Cloud Meadow [v0.0.3.17a] [Team Nimbus]

Cloud Meadow [v0.0.3.17a] [Team Nimbus] Cloud Meadow [v0.0.3.17a] [Team Nimbus] Cloud Meadow [v0.0.3.17a] [Team Nimbus] Cloud Meadow [v0.0.3.17a] [Team Nimbus]
Overview:
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs, stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!​
Thread Updated: 2020-01-25
Release Date: 2020-01-07
Developer: Team Nimbus Patreon
Censored: No
Version: 0.0.3.17a
OS: Windows
Language: English
Genre:
2DCG, Fantasy, Male protagonist, Female protagonist, Furry, Simulator, Farming, Animated, Big tits, Oral sex, Incest, Futa/trans, Monster, Vaginal sex, Monster girl, Anal sex, Pregnancy, Combat, Management, Gay, Lesbian, Strategy
Changelog:
v0.0.317a
Fixes
Fixed some animations not loading correctly Fixed some UI window not opening Fixed the Market Day not appearing Fixed monsters not loading in the barn Fixed a bunch of exceptions being thrown throughout the game. v0.0.3.17
Additions
Added Female Wolf to combat Added Female Centaur to combat Added Male Cat to combat Added Male Holstaur to combat Added Kreyton combat overhaul
Changes
Using consumable items in combat will now incur an end of turn Improved Fio’s combat UI Fio’s relevant ability cooldowns will reset when rolling a jackpot (1 ability reset) or rigged roll (all abilities reset)
Fixes
Fixed bugs that prevented progress on the tutorial week story Fixed tutorial quests playing again each season Fixed some items missing an icon. Fixed some items not having a description Fixed some typos Fixed some animations not playing correctly Fixed talking to the captain before talking to Jubelle causing a softlock Fixed items in some shops showing a quantity of 1 instead of the correct amount. v0.0.3.16b
Fixes
Fixed a bug with dialogue not reading if statements correctly Fixed construction window having visual issues on some resolutions Fixed some z-sorting with the broken down farm Fixed one of Ev’s animations not having it pivot set correctly Fixed incubator window not closing when adding the egg during the dialogue with Jubelle Fixed monster emoticons being super offset. Fixed the the lighting at 7am being too dark Fixed the calendar showing incorrect information Fixed farm expansions not loading sometimes Fixed exiting the wizard tower spawning the player too close to the door. Fixed not being able to interact with the egg seller Fixed not being able to interact with Valpongis Adjusted the placement of stands so they block the player less. Fixes issues in Vodan’s dialogue Fixed issues in Rekk’s dialogue Fixed Kreyton, Jaero, and Camellia’s dialogue having a bug with them. Fixed Fio not unlocking HDs in the correct spot. Fixed Jubelle following the player around at the market day Fixed issues when skipping the tutorial week. Fixed it raining on the farming day and preventing the player from completing the farming quests. v0.0.3.16a
Additions
Added Fio X Evan HD scene Added a small level scroll towards the bottom of the screen when you arrive at an area. Added recruitment dialogue on day 5 for Jaero, Camellia, and Kreyton
Fixes
Fixed an issue with the texture swap shader Fixed Evan X Female Centaur not setting itself to use the palette shader Fixed a quest trying to complete the wrong quest Potentially fixed not being able to expand the farm. v0.0.3.16
Additions
Added the Market Day, comes every weekend, and removed rotating weekly merchants and contests for now Reworked the lighting engine Added quests telling you that the tutorial day is done and you can rest. Added an always run toggle to the options menu. When in this mode Shift will bring you down to walk speed.
