Magical Camp [v0.4.7] [HLF]

Magical Camp [v0.4.7] [HLF] Magical Camp [v0.4.7] [HLF] Magical Camp [v0.4.7] [HLF] Magical Camp [v0.4.7] [HLF]
In Magical Camp, you play as a young loser who through a twist of fate finds himself trapped in a boot camp for Magical Girls. Now he has to hide his true identity and somehow find a way to escape before the psychotic camp director finds him. Fortunately, his fellow campers seem happy to help him improve his disguise, but how far is he really willing to go?​
Thread Updated: 2020-05-08
Release Date: 2020-05-08
Developer: HLF – PatreonSubscribestarDiscord
Censored: No
Version: 0.4.7
OS: Windows
Language: English
2dcg, Anal sex, Animated, Big tits, Fantasy, Male domination, Male protagonist, Mind control, Monster, Monster girl, Multiple penetration, Oral sex, Puzzle, Rpg, Sissification, Tentacles, Transformation, Turn based combat
-added the library building as an accessible location
-added library NPCs
-added bestiary and scan scope as items which can be bought from Melancia (red slimegirl in the library)
-added Sealed Archives dungeon with new magico Cursed Grimoire and new Grimoire Core (applies a height shrink TF if siphoned)
–requires full party to open by speaking to Melancia
-added new Isabelle dinner
-added event with Olivia
-added event where succubus-Eric(a) gets summoned (multiple possible outcomes)
-several CGs are redone in the new style
-added and/or fixed new NPC reactions if Eric(a) is a succubus
-added more options for the Y investigation questline
-automated text advancements have been given a small delay before the actual advancing
-Eric(a) now refuses to leave the beehive until Tilia is rescued
-Isabelle refuses to teleport the Cutie Knights if Tilia was not rescued
-Plant Core siphon now properly takes heights and loss against Doom Flower into account
-Marianne fixing Eric(a)’s heels in the onsen changing room now properly restores the lost 10 AGI
-using Cutie Magic in the bathroom no longer softlocks the game
-Eric(a) can no longer learn Heart Blast from Isabelle while in succubus form (instead, Baleful Fires is learned)
-Eric(a) can now use succubus shift before going into the onsen changing room with Marianne and Olivia
-going into succubus mode now properly adjusts the girl score for the temporary vag (only if regular Eric(a) doesn’t have one)
-Julie no longer sits on Natalie’s legs during the first cafeteria dinner
-many new spelling and grammar fixes
-implemented a non-canon item called "World Improver" to reduce the difficulty to Easy
-Alice’s dolls are now slightly stronger than before
-Lifeforce Harvest should no longer harm the party if used against certain enemies
-Marianne in camp will now always react to having gone through the Bane of Sanity dungeon, not just after a certain point in the game
-revive items/skills now provide the freshly revived with a short window of being much less likely to be attacked
–good revives also restore some health
-Strange Shadow’s shift abilities are now much slower in execution so it does not benefit from an ill-timed party member spell
-having a specific combination of affection with the Cutie Knights and their dinners done will no longer falsely result in the "Going Home" ending during the Earth holiday
-added a possible point of Acceptance if Eri immediately decides to rescue the civilians/help their friend while on Earth for holiday
-the Pleasure Palace’s red crystal can no longer be ignored
-fixed the statue scene to take Tier 3 into account
-Eris no longer bugs out and makes part of the team stay with Eri
-Yoshida now properly snatches Eris’ Core and you get it back if you win
-Yoshida’s spell reflect stance now lasts 2-3 turns (was 1-3)
-cultists will no longer appear before Rania shows herself
-coffins should no longer get stuck in the fun house crypt
-Rania should now be much less murderous if damaged to below 50% HP
-Mind Breakers are no longer dollable
-Tilia’s camp tree home can now only be freely accessed after the Earth trip in addition to needing going through her events as before to fix the pacing a little
-the torn diary notes can now be reread again at will
-exiting the secret cave will no longer bug out the night effect/camp lights
-abusing save/load to gain benefits from specific equipment is no longer possible
-more typo fixes as usual
-added a missing BGM which was crashing the assassin bad end
-added a missing BGM which was crashing Gloomwing loss
-the escape function should no longer get stuck by accident
-Cutie Magic should no longer permanently lock up
-siphoning Slime Queen’s core now properly adds a point to all relevant skills
-completely new title screen by Runey
-Eric(a) can now become a succubus after interacting enough with Natalie in her route (requires BDSM events)
-added new early Alice morning event in cafeteria
