Claire's Quest [v0.18.4] [Dystopian Project]

Claire's Quest [v0.18.4] [Dystopian Project] Claire's Quest [v0.18.4] [Dystopian Project] Claire's Quest [v0.18.4] [Dystopian Project] Claire's Quest [v0.18.4] [Dystopian Project] Claire's Quest [v0.18.4] [Dystopian Project] Claire's Quest [v0.18.4] [Dystopian Project] Claire's Quest [v0.18.4] [Dystopian Project]
Overview:
Claire’s Quest a highly-interactive, non-linear adult RPG, set in a dark fantasy setting inspired by the early Renaissance and made using RPGMaker MV. Unlike the majority of RPGMaker games out there, however, this game is totally devoid of any form of combat or grinding. What separates an adult game from simple porn is the player input. Yet, if you’ve ever played any kind of adult game, you might sometimes feel like no matter what your input, the game progressed exactly the same anyway.
Thread Updated: 2020-01-31
Release Date: 2020-01-31
Developer: Dystopian Project Patreon
Censored: No
Version: 0.18.4
OS: Windows, Linux, Mac
Language: English
Other Game: Overgrown: Genesis
Genre:
RPG Maker, RPG, 2DCG, Female Protagonist, Rape, Slavery, Prostitution, Monster, Bestiality, Vaginal Sex, Anal Sex, Oral Sex, Handjob, Paranormal, Group Sex, Lesbian, Multiple Penetration, Spanking
Installation:
1- Extract to desired location.
2- Click on "Game.exe" to start playing.
Changelog:
v0.18.4* "Lights Out", the mercenary quest following "Something’s Fishy…" is now available. This quest is initiated by talking to Belisaros after resolving the kraken and getting the mercenary armour.
* New areas introduced: Corsair’s Coast, and the Lookout, both related to the mercenaries; additionally, all of Dargan Town has been brought back to the game.
* "By Blood & Sweat Both", the first Shieldmaiden quest, now available.
* "Tribute to Fertility", a submissive Sister of Fertility quest with Rose in the bathhouse, now available – with a nifty gangbang scene to boot!* The mercenary double-penetration and ambush scene is now available. This is scene can be skipped entirely during the "Blood & Sweat Both" quest depending on your choices. During the scene itself, if Defiance <10, it is an auto gameover. If over 10, it goes into a miniquest with a repeat scene where Claire can escape, prison break style. However, if during the imprisonment, her Defiance drops under 9, it’s auto gameover.* Dreadflies have been added to the game. These insect monsters are found in the Lookout (north of Narfu), and Whores’ End (down the stairs from the Meat Pit). Their scenes are pretty interesting, as they come in two different outfits and backgrounds. The repeat scene is available in the Menagerie.
* Added attribute trainers to the game! These specialist NPCs basically raise your stats for money. The higher your existing stat, the more their services cost. Defiance Trainer is Gallis (Merc HQ), Seduction Trainer is Madame Mox (Brothel), Depravity Trainer is Roxanne (Ranger HQ), and Intrigue Trainer is the Beneficient Librarian (Valos Library 2F).
* Added an option to "empty" the Herb Pouch from Inventory, in case you need it emptied to pick up something else, rather than having to go find the relevant buyer.
* Big ships have been added to the game – a welcome cosmetic for me, personally! They come in several variations too, from pirate vessels to viking longships!
* Changed all of Isobelle’s portraits to reflect her ingame appearance better!
* Sally’s encounter should give +10 Energy and Hunger as intended now
* Fixed the Widow’s Hovel encounter subtracting Depravity rather than Defiance with "Console Her" option
* Dyrios as a prisoner mistakenly shows up before the relevant Thieves quest is resolved* In the Bondage Room with Rose (SoF), during the final training, if Defiance is over 10, Claire gets +5 Dep -5 Def, If Defiance is under 10 Claire instead gets +9 Dep and -9 Def
* Fixed a Breeding Ranch bug, whereby [Work] and then [Exit] causes Fatigue without actually doing anything. Also addressed Fatigue status not stopping you from sending the breeder to work.