Changes
Updated the player’s sprite model Updated animation timing on walk cycles Slight visual changes to the dialogue window
Fixes
Minor dialogue window fixes Minor weather fx fixes Fixed drakeheart not being stackable Fixed a z-sorting issue with the rundown farm. Fixed Giev not expanding the farm Fixed being able to open the options menu and interact with NPCs during a level scroll. Fixed not getting quests after dialogue in some cases. v0.0.3.15b
Changes
Fio’s jackpot should now reset her cooldowns for that ability Improved party followers and their speed and distancing to better match the player. Expanded the dialogue with montalvo to explain traits.
Fixes
Resolved issue where units entering combat with a Dungeon buff would cause an instant defeat Some enemy units were missing a sleeping animation, making them difficult to target Goldra’s Regrouping should appear in the correct position relative to the target Camellia’s missing abilities were restored Fixed quests not adding and removing correctly. Fixed some dialogue errors Fixed the code not unlocking the album when using it from the album Potentially fixed giev not expanding your farm. v0.0.3.15a
Fixed some spelling and grammar issues in dialogue Fixed the foreman following the player around after the dialogue Fixed Katarina Station NPCs using the old interaction system. Fixed the ripper fight not working Fixed the KS captian not returning you to Cloverton Fixed quests not adding/completing from UI properly. Fixed not being able to close the sex scene in the album via Q or ESC Fixed white box in the inventory UI Fixed Jubelle not being by the door when she should be. Fixed Kreyton animating in the wrong direction Fixed issues with cat event dialogue and having it lock the game up. v0.0.3.15Additions
Added a new cheat to get all of harvest and groceries, found in the options window. Added the tutorial week story into the game.
Changes
Goldra NPC combat reworked: attack abilities will trigger Goldra’s speed demon test, gaining successive stacks to build combat bonuses. Dragon attacks apply a minor burn debuff instead of a flat damage bonus Minor combat bars & buff tooltip improvements Improved alignment of some HD scenes in the album Loading screen graphical improvements Dialogue window graphical improvements Better 1080p resolution support (some UI will permanently appear smaller than usual) Better support for ultrawide monitors Overworld UI frame improvements – new weather indicator & quick save (pull the chain!) New generic combat sound fx, in place until full combat sfx integration Combat Health Bar & Buff icon animation improvements
Fixes
Fixed dirt turning into a dead crop Fixed typos, grammar, and dialogue flow in various dialogues Fixed Dire & Argontel using old sprites Fixed some of the objects showing the interact flag Fixed not being able to turn off certain types of scenes Ev’s Genodriver should no longer be accessible before being unlocked via exploit Combat floating digits should scale properly to the current resolution Leaving combat during fast-forward should restore game speed to normal Fixed female cat and Camellia HDs not setting the gender correctly Combat unit UI overlapping, visibility & tooltip issues resolved Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost Yonten’s Axe/Hammer throw was showing the wrong weapon sprites Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication v0.0.3.14b
Additions
Added an evil theme that appears in various plays.
Changes
NPCs have the highlight when you can interact with them.
