Hack'n Stalk 3 [v1.0] [The Architect]

Hack'n Stalk 3 [v1.0] [The Architect] Hack'n Stalk 3 [v1.0] [The Architect] Hack'n Stalk 3 [v1.0] [The Architect] Hack'n Stalk 3 [v1.0] [The Architect] Hack'n Stalk 3 [v1.0] [The Architect]
Overview:
In Hack’n Stalk 3 you play as a producer using dirty tricks (or an actor using even dirtier ones) to corrupt a young shy actress into acting in a film with scenes too hot for TV.
Updated: 2018-12-04
Developer/Publisher: The Architect Patreon
Censorship: None
Version: 1.0 Beta (Final)
OS: Windows
Language: EnglishGenre:
3DCG, Animated, Action, Adventure, Sequel, Point and click, Multiple protagonist, Male protagonist, Oral sex
: Gameplay The new game framework is, in its core, based on HnS2. However, there are several important differences.
Karma: In HnS2 there is a single MC that could dynamically swing between a good and a bad Karma alignment. It’s a cool system, but it can lead to the sensation of a two-faced character and sometimes limits the true good-evil actions we could see in the game. So, I decided to try a new Karma system. Trevor Phillips and Franklin Clinton: In the new game you’ll play scenes as two distinct characters each one with a fixed Karma alignment. They will have different "ideas" of how to work on girls, so you’ll have to choose which one have the ideas you wan’t to see happening. The player will switch between these characters during scenes and events like the 3 characters mechanics of GTA5. Favoring a specific character will lead to different consequences and different options during the scenes. The evolution of the D.I.C.K.: Each one of these characters will have different perks that can be developed during scene choices and actions, in a style similar to HnS2. The perks will enable, disable actions during scenes. Less linear story: Your characters have a schedule and a mission. This will lead to scenes that can be triggered in different orders or even be triggered several times in order to progress the story arc of the girls. This may look like with the so called "trainer games", and is somewhat ‘inspired’ by them. There are some cool trainers out there, but most have preposterous levels of grind and almost no story. If in HnS2 I tried to make VNs more ‘gamish’, now I’ll try to add more story to this genre. (and excess grind is always an enemy) If you want to try a more ‘artsy’ look, edit the configuration file to enable vignette, chromatic aberration and film grain effects. I disabled them by default because they may reduce frame rate and cause problems in some older systems. Remember you need to run the game once for the configuration be generated.
Change-Log:
Beta Final
It adds a short closing hot scene and epilogue to the game (based on Amy’s corruption). It also changes some dialogs and interactions in prior scenes to reflect the game’s shorter scope. Playing from the start will make more sense to the new scope, but saves from the last version can be loaded.v0.3
– Added day 3 cast meeting activity
– Added new Vanity fair issuev0.2
– Added day 2 night club activity
– Pheromone Pills now available to buy
– Added stats and inventory to pause screenv0.1
– Added title screen
– Added in-game settings configuration
– Added day schedule, events and activity framework
– Added spritemesh animation framework
– Added inital event and activitity with Amy at the office
– Added Vanity Fair research base activity
– Added Prop Store base activity
Most of the work in this version was in background systems,
getting the game ready for a less linear progression and better animations flow.
It means you won’t see the same amount of new content of the demo.Demo
This is the first game demo. It contains the game opening, including the intro and a short point and click sequence containing a quick XXX scene and some pictures to find. It already have a working save system, but the ‘pause’ screen is not showing any info yet. You’ll notice I decided to stick with the name because the game still has the HnS ‘feeling’ and style!
Previous Games: Hack’n StalkHack’n Stalk 2.0