* Reworked Nachali encounter with poisoned status effects and Bezoar mistaken text. You need to consume the Black-Blood potion then face Nachali. You cannot consume Bezoar without facing Nachali.
* Music mistake for Manticore after fighgting them off in Badlands. Also Leather Guard should now activate first over Monster Repellent, fixed
* Cautious Gypsy now sells additional leather guards after giving you the first one free; this is necessary as using up the leather guard to do Aiyana instead of Merc quest will lock you out of Mercs, and vice versa; also, to get around Defiance requirement for using leather guard to get Manticore Tail, added one Manticore Tail stuck in dead merc’s body in the Badlands; a bit of juking around the Manticores and you should be able to get it* Merc escort to Dargan results in missing weather effects and outfit problems; fixed
* Fixed Kraken Cove accessibility bugs
* Fixed Beth’s portrait showing up by mistake even if she wasn’t imprisoned during Silent Cargo. Gale shows up in the Valosian Refugee Camp.
* Peeping Tom scene in gallery gives 30 silvers by mistake; fixed Gallery variation to only show the willing one (Defiant option sends you back to Hookton)
* Drunken Plutocrat scene in Gallery accidentally teleports you back to the Cup and Trotter. Fixed.
* Lady Esther sprite replaced by Vanessa Vane in Gallery by mistake in Fairfelt Climax. Fixed.
* The Debtor’s agreement now prevents merc escort services out of Rathpike
* Added missing fadein in Bubba Bear’s scene for Gallery
* Drunk effect will now wear off automatically after 50 steps are taken
* Defiance requirement for initial blowjob scene with the random Sister from the mushroom-collecting quest dropped from 14 to 8.
* Spidercrawl BGS added to Nachali Temple
* Enslavement BGS added to Meat Pit and other similar environments
* Fixed shading/coloring in Isobelle’s first ranch scene CG
* Trevor should now leave the Salty Slattern as intended once you get the Kraken Egg
* Various minor typos found and addressed, too many to list individuallyv0.18.3
* The house with the black roof in Narfu can now be entered to conclude the "Silent Cargo" minor quest.* Spending the night with Sally can send you into the sea or into the shadow realm (off-map). Lesbian sex can be treacherous. Fixed.* You can go into the Nordling Camp without the right progression – fixed.* Added in the "Prologue Ending" scenes where Claire arrives on the Isles in different states. Not in Gallery.* The Spider Temple stage has a serious bug where consuming the Black-Blood Potion instantly kills Claire. Added in a hotfix which should resolve the problem temporarily while I figure out what caused the issue.v0.18.2
* Sally’s quest can now be concluded, and if you’re lucky, you might… well… Get lucky. Managing to court Sally after her quest ends will net you a permanent +10 boost to Energy and Hunger.* Fixed a pan-100 error (sound only plays on left side) in the Badlands BGM.* Fixed Nachali spawning before you talk to Aiyana in the Spider Temple, which basically makes game unwinnable* Added missing WorldMap image for travel systemv0.18.1* Major new gameplay area and mechanic: the Ranch. The ranch can be purchased after completing all breeder-related jobs in Chemont, and you can hire girls to work there as your breeders. Of course, you’ll need to train them up to be up to par!* You can now hire Isobelle and Thunder to work at the Ranch in Chemont (once you buy it). Once hired, they will move into the ranch permanently. New gameplay mechanics revolving around Libido and Fatigue, which are explained further in-game. Please note, beastslut outfit is not available yet, and the ranch scenes are not in the Gallery yet.* New scene – Thunder x Isobelle BJ/HJ with Untrained/Trained variations* New scene – Thunder x Isobelle Penetration with Untrained/Trained variations* Music swapped for wilderness areas of Rathpike and urban settlement areas.* The Meat Pit now saps -1 Defiance every night you stay there* A nude UI portrait added. Comes into effect in Meat Pit and Fairfelt Manor (as prisoner) at the moment.* Maid outfit added to cleaning job.* Quest categories restructured as follows: Continental, Rangers, Five Families, The Temple, Refugees, Thieves, Mercenary, Shieldmaiden, then Minor Quests and Job Quests.* Gallery and Menagerie structure completely overhauled after popular feedback. Now there is a signboard next to each scene in the Gallery telling you what scene it is so you don’t have to trigger it without knowing.* Lore behind demons and monsters rewritten, specifically verifying Andumas and the Spider Goddess (Nachali)’s roles.