Fixes
Fixed the game starting at midnight Fixed being able to open a UI right before cloverton level scroll and having it up the entire time. Fixed some of the NPCs showing the interact flag Fixed issues in Pondopulous’s dialogue Fixed issues in Kellam’s dialogue Fixed issues in Other dialogues v0.0.3.14a:
Fixes
Fixed the code not working in some cases. Fixed dialogue portraits not rendering when they should. Fixed the union marine showing up as UnionSoldie Fixed not being able to talk to the merchant in the monarch inn. Fixed some issues with quests not triggering/completing correctly
v0.0.3.14:
Additions
Added Fio X Eve HD Added Cloverton Night music Added Farm Night music Added sleep jingles Added a new interaction bubble for all dialogue Added introductions to a variety of minor NPCs on Day 1 Fully Implemented farming traits. Fixes
Fixed some old interactions message still existing Fixed some missing sprites from the new Monarch Inn Fixed the mark of creativity and the Drakeheart not having an icon. Fixed an inconsistency with traits referring to both grade and rank on common traits. Fixed a bug where monsters would fertilize more crops than they should. Fixed the outline of the player not matching the player in some cases. Fixed Camellia’s overworld sprite being invisible. Fixed upgrading fields thinking you are also building a building. Fixed monsters not returning to the list of monsters if you try to breed only 1 monster. Fixed passing out on the farm not placing the player in the right spot. Fixed cat event not triggering correctly v0.0.3.13c
N/A v0.0.3.13b
Additions
Added Camellia’s new kit to combat Fixes
Fixed a variety of combat related bugs. Fixed a variety of album & code related bugs. Fixed a bug where you could open the cheat panel from the options window Fixed an error throw with the cooking window Fixed an error throw when upgrading farms Fixed an error throw when the inventory automatically restacks items. v0.0.3.13a
Changes
You can no longer sell your monsters on day 1. (If you did this on a save and the day 2 cat event is not working then you need to start a new save) Fixes
Fixed a bug where you could only unlock the album from the main menu. Fixed a character being mispositioned in Cloverton Fixed the egg seller not being interested in selling eggs. Fixed dialogue missing from Sieger after the mine. Fixed bugs revolving around Ev’s gender and animations v0.0.3.13
Additions
Added a tending animation Added a petting animation Added tooltips to the farm buttons so you can tell what they do. You can now cook in bulk when using a recipe Added rotating Stock to Jaero it changes every season Added rotating Stock to Yonten it changes every week Added level scroll to Katarina Station Added hotkeys to monster interactions Added missing lamia pregnant sleeping animation Changes
Album buttons in game now opens the album Updated the quality star icons to a new ones. Echo stone is now consumed on use. Giev will send you a new one if you reach garst after using your first one. Changed how the starting crops are randomized The water button now disappears if the crop is already watered Temp buffs now last for the day. Removed the weather protector from the game as it is useless You can no longer fill a hole with dirt as there is no reason to do so Merchants who come and go like Jerkan and Egg Seller have their stock randomized each time they come. Optimized all the fence colliders and reduced their size (There will be another pass on them in a future version to make them even smaller) Optimized farm field colliders Made the interactions and nameplate more centered on the monster. Adjusted fade out time on Sieger’s walk away Max zoom on the farm increased from 2x to 2.5x You can now use zoom at Katarina Station Removed manumission/manumit related words as it was not representative of the farmer monster relationship. Now it’s called Graduation and Release. Removed some unnecessary narration from some dialogue Updated Camellia’s idle animation Updated Poponddopulous’s idle animation Updated the visuals of the scroll bar in the history window Fixes
Fixed Beck missing his sprite Fixed a missing dialogue when speaking to Beck Fixed spelling in Beck’s dialogue Fixed a missing word Fixed some cases of the old interaction system being in place. Fixed a bunch of NPCs not having idle animations. Fixed visual issues with the inventory UI Fixed being able to sleep through the cat event. Fixed some of the old player messages showing up when they shouldn’t Fixed crops regrowing themselves instantly Fixed dead crops coming back Fixed crops instantly dying Fixed being able to see the interaction bubble while sleeping Fixed having to walk off a crop spot to get the new buttons Fixed being able to repeat farm animations while one is animating Fixed temp buffs not giving any stats Fixed temp buffs never ending Fixed being able to build a building in the wrong spot Fixed being able break building by trying to upgrade them as if they were a field Fixed an error being thrown when you didn’t have a trainer in the training field Fixed loading the game inside the hot house not moving the camera Fixed egg incubation timing and progress bars not updating correctly Fixed an issue with incorrect monster states Fixed monster interact buttons being above the monster Fixed the cooking window not defaulting food to the first available and only checking to see if you have a 1* quality for that recipe. Fixed a harvesting related issue where crops were not harvesting correctly Fixed the farm buttons not updating correctly when selecting a seed or fertilizer Fixed a bug where sometimes saves would save into a folder not belonging to their save group. Fixed ancestry having some save/load issues. Fixed a save/load issue with merchants that could cause us to do a save break Fixed an error being thrown by the dialogue window Fixed part of the quest text not being visible Fixed In some abilities of a female character it would show a random } Fixed the history window scrolling super slow. Fixed Sieger Idle pivot not matching his walk Fixed Sieger and the union guards taking longer than intended to fade out. Fixed a font error on the inventory window Fixed some distortion in some HDs Fixed album related bugs v0.0.3.12c
