You lost your duties as a butler due to the incident at The Dragon’s Castle, but now that you own a ship and can explore the Sky Realm unhinged, you have decided to become a hunter. You’ve heard that various islands of the Sky Realm have mysterious species that are highly priced as companions, professionals, and show pieces."
Description one liner:A third person view game where you explore, sneak, hunt, and sexplore with your sky ship crew.
Thread Updated: 2020-04-27
Release Date: 2020-01-10
Developer: Rufflenecks Patreon
Censored: No
Version: r5.25 Build 2
OS: Windows / Mac / Linux
Language: English
Genre:
Furry (core), Blowjob, Anal, F/M, M/M, F/F, Futa F/M, Futa F/F, 3d game, Male protagonist, Female protagonist, Character creation, Futa/trans protagonist, RPG, Simulator, Lesbian, Slave
Controls
Rotate camera with by holding left mouse button
Scroll wheel to zoom in/out
F1-F4 changes quality levels (same as launcher quality settings)
ESC returns to main menu
1,2,0 keys switch between POVs and Default camera
You can customize colors by copy pasting HEX code to the [HASHTAG]#000000[/HASHTAG] slot below color buttons
Island controls:WASD to move
Hold SHIFT to run
Press CTRL to toggle sneaking on/off
Hold E to interact with characters (follow/unfollow, capture) and locations
Press SPACE to "finish" animations
ESC returns to main menu
Hold M to display map
Press SPACE to climb ladders
In Act: hold RIGHT mouse button to rotate camera
In Act: Scroll wheel zooms in/out
Changelog:
r5.25 build 2 : r5.25.7 Preview Build 1 New in r5.25 Preview build 1:
– Reworked character controller and shooting mechanics (fully third person).
– Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
– There’s a seasonal event which will run until 15th day for a late xmas present <3
– Chests and loot has been added all around the island (note that some items don’t do anything yet, e.g. dyes).
– Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
– You no longer start with gun and you’ll have to go get it from Sterling now.
– New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you’ll have to travel all around the island for it. It’s definitely more work for existing players because it’s the new thing to do, but it’s more balanced for anyone starting a new game and having to travel to places to begin with ^^
– Some new and old NPCs appear only at night while others only at day time.
– There’s 6 new npcs in total, some of which expand the lore.
– NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
– You can access the ship deck through the Bosun, but for now it’s primarily for storage.Coming in r5.25 Preview build 2 (Some of the planned features, more info later!):
– Proper item information overlays (e.g. hover information to tell you what some items are, expand item lore, and communicate placement better).
– Ship crew members (including MxM act).
– Equipping items (hats and piercings like for player now) for the crew members.
– Certain items will appear in acts also.
r5.24.1
Fixed dock and some other static meshes not being blend with the terrain. Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly). Fixed “hat” not being abandonable in some cases. Fixed some new acts having characters in off positions. Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first. Fixed Showroom genitalia checker not checking genitalia properly. Fixed characters getting assigned to wrong slots in some acts. Fixed filtering in character picker. Fixed “Tasting” not having animated doggy tongue. Added missing sound surface information. Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues. Changed animation handling of Showroom to match Island’s animation handling (which also fixes tongues on Showroom). Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring. Changed act position indicators to have emissive material so that they’re easier to spot at night. Changed eye <-> head weights of random NPCs so that they use more eyes and less head to look at player.