* Bubba can now be re-encountered in the Brugginwood after his specific Ranger quest for… head pats.* Intrigue route added to Cockthulu’s scene (the Gypsy quest in the Rocks, Valos). Previously there was only a Defiance route and tonnes of people got stuck there. Hopefully this makes it more open-ended.* Exclamation Mark Indicators/Quest Markers now added to more parts of the game.* Testing out a "skip" option for jobs with repeating scenes, such as the Hookton blowjob, or the bar gangbang in Valos.* Option to revisit Emily after the relevant Temple quest now available. Will be fleshed out more in the future.* Narfu Village back in, mercenary quest advances up to the Kraken, who has been brought back. New Kraken scene also available. Also, the mercenary outfit + UI portrait becomes available from Mercenary Questline (but stops there for 0.18.1).* Karland’s third quest, the journey to the Badlands, added into the game in its entirety. This is a massive quest, and probably one of the hardest in-game. Unfortunately Nachali/Spider Goddess chase mechanic is kind of shit (sigh) and the poison mechanics are wonky but the quest can be finished nonetheless. This quest introduces Aiyana, the Alchemist, and also adds in a new scene with the Spider Goddess (hint: the gameover scene changes based off Depravity)* Aiyana the Alchemist comes into the game (after you finish the 3rd Karland quest)! This tsundere gypsy girl is your gateway into the world of alchemy. You can visit her in her lab after you finish the 3rd Karland quest and start the Alchemy questline.* New scene – Manticore Alchemy / Gypsy Gangbang, available during the first alchemy experiment with a Manticore Tail.* Dargan Town back in game, but nothing to do there yet. You can explore if you want. The next couple of patches will fill this in.* Basically all pre-overhaul areas are back in-game, and will be fully fleshed out and patched back in by the time 0.18 is done.* Mercenary escort services are back* Zayana mistakenly shows up in Fat Jack’s pre-rescue. Fixed and removed.** Lots and lots of minor stuff I tweaked and fixed that probably don’t warrant individual mentions, but if you come across weird tiles that look like they shouldn’t be there or bump into invisible roadblocks PLEASE let me know in Discord.v0.17.5
Added the Rumbling Pass area. No access to Narfu yet. You can now complete "The Iron Trade", the first Mercenary quest. It has been rewritten a bit to symbolize how Claire could envision joining them. Added the Rockbeast, a monster roaming the Rumbling Pass. Comes with a brand-new scene! Updated the Menagerie with Manticore and Rockbeast. Entering Fat Jack’s Seaside Cottage post-Thieves quest results in you getting stuck in a dead-end dev zone. Fixed! After the Meat Pit rescue, an additional quest, "New Beginnings", becomes available. It is dormant until the post-Fat Jack’s quest (Thieves), at which point Natalie will inform you that the Seaside Cottage has been appropriated for use as a shelter for the rescued girls (and Aster). Quest stops there but I decided to put it in there early because of the previous mentioned bug. Added Gale to Beth’s backstory. "Hole in the Ground" quest now correctly shuts down the thugs fleecing you in Undercity East. They also disappear automatically with any other route into the Meat Pit. It also concludes properly once Natalie is rescued via Quest Log. Minor detail – Fat Jack’s imprisonment should work as intended now. He was in there too early before. Monsters able to move in for an attack while Claire is caught in a dialogue box. Fixed by freezing them in place until dialogue ends (ie. when picking up Tigerlily). Tigerlily actually fixed from 0.17.4 onwards; however, if you tried the quest in 0.17.3, it flipped a now-nonexistent switch which derails quest progression completely. I tried to fix this in 0.17.5, see if it works; if not, you’ll need to restart to get the quest to work right. It’s not an important quest so, big no consequence for just skipping it. Pissplay scene not playing if Seduction check fails in the Rusty Shield’s basement. Fixed. Fixed the completely fucked-up quest progression in "Good Smith, Bad Smith"; the Quest Log indicators were -1 behind the actual progression. Removed an exploit where you can escape on rowboat in "Insuring Justice" without finding Aster first. Missing fadein added to the thugs in Fat Jack’s (when using Defiance check). Added missing tint in Fat Jack’s house when hiding in the basement New music added to “wilderness” areas in Rathpike. Manticore sprite orientation fixed (left and right were switched). Cheats to add money raised to 5 digits.