Fixes
Fixed eggs taking too long to incubate. (Made the incubation process hourly instead of minutely) Fixed the interaction bubble not working in some places. Fixed a bunch of interactions not being fully moved over to the new system. Fixed training grounds not sizing itself correctly on the job board. Fixed crops not updating their sprites over the night. Fixed 1 monster being able water all fields no matter their stats. Fixed 1 monster being able fertilize all fields no matter their stats. Fixed monsters not removing dead crops. Fixed the player message in various locations being a thin barely visible line. v0.0.3.12b
Additions
Added a small animated pop-up to let the player know they can interact with the object, in most cases this is in place of a player message. Changes
Sped up the fading of the player message The dialogue cursor’s pointer is a little bit more noticeable. Left-aligned the dialogue text Fixes
Fixed some grammar errors Fixed a 10% alpha banner showing after the fade Fixed a small pop in the banner while fading Fixed not being able to select the first seed/fertilizer in the list. Fixed the album filters not working Fixed some graphical artifacting with the egg emote over monsters. Fixed crab’s palettes not working in the album Fixed crab’s palette not loading in-game Fixed the crab cum animation staying when changing the scene. Fixed nameplates with cut-names Fixed Sieger and Jubelle animating 10x faster than they should. v0.0.3.12a
Story
Added a dialogue with Beck the mycoid in the blue liner Additions
Added 6 loading screen tips Changes
Changed the visuals of the player message Removed
Removed a bunch of useless player messages Fixes
Sieger and Jubelle now have idle animations Fixed the job board cards being the wrong color Fixed wells over filling the watering can Fixed Nameplate having cut-off names Fixed “Union Soldier” not having a space in the nameplate Fixed a grammar error Fixed nameplate being too low for large monsters Fixed lamia missing sprite while pregnant Fixed floating pixels in Montalvo’s idle Fixed a bug with the hot house Fixed a rare story bug Fixed a bug related to crop growth Potentially fixed the extra long hatching speed v0.0.3.11
Additions
Added Eve X Kiram Added some deco to the player’s home
Changes
Reworked sleeping so it does all the job math and there is no loading screen Updated the cat event collision graphic Updated the farm cat event combat scene Player breeding with a monster takes 2 hours instead of 4
Fixes
Fixed being able to open the chests in the mine more than once Fixed tab’s idle animation not animating during story Fixed being able to unlock Giev’s tower before getting told to Fixed incorrect symbols being placed on dock slots in the construction UI v0.0.3.10a -Adjusted some static cameras on the farmFixes
-Fixed a bug with sex scenes on the farm
-Fixed an animation bug with crab x eve palettes
-Fixed inventory window not working
-Fixed pasture’s duping monsters
-Fixed job board not rendering some jobs correctly
-Fixed there being no dialogue in history
-Fixed infinite watering can
-Fixed some layering issues on the farm
-Fixed infertile monsters getting locked
-Fixed crops not getting watered from the rain
-Fixed harvesting not working v0.0.3.10
Palette Swaps
Evan X Crab Eve X Crab Additions
Added Farming Job (Auto-Water/Harvest/Tend/Fertilization) Added item drakeheart Added new storage tabs When the monster tab is selected in the inventory you can now search for the following Species EX “s: Cat”
Level EX “lvl > 5” or “lvl < 5” or “lvl = 5”
Gender EX “g:male” or “g:female” or “gther” (Chimera & Crab are other)
Trait EX “t:TraitName”Fixes
Fixed not being able to assign monsters to work dock jobs. Fixed swapping palettes during climax makes the animation bug out Fixed a layering issue in the party window Fixed some missing pixels with the dragon Known Issue
monsters do not work while you are asleep There is a small visual bug in Eve X Crab loop, will be fixed in the next version v0.0.3.9a
Additions
Added a floor counter in the dungeon Added a wait for the next update quest so you know when you have reached the end of the current story content. Fixes
Fixed cut off dialogue options Fixed missing character dialogue sprites during some dialogue Fixed dialogue arrows showing when they shouldn’t Fixed wrong layering with crop fertilizer Fixed crops not being watered during the rain Fixed Job Board failing to load Fixed a layering issue with the party window Fixed some dialogue in Katrina Station Fixed Shards Currency not showing 0 when you had 0 Fixed after combat UI not showing Experience rewards Potentially fixed pasture monster duplication v0.0.3.9
ChangesWhen a new monster is added they will go to the first barn/pasture with a free spot rather than a random one.