: r5.24 r5.24
NEW Kess will finally give female players a reward for rumor hunting! NEW Cabin Paw, the first actual crew member (who’ll come with you on the ship and to other islands, but you’ll get to pick between male and female Juin in later builds, default to female for now). Will potentially be sexable in the long term, but not for now! NEW Minor NPCs: ~20k words across 9 characters that expand the world and lore, but do not have a full act associated with them (we’ll eventually vote and see who should be sexable :3). Minor NPCs are identifiable by “darker” name text. NEW Reworked new game system – You can now start a new game with the same character, and load different save states and autosaves through the Continue game button, and the system streamlines creation and starting of a game with a brand new character. NEW Save states system – You can talk to Cabin Paw to create new saves or load old ones. Do note that prey is not saved until we’ve added proper prey processing and inventory system. NEW Kirhaal has been reworked and is a lot more city -like now. NEW The Cotton Ball and Sterling’s shop are replaced with prettier custom houses. NEW Graphical overhaul to make things prettier in general. Namely new water shader with reflections and prettier waves, and updated and prettier day/night cycle. NEW 14 new acts to spice up the selection on island. Largely pawing and pawjobs and a little bit of anal. Added bunch of different kind of act locators around Kirhaal. Added texture streaming to optimize GPU memory usage. Added an unlockable quick travel path between Kirhaal and other side of the mountain. Fixed acts in Showroom and on island having issues assigning characters to right slots. Fixed shadow cascades being wrong between different quality settings. Fixed advance time used in some conversations advancing minutes instead of hours. Fixed missing Davh tongues (dunno how this made in originally). Fixed alignment of random acts, they’re now a bit more interestingly aligned and better positioned. Fixed conversation variables defaulting to NULL instead of 0 and false which was causing some odd behavior with some conversations. Fixed Spirit being there after act. Fixed time progression taking you out of Spirit conversation. Changed and optimize Kess’ tit lamps because they were a bit too unoptimized and performance heavy. Changed all conversation animations to have some crossfade when played to remove occasional snapping. Changed city lamps to be a bit more optimized. Changed day night cycle to be faster (day 120mins/night 90mins) Changed unenterable houses to have some “light glow” in the closed windows so it looks a bit more lived in. Changed Main menu to match the new Kirhaal. Changed Sterling to be a bit easier to bang.
: r5.23 r5.23
NEW Auto-saving system; Saves progress with NPCs, position, and time of day. Captured prey are currently not saved because the system itself is going to change vastly at a later date. NEW and bigger variation of Acts on Island; From temporary ~25 in last build back to original 48 (some of them were disabled in earlier build because Davh was added and there wasn’t enough time to fix all of them) upped by 25 NEW ACTS into total of 73 acts. NEW and reworked Vegetation setup; Prettier, cheaper, better performance, and 99% as good trees as before, just optimized better. Also fades out vegetation with a nicer curve and there’s grass shadows on highest quality settings. NEW and reworked post processing effects stack; Better effects, better performance. Added play guide reminder to the ESC menu on island. Added “toggled” button to Showroom to show better what character you’re changing in list. Improved spawn rate of “Howlers” in Amber forest. Improved navmesh carving by obstances. Improved terrain texture blending. Improved mountain passage (still wip though). Improved texturing and quality of the mountain. Reduced volume of water splashing. Fixed POV camera being inside Davh’s mouth. Fixed age old bug of tongues hanging out and being left in weird positions when switching animations in Showroom. Fixed tongue poking through throat in certain positions (unrelated to bug fix above). Fixed some acts missing sounds. Fixed loading issue with older character tags on characters. Fixed having input device plugged in breaking controls in game (note: This doesn’t fix spinning camera caused by having a controller plugged in). Fixed character tag issue breaking code sharing for missing tag or having Stoic tag. Fixed “Engineers”’s gun state funkiness (note: Player still starts with a gun). Fixed conversation typos or misuse of gender / species (19). Fixed tagging issue on footsteps. Fixed “Sailor” introducing herself twice. Fixed “Barkeep” penis awareness issue. Fixed “Bard” act not progressing properly to the end. Fixed “Dock Clerk” being angry forever, can now be appeased. Fixed zoom not working properly between creating a character and starting a new character. Fixed tooltip spam (not visible in-game, but spammed logs) Fixed “Engineer” getting speared by penis. Fixed penis going through character in Close Comfort act. Fixed eye base color loading issue in acts. Fixed long act name issue in Showroom; Now scales text size better. Changed bug report hotkey to F9 from F12. Changed bug report to load up in Steam overlay for Steam version. Known issues:
Camera minimum distance allows you to look inside actors currently. Currently there are only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on we’ll expand options, and have unique voice set for player so there’s never two identical voices overlapping. Weapon equip/unequip is a temporary flip only. If you climb up on a roof of a building, and drop inside, you might get stuck because of autosave saving you inside a building you’re not supposed to go into. Jiggle effects do not work very well on low framerates. Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position. Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package.
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