: v.17.4 * Basically just forgot to mention this last patch, but experimental new Gallery system where you can pay for a mass unlock for a given’s areas scenes. Using as a placeholder for a later full unlock system for now. Now works as intended from 0.17.3 after removing coin deduction error and count error.
* No option to sell Tigerlily to Soft-Spoken Gypsy; also, Tigerlily is not checked, but rather, the Permit from Fort Amberley, for antidote. Fixed both issues.
* Fat Jack’s old sprite in jail during thief progression. Fixed.
* Forbidden Knowledge quest does not update when speaking to Old Bailey innkeeper if you’ve unlocked the anal scene. Fixed.
* Several more pathing issues found and fixed in Prologue.
* WorldMap image missing, thus disabling the travel system. Fixed.
: v.17.3 Added the Badlands area, along with the Gypsy Camp there. Aiyana’s Lab can be visited, but nothing to see yet.
Manticores are now back in the Badlands region along with their gameover scene.
Added Seaside Cottage, which advances the Thieves Questline to the Fat Jack mission.
A new scene is available, the thug choking encounter, which occurs if Claire is caught while trying to escape the thug patrols in the Seaside Cottage.
Fixed the exclamation marker/quest indicator showing up in the CG overlay when scenes are occurring.
Added specific names/factions to the main questlines in the Quest Log for better grouping.
Added the "Legacy" menu tab with Skill/Achievement categories; just a placeholder for now, but will be adding to it in the future.
Fixed a major bug where the Shady Sailor’s route leads to the game freezing
Travel map is now locked until a destination is picked, stopping some continuation errors
Fixed the mercenary pissplay scene in the basement still engages after talking your way out
The dog in Rylar’s new smithy in Valos still drops previously-assigned item slots for feathers as thanks; fixed to now give attribute-specific gifts
The post-Fairfelt scene with an imprisoned Lawrence uses Sleeping Powder rather than Aphrodisiac. Fixed.
Stimulants added into the game, available from supply merchants. No penalty for using now, but added a warning as a placeholder for future consequence.
Fixed the possibility of getting trapped in Hamley’s store, when setting fire to store after buying refugee’s necklace. Returning refugee’s necklace now stops you from setting fire to the store.
The Cup and Trotter slimes were missing a slime extract drop; fixed.
Various map/tile pathing issues in Hookton addressed
The item that Lady Vane’s servant gives is changed to Pie over Cake
Hilltop Inn groping scene disappears from Gallery if viewed there; fixed.
Bear’s Motley not deducted when made into the Bear-Girl Outfit by Roxanne; fixed.
One of Pliny’s dialogue options deducts Seduction instead of adding it; fixed.
Alternate non-sexual/Pit route of rescuing Pit Girls via Secret Passageway (visible when Intrigue >9) in Undercity West. This route is disabled and Natalie potentially dies from the Pit if you advance past Fat Jack’s storyline without rescuing and without coming out of the Pit.
Updated the New Beginnings questline involving Natalie, Pit Girls, and the rescue victim from Fat Jack’s.
The temporary Tigerlily removed from the Wash, added to Badlands where it belongs (surrounded by Manticores lol) : v0.17.2 * Bullpen added to Chemont Town; there is also a Job Quest linking Stables to Bullpen, but it won’t activate for saved games. The entire thing is still doable, but it just won’t register on the journal if you’re using a saved game.
* New "milking" scene available in Bullpen.