Increased base energy from 75 to 200
Increased energy per Stamina from 3 to 5
Sprinting is now unlimited
Energy no longer regens
The energy bar no longers shrinks as the day goes on.
FixesFixed docks not showing the building constructed on them.
Fixed monsters still being able to be dragged even if they had a job already.
Fixed scroll zooming when your mouse is over UI.
Fixed Fade in/out not working
Fixed a bug where monsters would move to another barn
Fixed not being able to expand the farm
Fixed blurry text in the trait window
Fixed layering in the party window
Fixed some character darkening bugs v0.0.3.8a
Changes
Changed Tea’s recipe to include tea-bag mix Adjusted the heights of all dialogue characters Changed the visuals of fertilizer Fixes
Fixed Yonten combat not working Fixed not being able to talk to shopkeepers v0.0.3.8
Saves are compatibleAdditionsAdded the winter terrain to the farm.
ChangesFull combat rework for Yonten – all new animations, UI and abilities
Combat Attack buff is now a %-bonus of a flat damage bonus
Changed the how crop health is processed so will now die when they should.
Updated the dialogue UI based on patron feedback
Reworking watering system rather than an integer amount of water that ticks down over the day(more or less based on the weather), it is now a boolean so a crop is either watered for the day or it is not.
FixesFixed crops appearing watered when planted
Fixed grownut having the wrong sprite
Fixed some spots construction on the construction UI being inaccurate with the farm’s locations
Fixed an error in the breeding window
Fixed flimflan not planting correctly
Fixed farms not upgrading correctly
Fixed a bug with the winter bundles
Fixed exiting the hot house putting you in the wrong place
Fixed a visual error with text in the inventory
Fixed a layering issue with the party window
Fixed construction UI’s special slots not showing their sprites
Fixed not being able to cycle food quality in the cooking table
Fixed an option when talking to Giev and Garst not working.
Fixed a bug when generating bloodline traits
Fixed a small bug in the scripting for the dialogue in the first scene
Fixed a bug where a new save would it’s save into an existing file.
Fixed the vertical/horizontal alignment of some crops
Fio’s combat animation should no longer have blank frames
Fio’s combat UI should no longer keep spinning ability reels when skipping her turn before reels have slammed
Shield buff type(used by Lamia & Yonten) will now correctly block damage, and the damage numbers will have their own colour
Potentially fixed an issue where the player would spawn out of bounds of the dungeon. Known Issues*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.*In older saves incubator will lose all their eggs and the new companions will not be available for combat.
Album Codes:
Cheat code: Washboard AbsOld codes:
UnlockAllCode = "Mop Diva";
UnlockAllCode = "Scribble Owl";
UnlockAllCode = "Sprites Sprites Everywhere";
GodMode = "What Is Damage";
MoneyCode = "Money Money Money";
CombatCode = "Take Me To Fight";
ResetCode = "Reset";