-added new dungeon: Pleasure Palace
-added new cores
-added true confrontation with Yoshida
-added new TF: high heels (comes as pure body TF, mental compulsion TF, or both)
-and more
-replaced various pictures with new artwork
-split physical element into blunt and sharp
–blunt: Eric(a)’s wands, Veronica’s sceptres, Alice’s dolls
–sharp: some of Natalie’s whips and Alice’s daggers and knives)
-Shadow Bind is now a Special skill
-single-target attack spells (Magic) now properly grant 5TP per cast
–restore magic spells/revives grants 3TP/cast
–multi-target magic does not grant TP
-revive skills and items are now slower
-negative states that have a fixed amount of time before auto-removing now also provide 50% resistance against themselves to reduce stun-locking
-poison has been nerfed to deal 5%maxHP damage/turn (was 10%/turn)
-changed player characters and all enemies so against non-moving targets there will be no random misses
-in the tree dungeon, Alice can be chosen (with a point of affection to gain) regarding how to deal with the chest
-Dreamforged Dagger will now always curse target
-updated dormroom casket to work for all key items and utilize an actual menu
-renamed DD-cup breasts to E-cup breasts to prevent confusion
-siphoning the Slime Queen Core now increases bust size past the limit if Eric(a) has E-cup already
-new mirror descriptions for breasts, skin, and the new heel TF
-Alice and Veronica caught the panty thief who would steal their panties whenever they tried putting them on
-the scene where Julie sells material to Natalie no longer randomly activates when leaving the blue dorm
-access to the Onsen no longer requires saving Catherine; as long as she is in camp, access should be possible
-the usual grammar and typo fixes
-the escape function should no longer get stuck by accident
-Cutie Magic should no longer permanently lock up
-siphoning Slime Queen’s core now properly adds a point to all relevant skills
-Veronica no longer bugs out when you do her morning event with "Teasing Her" and already have two cores stolen; the raid-talk is then activated by leaving the blue dorm
-Catherine can no longer spam Ultimative Dunkle Nova with reckless abandon
-Eric(ca) will now always un-T3 at the start of the second Onsen day
-grammar/spelling fixes… again
-fixed a couple accidental scene lock-outs
-Alice now acknowledges having her copied plan discussed if you have her while talking about the bee crystal
-hallway switch no longer makes Eric(a) complain after it was resolved
-Marianne no longer lets you keep the key to Yoshida’s room if you screwed up the raid
-various small graphical updates
-grammar/spelling fixes
-savestates now show faces instead of sprites
–0.4.5 savestates don’t show the faces, but rest assured they work, just resave them
-Lovely Barricade now no longer reduces enemy status effect probability to 0%, it is 25% now; in turn it also grants +20% MagicNull (NUL)
-EVA/NUL capped at 60%
-Eric(a)’s room now contains a casket in which a few key items can be stowed, this functionality will be expanded later
-fixed passable chests in Onsen Ryokan
-there might or might not have been a misplaced wall in the way on the top floor of the Ryokan, but it’s gone now
-fixed up a scene in the bathroom of the blue dorm
-Eric can no longer be wrongly blond during the first Wendy dream
-Veronica no longer clones herself in multiple instances
-Twindrills Girl in the Bee Hive now has her no-face
-improved visuals for Life Drinker’s "arena" slightly
-improved art for Wood Nymph bad ending
-failure to take the small revenge on Yoshida will no longer result in groundhogs day
-Daemiana now sells a couple more things and no longer appears before the second day
-once more new grammar/spelling fixes
-it is now possible to enact a small revenge on Yoshida
-initial Acceptance-related GUI changes enabled
–GUI changes come in blocks of 5 points of acceptance each, which switches the visuals from blue to purple to pink over time (maximum of 15+ is not yet achievable)
-added Onsen event
-added volume control to the game for each type of volume (BGM, BGS, ME, SE) to be set individually
-added titles for Eric(a) depending on TFs gained
-added titles for the other 3 team members, which change automatically when Eric(a) gets to know them better
-added new vir explosive item that can be used on the pillar in the Slime Palace (Underground)
-added reflections to some maps to make them prettier
-added new generic faces to various NPCs, and a couple formerly face-less NPCs now have new unique faces
-the well now functions as a wishing well, raising LUK for the day in proportion to the amount of money thrown in (money-throwing can only be done in the morning)
-increased game resolution to 640×480
-updated various internal workings and implemented a new anti-lag script to boost performance