* New "mating" scene available in Bullpen.
* Kennels job can now be advanced slightly, provided you completed Wolves At The Door (Rangers) and did the regular dog-walking job before.
* Evie added to Chemont Town, with Bullpen encounter
* Isobelle added to Chemont Town, with post-Stables encounter
* New dog sprite added
* New ghost sprite added
* Leftover BGS when learning lockpicking fixed
* Tile issues in Fallwater fixed
* Mouse-hovering issue in interactive travel map fixed
* Marker doesn’t disappear for Concerned Kin quest when entering the refugee camp in Hookton – fixed
* Quest progression and Prologue master switch missing when leaving Prologue – fixed
* Thieves introduction quest refers to Chad without introduction – fixed
* Missing an erase event in the pub basement pissplay scene – fixed
* Street whoring sends you to rooftop by accident with certain instances – fixed
** Marker doesn’t disappear during CG scenes – aware of issue, but still figuring out solutio
CHANGELOG (0.17.1)
* The city of Rathpike has been fully overhauled, and is now in-game. This includes portraits, maps, sprites, and much, much more kudos to Ars. Most areas, old scenes, and quests are present. Old scenes that are now back and accessible include the two brothel scenes, the anal scene in the inn, the three Meat Pit scenes, and the stalker attack on a drunken Claire leaving the pub.
* New scene added to the warehouse (part of Thieves questline) – handjob can be given to the foreman.
* New scene and mini-faction added to the Undercity, the Urchins who can be encountered in Undercity West.
* New pissplay scene in the pub basement (Rusty Shield).
* Anal scene from the inn made easier to unlock; now only continued temptation (x3 times during the cleaning job) is required to trigger.
* Quest indicator system experimentally added to the Prologue area for player testing. They simply denote where quests are with a floating exclamation marker, and disappear as soon as player activates the quest.
* UI has been integrated with outfits; the UI portrait now changes depending on if Claire is wearing a specific outfit.
* Interactive map added to the world travel system. Travel between Valos and Rathpike now possible.
* Prologue routes have been changed, quite extensively; Grey can now drop you at either Rathpike or Valos as a free woman; Shady Sailor’s actions now send you to the Meat Pit or lead you to Rathpike as a free woman.
* Item iconset has been changed extensively, featuring a new high-quality set, with many custom ones done just for Claire’s Quest by Nikki. Many redundant items (ie. Lingerie, which only appears once and never gets used again) also removed, replaced with new items.
* Meat Pit encounter can now occur in the Undercity (East), provided this route is not activated via Shady Sailor. This is linked to a new "debt" questline in Rathpike can occur, barring Claire from travel out of the city until repaid; this debt can be defiantly rejected, which results in Claire being sent to the Meat Pit instead.
* Restaurant in Valos sells a full hunger restore meal on the spot rather than selling an item dish.
* Costume room added to the Gallery; the costumes are cosmetic only, for players who requested being able to change their outfits on whim. They do not affect gameplay directly.
* Patreon link added to title screen.
* Temporary Tigerlily in the Wash area, to be removed after Badlands returns.
* Increased speed when in Gallery so it’s easier to run to scenes you want to see. Speed decreases back to normal upon leaving Gallery.
* After Meat Pit ends, it no longer leads to a potential questline in Sorraine.
* "Life Is A Cabaret" questline fixed up, should no longer block progression and complete as intended.
* New BGM tracks added, but not widely propagated yet; one in Brabannois Club, one in the Casino.
* Fixed erroneous description for Dog Walker quest.0.16.6b:
* Brabannois Club now accessible in Valos Inner City. A quest has been added, toying with the costume-changing system with multiple variations based off the CG scenes.
* Kennels and accompanying scene moved over to Chemont Town from Rathpike alongside Stables, to match with the ranching theme. Breeding Papers progression now added to Stables, in anticipation for future ranch content. Chemont Town accordingly expanded.
* Gypsy Elder now sells attribute-raising feathers.
* Bugged access into Fort Amberley from Hookton removed.0.16.4b:
* Added a fast travel system to Valos to address complaints that the map is too hard to navigate.
