for non humanoid creatures. Unaffected by seduction etc. Can be tamed with nets based on their curren thp +lv. They are unrelated to hybrid breeding etc. so I will probably just add a few with every bigger update.
– They can carry same sized characters to grant access to certain portals. They also have lower upkeep
– 3 new Creatures. One for each special portal access
– New profession Tamer
– Bugfixes
– A lot of bug fixes
– some balance changes
– Added choice of gods’ power: Evolution or Creation, granting different abilities to your maincharacter. Evolution is like previous versions. Creation allows you to create characters rather than transforming into them. Genes etc. in upgrades dont affect the maincharacter but all created ones. The maincharacter behaves like any other character regarding levelups. (No new unique special summons for creation yet, only Tentacles for now)(Some decriptions dont fit)
– earn baseSkillpoints for every species with Creation by leveling the maincharacter
– Both gain a starting skill. Creation has more mana
– leveling specialforms with evolution increases stats for all other forms
– Control over portals starts at 100% for evolution and slowly decreases
– Control affects chance of random encounters for creation and the kind of random encounters for evolution (chance of encounters with creations’ summons which dont drop anything and cant be recruited).
– Starting equipment based on profession
– some new homeupgrades (and repeatable structures’ cost increases slower)
– Size of summons scale with users magicstrength ( 0, 3, 5, 10)
– preferences/dislikes for sexaction are restricted to actually possible ones for that character
– A lot of bug fixes
– some balance changes
– Added choice of gods’ power: Evolution or Creation, granting different abilities to your maincharacter. Evolution is like previous versions. Creation allows you to create characters rather than transforming into them. Genes etc. in upgrades dont affect the maincharacter but all created ones. The maincharacter behaves like any other character regarding levelups. (No new unique special summons for creation yet, only Tentacles for now)(Some decriptions dont fit)
– earn baseSkillpoints for every species with Creation by leveling the maincharacter
– Both gain a starting skill. Creation has more mana
– leveling specialforms with evolution increases stats for all other forms
– Control over portals starts at 100% for evolution and slowly decreases
– Control affects chance of random encounters for creation and the kind of random encounters for evolution (chance of encounters with creations’ summons which dont drop anything and cant be recruited).
– Starting equipment based on profession
– some new homeupgrades (and repeatable structures’ cost increases slower)
– Size of summons scale with users magicstrength ( 0, 3, 5, 10)
– preferences/dislikes for sexaction are restricted to actually possible ones for that character
– Bugfixes
– a few updated sprites (noticed the old ones still kinda fit, so I’ll just slowly update them with lower priority)
For testing:
– Characters have small chances to spawn with different sizes
– Size is inheritable and characters upkeep is based on it (5, 15, 30, 50)
– Character sprites scale with size
– Portals arent size restricted
– maincharacters effects werent removed at the end of combat
– some ranges were calculated wrong
– npc relation didnt reset on new game
– while transforming, you only had access to the left baseCharacters skills
– some problems with required sexSkills for tavernrequests
– other small bugsAlso made it so you can use rightclick as altenative to esc in the town-screen
Should be playable with previous version’s saves
– Atleast a Futa or "Male" version for every species now
– Requests in Tavern are now split into two categoriesBreeding: only genetic potentials/ inheritable traits importantTrainable: genetic values irrelevant; level and sexskills important- TavernPoints as new Currency for completing tavern requests
– Can now hire new Characters with money and tavernPoints
– Requests and Offers last longer and you get a one new of each per day
– MaxLevel doesnt increase as easily and is capped at 20 for now
– changed the stat increases on levelups (fertility/virility increases faster, most other stats (especially strength) slower). Every lvUpType now regenerates a bit of something (hp,mana,ap) based on the type
Probably a bit generic designs (quite close to the base Species) but I think I have to, to not remove future design space for other baseSpecies
– added Lizard base Species + Hybrids (total of 8 new species) with some new skills etc. (currently only females)
– Bugfixes
– MovementCosts weren’t set correctly when loading Overworld save
– Time/ExpeditionType didnt load correctly for Overworld saves
– One of the bases for Hybrid mc-versions got doubled exp
– maincharacter didnt benefit from Seer-species scout increaseChanges:
– Added some unique skills to the strengthform
– Transforming now slightly increases exhaustion and some time passes to not reward changing constantly for every tiny thing
– Rituals and fuckPussy actions are now more exhausting than others because they also have other purposes
– You can now select skills / passives to have when transforming (based on species and other unlocked stuff (You can use skillpoints to unlock certain skills for all species))
– You can now unlock 5 powerful special forms unique to the maincharacter (+ human form) with special abilities/skills
– Some new starting traits/professions
– You can now flee from battles
– all characters’ attacks cost 2 ap now
– double clicking on transformation tab sets transform to that species
– Bugfixes
– Cowgirl stuff (some scenes etc.)
– Can now refresh some stamina once a day in the tavern
– colored some more UI stuff to make it easier to read
– put Cheats in Townmenu (once used you cant unlock stuff in this save anymore to eventually reward not cheating(most important: "money","stone","wood","crystals" for specific ressoures; "ressources" for all; "relations" to max all relations)
– other small changes/ added stuff
– some bugfixes
Further bugfixes and added a very basic shop
– A lot of Bug fixes
– corrected/added to the infos in the library
– Replaced Angel baseSpecies with something more fitting to the hybrids
– a few new skills (10+) and general changes so baseCharacters have more of an own identity and hybrids have some unique skills
– most non-Damaging skills now also give exp (based on manaCost)
– now uses the sprite instead of avatar as playerIcon on the map
– small art changes
– Futas now have less fertility/virility than "males"/females so they arent just objectively better
– probably other stuff
Warning: Most cheat codes flag your save game as "cheated" and you can’t unlock traits etc. for the next playthrough.Cheat CodeDescriptionLocationmoneygives moneyTownstonegives stoneTownwoodgives woodTowncrystalsgives crystalTownresourcesgives you all resourcesTownmaxexhaustionincrease player(max)exhaustionTowncommonitemgain a random item of a common rarityTownrareitemgain a random item of a rare rarityTownlegendaryitemgain a random item of a legendary rarityTowncharacterget a random basic characterTownportalcreate random new portalTownrelationsmaxes out all town npc relationsTownlewdsmaxes out all town npc lewdity (not considered cheating in v0.9.10.1)Towntavernpointsgain points to use in the tavernTownskillpointsgain points to use in the main character skill treeTownbreedinstantly breeds the two first characters in your party with basic focusesTownunlimitedsets savetype as unlimited/the basic oneTownevoallunlocks all body parts for the evolution main characterTowneggrandom eggTownmakeeggget an egg from first 2 partycharactersTownopmcmakes mc op(overpowered)Townbrothelrankincrease brothelrankTownpasstimepass 10 days without triggering events/thingsTownmcexpgives 100xp to main characterTownallspeciesunlock all formsTowngeneticsmax all genes for main characterTownnewgameplusstarts a newgame+ immediatlyTownclearclears creation worldmodifierTownscoutto reveal entire mapOverworldeventto trigger an eventOverworldrestoreheal partyOverworldgengenerates a new world with the same settingsOverworldmanaa lot of maxmana for main characterOverworld
Unlockables Save:
v0.12.0.1 Unlockables.sav by Daron430The file goes in the saveData folder with your saves. You can find the folder in the Data folder for the game (PoP_v0.12.0.1_win_Data/saveData).