-recreated the camp map
-recreated all faces for Erica
-recreated faces and sprites for Yoshida
-looking into the mirror now offers the options "look at whole body" and "look only at new changes"
-all player skills were resorted
-all items and equipment were resorted
-some skills (eventually all) have new unique icons
-status icons are now unified in design
-overhauled combat balance, LUK now matters much more than before (having higher LUK than the opponent makes debuffs more likely and suffering debuffs less likely – this works both directions)
-escaping now has a 100% chance unless a party member is under a status effect that prevents them from escaping, in which case it is impossible
-all characters and enemies now use standardised values for resistances/weaknesses:
Immune (Im): target takes no damage from this element/target is immune to this status
Absorb (Ab): target heals when hit with this element
Reflect (Rf): target reflects the attack back at the user
Very Resistant (VRs): target takes only 25% damage from this element/target is 0.25 times as likely to suffer this status
Resistant (Rs): target takes only 50% damage from this element/target is 0.5 times as likely to suffer this status
No change (-): target takes regular amount of damage from this element/regular chance target suffers this status
Weak (Wk): target takes 150% damage from this element/target is 1.5 times as likely to suffer this status
Very Weak (VWk): target takes 200% damage from this element/target is 2 times as likely to suffer this status
–Alice is now resistant to mental magic and regular/breakable charms, but weak to fire
–Natalie remains immune to fire and succubus charms, but is now weak to acid and ice
–Veronica is now resistant to ice, but weak to thunder
-all traps now take elemental resistances into account
-Killer’s Dagger now absorbs enemy health and grants it to Alice
–certain enemies are varying grades of resistant/completely immune to this
–some enemies immune to regular physical damage can be damaged by this weapon
-Aurora Glow now restores MP based on how many cores were siphoned
–has a minimum of 5% per turn as before
–6+ cores raise the percentage proportionally, to a maximum of 20% per turn (i.e. 20+ cores siphoned)
–if a battle ends with Aurora Glow (of any strength) still active, Eric(a) gains an additional 10 MP
-Mana Burst’s side effects can now result in 1 level of dick shrinking
-it should now be more obvious how to proceed inside the well hallway
-Tilia can now undo the shoulder TF and leg TF (bar core siphon, as usual)
-Mind Breakers are now in fixed locations rather than randomly appearing
-Subconceptual Vestige now has a 100% dropchance
-Veronica’s Imperial Sceptre now works as advertised
-Julie no longer requires multiple talking to to update her wares if multiple requirements are met but not activated
-siphoning the Slime Queen’s Core now properly raises the counter for Cutie Beam and Aurora Glow
-Wendy now gains affection when hugged
-Isabelle will no longer talk about rescuing Tilia in the Bee Hive if Tilia is already gone
-route locks now ensure to get the correct weapon in the dream dungeon
-the Waist TF no longer causes odd responses or can be gained from Isabelle after already getting it randomly from Mana Burst
-the game now provides an alternative Giselle in the Cafeteria to prevent a softlock when Isabelle is angry
-Mist Dungeon enemies are, when applicable, immune to bound (was blind)
-various small graphic fixes
-lots of new grammar/spelling fixes
-Eric(a) no longer gets stuck in a wall on the toilet (toilet room itself is now in the cellar, via stairs)
-fixed Mistwalker battles not resetting the Misty Woods if escaping
-Nylisa now properly has dialogue
-Liria now sells non-special consumable items for around 75% or so of the price Julie demands
-save slot limit has been raised to 30
-various fixes for visuals and grammar/spelling
-new battle window: shows character faces, status icons, action icons and more
–characters can skip turns simply by pressing "right"
–enemy animations against/healing animations for characters display
–characters show different faces under certain conditions such as low health or being poisoned
-Eric(a) Tier 3 outfit is available
–Tier 3 is a super-mode that lasts a small number of battles, which improves stats and gives new abilities
–requires beating the dungeon "Eric(a)’s Memories" and having Tier 2 unlocked, as well as absorbing at least one energy cloud (one of those is right in the camp)
–can be improved by absorbing more energy clouds from various places (5 total)
–various characters will give commentary about the T3 outfit
NOTE: As before, some/most of the faces are placeholders. The coding works, just the art needs updating, which will be done later.