* Credits room added back to the Gallery.
* Disabled the new drunk and exhausted update due to complaints the slow speed makes it unplayable. Going to tweak the script a bit.
* Fixed the Broken Stone Tablet not being usable from the Menu (Call Of The Deep quest).
* Some tile access issues in Fallwater corrected.0.16.4:
* Temple/Sisters of Fertility questline added to the overhaul and to the journal. There are two branching and very different questlines, one based off a dominant futa, and one based off a submissive (to be banged by futas). They’ll eventually come together near the end as the questline progresses, but it is recommended to save at the Room of Dreams so you can access both questlines. Dominant up till "Gift of Fertility" and submissive up till "Servant of Phantasm" for now.
* New plugin implemented where if Claire gets drunk you’ll receive notification + UI portrait change + the screen will start shaking to simulate a drunken stumble until the "Drunk" state wears off (100 steps).
* If Claire’s energy drops to 0, her movement speed automatically becomes x2 times slower. Remedied instantly by restoring energy above 0.
* Stables and accompanying scenes added to Chemont to match with the ranching town theme (moved from original location in Rathpike).
* Deciphering Rowena’s Diary doesn’t give intended Intrigue. Fixed.
* Robbing Clingy Plutocrat doesn’t give intended attributes. Fixed.
* Wrong switch activating at Fairfelt Manor making event at Chemont run for Rangers removed.
* Lone wolves not using up a Ranger Bomb when you use it on them fixed.v0.16.3d
* Added Karland Ross’s questline to the journal.
* Added Vanessa Vane / Bertrand questline to the journal.
* Possessed Boy questline clock not interactable due to priority event being blank fixed.
* Lawrence’s Key not removing after questline ends fixed.
* Several graphical glitches fixed, especially around Fairfelt Manor.0.16.3c
* A storage room added to Roxanne’s Laboratory so you can take off/put on the animal outfits (in case you want to use Ranger Bombs over them)
* Fixed wolves and mountains lions being able to chain-bang Claire due to event not stopping when running.
* Fixed wolves and mountain lion events not erasing after outfit-based encounter.
* Added event stoppage during investigation of the site of battle between wolves and lion so the lion can’t rush you while you’re stuck.
* Flower Picking added to the quest journal.
* Fixed Wolf’s Motley not showing up in inventory.
* Item categories corrected.
* Numerous tile issues corrected where possible.0.16.3b
* Critical UI error when you select items and try to use them when they can’t be used (freezing the game in the process) fixed.
* Esther changing to Vanessa Vane’s sprite by mistake at the end of Fairfelt questline fixed.
* Esther’s book can’t be returned to the Library. Fixed.0.16.3
* Ranger questline has been added to the overhaul. Goes up to the encounter with the wolves for now! (Boar & Bramble -> For Pride’s Sake -> Wolves At The Door)
* Heatherly quest added to the quest journal, and several progression bugs fixed.
* Hostile, roaming wild animals added to Brugginwood, making it as dangerous as it was originally intended to be. Wolves in the Neck, and Mountain Lions in the Thick.
* Book formatting altered. Book content compressed. Several removed, some new ones added. Content altered as well.
* Added a new UI quirk! Claire getting drunk actively changes the UI portrait and has a text flavour when it triggers and when it wears off.
* Tweaked the UI so that if one or more attributes are equal, it switches to "neutral" Claire, while if one attribute is dominant over others, it switches to that attribute’s portrait.
* Fixed the quest journal failing to register taking the alternate payment option at the checkpoint (40 silvers instead of 50).
* Call Of The Deep quest not marking as complete fixed.
* A Grudge From Beyond quest description being complete after Gravekeeper (by mistake) fixed.
* Fixed Gilly’s Hut still being accessible after (Lunge -> Release Her) route taken.
* Fixed the sidequest notification popping up when Marie’s Ring is found even if the quest is not yet active.
* Fixed the groping scene in the Hilltop Inn not being added to Gallery after encountering.
