Kincaid is a lewd metroidvania-style platformer with a sci-fi theme. Our protagonist is an archeologist, exploring uncharted planets and their wild life!Join our playful and naughty wolf girl Kincaid, as she sexplores flora & fauna and meets new friends (with benefits~) and adversaries!
Thread Updated: 2020-05-04
Release Date: 2020-05-04
Developer: Cookiedraggy Patreon – Discord – Twitter
Censored: No
Version: 2020-05
OS: Windows
Language: English
Genre:
2D game, 2DCG, Female protagonist, Animated, Furry, Platformer, Side-scroller, Handjob, Vaginal sex, Masturbation, Creampie, Combat, Monster, Group sex
Changelog:
Build 2020-05
FixedPausing and unpausing during a threesome doesn’t deactivate the invitee but the animation keeps playing. Small collision bug in the cave. Kincaid would get stuck if you double jumped from the save spot. Double-Tapping the jump key allows for a fake double jump. Movement key mapping resetting every time you go back to the main menu. Ceiling slopes can’t be used as ziplines anymore. Becoming invincible if the wolf flames are the last thing that hurts you. Jumping on a defeated slime doesn’t push you into the ceiling anymore. Menu getting skipped in HTML5 build. HUD disappearing sometimes when you lose and respawn. Gamepad stopped working in HTML5 build. Jumping from ladders had no sound.
Build 2020-04
Added
Kobold threesome! If there are more Kobolds around they will now come over to observe the fun. If you want you can invite the lucky winner for some 3X fun! Zooming into sex acts. Inputs are remappable now – both for keyboard and for controller. D-Pad support! Input buffering for a lot of the action keys. This means that things like jumping still register, even if you pressed jump slightly before landing. Similarly works with dodge rolls, slides and attacks. Corner forgiveness for head bumps. If you barely hit a corner now, instead of sending Kincaid flying down, we gently nudge her around the corner without interrupting your jump path. In-game tutorials and reminders for controls and abilities. Multiple save files and the ability to erase them. Play time is tracked per save
Changed
Health got an overhaul as another step towards more metroidvania-like systems. You now start the game with less HP. Health items increase your Max HP and save points heal you fully. As a result, there are now less health items in the world (but altogether still more than you need to max out your health!) Dodge rolls can now be cancelled with a jump or an attack. Increase slime’s attack animation speed slightly. Sneaky slimes now do damage if they catch you, instead of only stunning. Kobolds are stunned for a little bit longer. Kobold pellets are a bit faster.
Fixed
Various bugs I introduced during a long refactoring pass I did on the whole game (cleaning up the code-base, making things more efficient in the long run) Some typos in CG scenes Have fun everyone and thank you so much for your support! Thanks to you the game just keeps getting better and better!
Build 2020-02
What’s New
Even though there is no new lewd content, there is still a lot of new things to discover! I made two new tilesets and redid the whole starting area. The whole area spans the size of the temple.There is a new piece of music, which is playing in the illustrated game over screens. A bunch of new sounds have been added, including some environmental sound effects and sounds for the slime enemy. The wolf enemy will be voiced next!We also fixed the controller issues! So you can finally play again with a controller. ^-^Aside from that there have been a bunch of bug fixes and tweaks. Going forward we will try to be more organized so we can have a proper changelog. ^^;
Build 2019-11
A Big, Juicy Package
The wolf sprite has a total of 444 frames of animation (100 frames for combat and 344 for sex act), 8 high-resolution CG illustrations and 10 high-res overlays for the CG sequence (cutouts of her face, the woof and internal shots). The encounter story that comes with it has 1260 words for the script!
The world itself has not grown or changed much, since we are reaching the point where we are going to restructure the world soon anyway.Auto-Save & Continue
The game now autosaves at the various checkpoints within the game. It is still unclear where they exactly are, but we tried to space them out in a fair manner. With the next update we will introduce proper save spots in the game.
You can continue where you left off if you choose "Continue" from the main menu!
Build 2019-08
N/ABuild 2019-07
TBDBuild 2019.05
I’m happy to present you the newest build of Kincaid, exclusive to patrons!
Before I dive into the build and what the focus is, let me just get it out there: The slime is not in it yet! But no worries, I will be releasing a second build later this month, which will have the new sex content. ^w^
This build is focused on new moves Kincaid can do to navigate the world and evade enemies. We introduced double jump, dodge rolling, ducking and sliding.
Ducking is pretty self explanatory. Dodge rolling and sliding evades enemies and projectiles, but it does not protect you from environmental hazards like spike traps. So be careful where you roll that big juicy tushy!
In the final game, these abilities might be unlockables that you don’t have from the start.
In order to play the new rooms, choose "Temple of Trials" from the main menu. The old levels are still there and have been changed slightly to address some issues players were having with them.
The Temple of Trials is a set of rooms that will test your skills in using the new abilities and exploring some level design concepts for them.
And just to reiterate: This is not the way we will be presenting levels in the final game. While the game is still in development and we’re playing around with different ideas and concepts, we will be making rooms specific for each version for you guys to try things out.
Once Kincaid’s abilities and the way you get them are decided upon, we will move to production and create the actual game world her.Controls:
Ducking – Down Click to expand…
Rolling – ‘E’ or RT on the controller Click to expand…
Sliding – Ducking + Rolling Click to expand…
Other new things:
Settings menu for video and audio Cute new smooching animation Kincaid is less grumpy when she idles Jump-thru platforms Slopes Moving Platforms
Known Issues:
Moving platforms can push or pull you into solid obstacles.
The next steps:
After seeing how people like the new moves and squashing any bugs surrounding it, we will tackle the combat system next. Right now combat is very simple. For the new combat we will introduce combo attacks, dedicated air attacks and experiment with (charged) ranged attacks.
I hope you’ll have fun with the new level set!Warm regards,
Cookie & Null
———————-Initial Release
Controls:
Jumping – A Attacking – S Ducking – Down Rolling – ‘D’ or RT on the controller Sliding – Ducking + Rolling Blaster – Q or B on the controller