-the world map is now bigger and slightly altered in design, some dungeons are placed in other areas than before
-new dungeon "Misty Woods" added to game
–unlocking requires going on the Trip to Earth (same as Harpy Mountain and Ice Sanctuary)
-new sex scene for Natalie (BDSM), requires being in her route
-new scene for Veronica, typical requirement of doing her dinners
-Alice can be "chosen" during the "Trip to Earth" event
-Message Boxes can be hidden/shown with the (default) "S" key
-AGI actually matters in battle now, which can make or break tactics depending on AGI (de)buffs
-Garak’s Glyph is now more extreme in all regards (buffs/disadvantages), instead of the "always pick" equip it was before
-not rescuing Tilia in either instance has negative effects, such as Isabelle being mad and Tilia being… gone
-not defeating Doom Flower before the "Trip to Earth" event removes the Big Tree dungeon
–leaves a crater as a reminder too, since Marianne was appropriately angry
-Big Tree dungeon has slightly less flames, and a few flames were changed from battle type to trap type
-various small visual updates, including T2 (and T3) access events scrolling the art first before the full-screen version appears
–shadows on walls are now over characters and NPCs
–does not apply to glowing things like flames (obviously)
-route locks will follow the format of "(!) [option]" and be coloured from now on so they are easier to discern
-"Raging Maelstrom" no longer faultily disables Electric Revive rather than itself
-when Eric(a) autodeclines Natalie’s dinner because Catherine is still missing, the text will be more clear about why (namely, Catherine is missing)
-Frozen Shadow properly drops 500 Lumes now
-Julie now only requests the Slime Sample after the Trip to Earth and impromptu Gloomwing extermination
-Wendy is now properly armoured against "mental" damage instead of "magical"
-fixed various instances of walking through walls
-reshuffled a few comments and options for Natalie to make more sense chronologically
-Alice and Veronica will properly show Mermaid faces in the menu (does NOT apply for old savestates that are already in the mermaid dungeon)
-the bug regarding losing to the Shadow Magico and Marianne’s office being empty should finally be gone now
-lots of new typo fixes
-fixed a crash relating to the "use item on things" function
-being maid-outfitted during a scene in the new dungeon will no longer cause an infinite loop
-fixed a false Game Over if the dungeon boss is defeated while Eric(a) is KO’d
-dungeon enemies now properly give money
–loaded savestates after the dungeon are awarded money to make up for not getting any in it
-fights in the grey cave now work, trap flames should be fixed
-getting the breast size beyond DD no longer skips the description (defaults to DD’s description for now)
-the dream door now automatically opens after absorbing a certain number of cores (at least 6) if it was not already opened by the player
–Mana Burst will be learned during this event
–happens automatically to old savestates if the conditions all match
-Mana Burst TFs work again
-walking over beer bottles in restaurants is now discouraged
-Tilia’s voice is no longer audible from the ether to talk about wooden signposts when she is clearly not there
-Tilia’s blackmail no longer loops time
-escaping class rooms no longer freezes time
-kissing Natalie after the first group dinner is now mandatory
–this change is applied to old savestates
-fixed a continuity error so that Catherine can no longer attend dinners while confined in dark dungeons
-Isabelle now offers teleporting back to camp after defeating a magico (not in all cases, and also stops working if far enough into the story)
-even more typo fixes
-the second new dungeon is accessible
-the rope no longer gets permanently lost after declining Sophie’s "request" (AKA blackmail)
-more typo fixes
-the talk regarding Xylyra being banished after defeating the Imp now properly happens after beating Xylyra for the first time
-various typo fixes
-defeated torches no longer block the boulder
-Bane of Sanity path is no longer blocked
-Two new dungeons added to game. One is an optional bonus-type dungeon, the other is important for the story.
-Punishment scenes added to game. Only accessible if the team has solved the insanity dungeon.
-A couple new weapons and armours added to game. Mostly dungeon-specific.
-Poison Bottle item added. This non-canon item’s sole use is killing the party in battle for intentional losses.
-A couple new battle animations added, relating to new skills mostly.
-Tier System added for Eric(a). Higher tiers and thus stronger magical abilities can be accessed by reaching the next tier (default: 1, current maximum: 2, maximum will be 3).
NOTE: A couple of the facesets are placeholders. They will eventually be replaced with the proper graphics.
-Game now features a function to skip the intro
-Icons for cores updated. Probably. Whether or not they were updated before already, they definitely look like dodecahedrons NOW.
-Sellers of weapons or armours/accessories now display the other team members even when they are actually currently not available. This should make stat comparisons when shopping much easier. No, since they are not actually there, you still cannot change their equipment until you actually have the team assembled again.
-Catherine (the slightly crazy "darkness" girl) now has faces during dialogue.
-Natalie now has a black-collar & no-cap faceset during flashback scenes and other appropriate places.
-New clothless facesets for Alice and Veronica during the Mermaid dungeon, and a sailorfuku faceset for Alice during the trip to earth.
-Various spelling and grammar fixes. All Items, Weapons, Armours, and (some) Skills received a check and are now generally fixed/improved.
-Various graphical improvements major and minor. Most will not even be that noticeable, but they are there. This includes all relevant enemies now having a shadow and/or glow as applicable. Some enemies lack a shadow, which is intentional (illusions for example).
-Various bug fixes and improvements. This includes instances of "walking on walls". Cases of characters being given non-name descriptors when their names are known are generally fixed. Characters also should now react properly during different scenes depending on circumstances, for example if they already know the protagonist or are complete strangers.
-Mermaid dungeon no longer soft-locks the game if player loses against a regular enemy
-Yuki-onna no longer randomly kill party members unless the target is charmed first
NOTE: Nearly all of the fixes are save-game compatible, but a small number are NOT. Please consider making a new save to see all new features.
Developer Notes:
I want this game to be a hybrid of sorts between Runes of Chaos and Prisoners of the Elder One. Gampeplay is divided between socialization with the camp inhabitants (each morning and night) and combat (which takes place during the day)