* Some minor text details corrected in the Refugee Camp groping scene, guards at the checkpoint, etc. Too many small corrections to list out.
* Dialogue changed at customs office if guards were insulted instead of paid off.
* Fixed two more of the Baker’s Boy teleport glitch; should hopefully be fully gone now.
* Fixed bug with second encounter at the stables in Hookton not giving yes/no choice
* Bug where you can both buy the necklace off Hamley and rob it off him has been altered so that you can only do one.
* Wrong job details in "Housekeeping" fixed.v0.16.2
*
Blocked path and missing switches for Heatherly questline fixed.
* Missing CG sets added for Andumas/Rowena and Mountain Lion.
* Teleport glitch from Cornucopia Island to Inner City fixed.
* Added missing erase picture to the possessed boy quest in Chemont
* Fixed a teleport glitch that sends you back to introduction in Gilly’s encounter
* Fixed the glitch with Rose’s chair during 2nd encounter with her
* Fixed unintentional low Depravity encounter with Rose’s massage blocking further progressv0.16.1
* The majority of Valos character sprites, character portraits, and tiles/maps have been overhauled and brought over, including Outer City, Inner City, Farmer’s Country, Wine Country, the Brugginwood, and Cornucopia Island (Temple of Fertility).
* Quest journal has been updated with all Prologue quests and most Valos sidequests; major questlines not yet in journal.
* CG artwork added to numerous scenes that were previously without, including barmaid (work scene), clingy plutocrat, bath house massage, etc.
* Brand new scenes + accompanying artwork have been added, including the eldritch encounter in the Gypsy Camp and the possessed boy in Chemont Town.
* New sound effects and text flavour added throughout the game; these included colour-coding for items, colour-coding for different quest progression states, etc.
* Random junk items have been removed as per popular demand.
* Cheat console has been heavily modified to better assist players in exploring, debugging, and basically finding different scene variations where possible. You can now toggle exactly how many attributes to raise or lower, the exact sum of money you want, teleport, etc.
* Fixed the move glitch in Baker’s Boy quest that gets you stuck on the wall.Overhaul Demo
– Claire’s blowjob scene in Hookton (COMPLETED!)/REMAKE
– Claire attacked by a Rockbeast (COMPLETED!)
– Claire attacked by a Kraken (COMPLETED!)
– Claire attacked by Mountain Lion (COMPLETED!)
– Claire groped by pubgoer in Hookton (COMPLETED!)
– Claire gangbang by bar patrons (LINES ONLY)
– Claire is attacked by a thug in Fat Jack’s house (IN PROGRESS)
– Warehouse orgy scene in Rathpike (IN PROGRESS)
– Claire encounters a plutocrat in Valos (IN PROGRESS)
0.15
NEW ADDITIONS;* Karland Ross’s book-gathering questline in Valos added up until the third mission. Through this questline, players who did not take the Prologue branch to get to Fairfelt Manor can play through the Fairfelt questline.
* 3rd Fairfelt scene (where Claire is penetrated by Lawrence while masquerading as Esther) now has accompanying CG.
* 4th/final Fairfelt scene now has accompanying CG, for both Esther being dominant, and Lawrence being dominant endings.
* Additional bonus scene if Esther is dominant added, where Claire can join a dominant Esther in a threesome with Lawrence. Comes with accompanying CG.
* Manticore scene expanded, and accompanying CG added.
* Added an alternate way to access the Meat Pit if you did not access it via the Prologue path, if the first Thieves quest is concluded via being arrested at the warehouse (new option).
* Scene with thugs at the warehouse removed. Thugs changed to mercenaries in terms of sprites.
* Prologue "master switch" added to Gallery. Available for use after completing the Prologue through any path. Immediately unlocks all scenes from the Prologue for replay in the Gallery regardless of whether you encountered them or not (excludes monster gameovers).
* Temple of Fertility questline’s "Devotee" approach has been added. Temple players who did not previously encounter Rose will do so in this path, and those who previously encountered Rose will be… warmly welcomed back. "Emissary" questline pending future update.
* New scene with accompanying CG – an anal scene with High Sister Rose and Claire, as part of the Devotee questline.
* The Gloom Shroom scene now has accompanying CG.
* Claire in futa state receiving a blowjob from a Sister of Fertility now has accompanying CG.
* Rockbeast added to the Rumbling Pass with accompanying scene. Text only.
* Credits room expanded.
* Multiple map structures altered in preparation for the coming graphical overhaul. Too many to list, but minor enough in overall impact to let slide.
* Several new books and items added.

FIXES:
* Missing Monster Repellent mechanics have been added. They are now auto-deployed to chase away any monster encounters, and have +1 priority over actual monster-slaying items like the Leather Guard, meaning they are always used first even if you have the Leather Guard.
* Looting the treasure in the mines doesn’t give you anything. Fixed, will now +150 silvers.
* Patrolling warehouse staff in Rathpike can trap Claire in their patrol route. Fixed.
* Shady Sailor requests 50 silvers for passage when in reality it requires 100 silvers.
* Meat Pit’s finale results in last image stuck on-screen. Can be removed with "Refresh Screen" option via Cheats via Menu.
* If Claire is attacked after working in the Valosian pub, proper BGM doesn’t play, and she doesn’t lose her EP as a consequence. Fixed.
* Repetitive dialogue by slave in the mines fixed.
* Repetitive dialogue by cleaning lady in Thieves questline fixed.
* Fat Jack’s guard dog following Claire around the Gallery fixed.
* Meat Pit girls staying in the Meat Pit even after the Thieves rescue them has been fixed.

KNOWN ISSUES:
* Attributes can go negative, but will not record as such, only staying at "1", despite actually registering as negative.
* If teleported back to the Valosian countryside from the Brugginwood due to failed beast/monster encounter, Brugginwood BGM continues to play instead of Valosian bagpipe music.
* Items like food cannot be used by "ENTER" click, but can be activated via LEFT MOUSE click, oddly enough.
0.15.2 PATCH:
* Endless loop between Gallery and Credits room fixed.
* Gamebreaking tileset error with the Rathpike docks fixed.0.14.1
NEW CONTENT:
A new quest has been added to the Sisters of Fertility questline. Features futa, so be warned if that’s not your thing. The final Meat Pit scene, the "Stage", now has its CG set in place. Text was quite heavily rewritten. The Fairfelt questline with Lawrence now has the CG set in place for the fondling session – second in line after the initial enslavement scene. The Ghost encounters in Valos now have their accompanying CG sets; these feature non-penetrative scenes as part of our attempt to include more of these. Boar now has accompanying CG set, with a variation for Roxanne. Temple Gardens mapset added. BUG FIXES:
Several typos, pathing issues, and mapping issues, too many and too minor to list individually, have been corrected. Major bug that killed the Ranger questline by preventing the Herb Pouch from being emptied after Boar attacks you was fixed. Missing effects when walking in and out of the Temple of Fertility corrected. Last of the Pigboss repetition lines fixed, hopefully. The Mountain Lion in the Ranger questline does not interact after catching Claire; fixed.
More Info:
We wanted to toy with a stereotypical fantasy RPG setting – but instead of the player controlling a hero, or an adventurer, or anyone with any kind of outright power to change the world… we instead put the player in the shoes of the titular Claire – a naive, desperate refugee fleeing a terrible war that has taken everything she has ever known from her. Claire is thrust into a world without innocence, where the very worst of humanity and all its societal evils are on full display. She seems doomed to meet with a dark fate – but you can fight to prove otherwise… or, you can force her to succumb to her base desires. In Claire’s Quest, we really wanted to convey to the player that their choices really do matter. Every decision you make will have consequences – and not just small consequences, either. Your every decision could drastically alters the way your adventure plays out. That beggar you helped way back then on a whim… becomes the difference between success or failure, freedom or enslavement, and even life… or death. Every single playthrough could turn out completely differently. So how will Claire fare in this dystopian world she finds herself in?
With your choices, you’ll decide. IMPORTANT!
If you are using an older save, once you load in, go to the GALLERY, and speak to this guy here.